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tebbbs

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Everything posted by tebbbs

  1. Hi girls, we (Spackenbremse, Qwer, tulrich) were working for a couple of weeks on an addon, that gives you the following functions Github https://github.com/tebsu/pdb/ Functions - Server-Only addon (no client installation required) - Saves player position and inventory every minute to a database - Saves vehicle position, direction, fuel, damage and inventory to database (every minute or when you exit a vehicle) - Gives you the ability to connect it to your team-website and build a little interface to add resupply points - Saves all of the above based on map and mission name. So you can switch without losing your progress for a specific mission - Saves map objects into the database - Prevent saving specific objects by putting this into the init of the object: this setVariable ["sru_disable_pdb",1,true]; (this is very important for ammoboxes and so on.. if you forget that, they will be empty after a while and not be refilled be a script) - Saving of last driver from UAV Requirements - extDB3 Example i tell you how we do it: Lets say we have 50 vehicles in our base and one of them is destroyed or damaged in combat. It will stay in the database but what should we do about it? We need a replacement.. So we go to our team-website and create a resupply request. The addon will check every minute, if there is an open request and if there is, it will spawn those vehicles at a location of your choice. Our team-website is very basic and not yet ready (not even for alpha). Once we have that sorted, we will upload all the files as well so you can integrate it into your site.. or you just build your own interface right now. So without that, whats left? Well, actually the biggest part and the only reason we started this whole mod. If i leave the server and come back the next day, i will spawn where i left with the inventory i had the other day. (Even if someone restarted the server in the night or changed the mission back and forth) We checked other possibilities before but ALiVE and other mods where to heavy for us so we decided to keep it very light without any additional stuff that we dont need. Download https://github.com/tebsu/pdb/ (Please dont forget to read the readme in the readme folder) 😛 Additional Notes -we are working on a PHP based web-interface for those, who cant develop one. It will take us some time, but we will release it here as well. - DO NOT publish this on withSix. We only want it on Armaholic / thank you Upcoming addons - Universal cargo script good luck
  2. I want to loop over all vehicles and add an action to it (also those vehicles, that i spawn with Zeus) how do i do that?
  3. i know what a foreach loop is.. but arma 3 is a pita when its about locality.. thats the main issue i had in the past and before i start over again, i though someone knows exactly in which file and where i have to put it.. i dont think so.. this will be part of a small mod
  4. from time to time.. We only have a small group of people who play together, so there is sometimes the lack of motivation. However, we just released an UPDATE You can download it here: https://github.com/tebsu/pdb/tree/master/packed If you dont know how to install it, we have an example mission and also there are some important files like the extDB3.. you find all of those files in the additional folder and in the mission folder here: https://github.com/tebsu/pdb If you still need help, you can usually find me on Discord: tebinu#6145 What has changed: - some database tables were in the MyISAM format. I changed all of that to InnoDB and utf8mb4 - There is no need for whitelisting vehicles. It will just store all the vehicles now in the database (we had an array before in the code with classnames that are going to be stored.. everything that wasnt in that list, wasnt stored) Plans for the future: - We have plans to instead add a blacklist. There you can add vehicle classnames, that our mod will not store in the database - Daniel said, he wants to rewrite this whole mod.. not sure if we will do, as debugging is something i always hated in Arma 3 (you know.. write a line of code, start arma, see if it works (usually it doesnt), end arma 3, change that line and repeat a million times) thats now also included
  5. I made our github repo public. You can check it out here. It also contains all the files you need to get this running easy: https://github.com/tebsu/pdb At one point, it looks like i made it privat and i am not sure why. Maybe I was drunk at that time. ps: before you say "uuuh yea, the Finns...". I am not originally from Finnland, but love the country and the culuture ! So in this repo, you will also fine one version that is not binarized and one that is. Just so if you want to tweak it on your own. We will also fix some things here and there and publish a web GUI soon. Oh and also keep in mind, that somewhere in the past, we changed some paths within the mod. So if you see anything referencing to "sru", you probably use an old version of the mod or you didnt update your mission files.
  6. i never heard of that mod before (probably because i was inactive for a while). However, as far as I can see, the mod doesnt save it in a mysql database but stores everything in local files i think. For us, it was important to store stuff in a database, so we can have a web interface to control things or to save and load multiple states of a mission
  7. hi guys, after a while, we decided to continue this mod. Currently working on it and once we have a version that works again, we will upload it (also to our github)
  8. tebbbs

    Tanks flipping

    Hi, as we have the water vehicle thing now.. will there finally be any fix for tanks flipping? Tanks are unusable for almost a year now, as they just flip and jump around if you turn on spot or sometimes just out of nowhere. I dont know how this can have such a low priority, that it isnt fixed quickly. We have a tank division that is already inactive, because it makes no sense to take them with us. The danger of exploding tanks is just too big. I have seen a ticket once in the bug tracker, but as the tracker is currently unavailable, i dont know if its still there and cant read the comments. When i looked at google, i found a workaround that was for Arma 1 so this seem to be a longterm problem that just came back or something. I wish we could have a Puma or a Leopard 2 with us, but this bug makes it impossible.
  9. if it stops saving, its usually because objects have a special char in them (as far as i remember, i might be wrong). If you could tell me how you "work around" this problem, i can see if your solution makes sense and if i implemented
  10. I am currently in airline training so cant continue development until at least July.
  11. here you go ;) http://tebinulrich.de/pdb.pbo Did the older version work good on your server? We never received any feedback of a running installation other than our own.
  12. is it possible to drive the BAM Meteoro ?
  13. i have a script that adds a loadout to units, but sometimes the short range radio gets replaced by some item from tfar.. its some radio frequency setter.. how can i disable that? also one more thing.. the short range radios have an id attached to the name (for example tf_anprc152_3). Can this be removed? I store the loadout in a database and when 2 people have the same id, it creates a problem when one of them is switching the frequency
  14. when i disable a zone, the AI gets despawned (enemy) but if its a civil zone, they just stay. Also if i have a lot of zones, this status display on the right will go so much down, that i cannot read what its doing anymore. Is there a possibility to remove all the "|"?
  15. does the addon version have to be present on all the clients computer for a multiplayer session or only the server (and of course the mission creator) ?
  16. Thread can be closed. We are currently working on a new version with a different title
  17. We are back in business with this mod but i am not sure if this is still required if dixon13 is already working on it. If yes, we could supply you with the alpha of our webinterface.
  18. sorry no idea, i stopped developing
  19. Hi, i dont think there will be a fix from our side. I asked the guys from ACE3 to maybe implement this mod in the future, but i stopped developing (hunting behind BI's code changes). I removed Arma 3 from my computer and i am not sure.. maybe Spackenbremse wants to find a quick fix for this but i dont have fun with this anymore :P Sorry
  20. tebbbs

    [WIP] Los Santos map

    first i thought "this cant be good".. but then i saw the screenshots :D
  21. thats not something our mod should do. You usually set this option in ACE3 or somewhere else if player should respawn with last gear or not. Our mod just saves the inventory. It has nothing to do with setting the gear after you die.
  22. tebbbs

    Boeing 737 - 100

    it would be good if you could make a generic private variant like this: https://i.ytimg.com/vi/VI4-Mssm2sw/maxresdefault.jpg and make that thing freaking loud :D
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