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Vasily.B

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Everything posted by Vasily.B

  1. This one is odd, old and definetly breaks immersion of the game. Cant send any AI in tracked vehicles to some waypoint, as all destructable objects - road signs, vegetation, trees allways flips the vehicles. Its for me unacceptable, that 6 years after release we still got issues like this. Not to mention dramatic performance decrease while fliping is hapening. I know when the fliping is going on - when moving on the bushes while turning (0.1 - 100% turn force). That need to be fixed, and should be treated as major issue.
  2. Vasily.B

    RHS Escalation (AFRF and USAF)

    Just came back from COOP.... In bradley i have survived hit from javelin, i couldnt destroy abrams with turret ammo storage hit with TOW (direct hit) and 4 guys have shooted SMAW, M136, RPG 7.... me and friend didnt fired back (from bradley) - guess what - noone have destroyed us. Its definetly wrong, we have been hitted in turret from back, from front (after they guessed that hull is immortal) and finally they have destryed us directly from the rear hit in ramp (with smaw i guess). EDIT: Another 4 hits with Russian Tanks ATGM's, HEAT BK31 and bradley intact. Even all crew survived, turret seems overarmored too.
  3. Vasily.B

    RHS Escalation (AFRF and USAF)

    Thats not possible in Workshop scenarios/campaigns. I tried with All AT handheld weapons. As of fact with BMP 2 - try one thing - put in editor 2 EMPTY vehicles WITHOUT AMMO AND FUEL - bradley and BMP 2 - shot in its sides - BMP 2 will burn, while Bradley will stay intact. I Know bradley is more survivable vehicle - that no doubt, but damage should be done to the hull and internal components when you put 8th rounds in it (all penetrates, but do no damage), specially that it have TOW rockets in back.
  4. Vasily.B

    RHS Escalation (AFRF and USAF)

    I agree with you completly, but its Arma. AI will never kill whole crew firing wrong hitboxes - i tried that in editor also, will record that tommorrow. They simply shoot in center from side (very often miss) untill they ran out of ammo, while vehicle hull being intact. That lead to situation when US suad with bradley become impossible target for AI's, as they will try to take out bradley without any success. I have meet this in every scenario when US oponnent have no tank, just AT specialists, while US have at least one Bradley. US oponnent will not try to reach any mission objective once they meet bradley - they will seek for it and trying to take him down (which is impossible). BMP 2 for example explodes with no problem, even while it have only 30mm rounds inside, but AI's are not in dead point as they can take it down and continue to next mission objective.
  5. Vasily.B

    RHS Escalation (AFRF and USAF)

    I agree, but there must be TOW rockets somewhere inside. Look what happen with PG-7VR (105mm): Also if you detonate one 25mm HE round so close to other ones, rest of them should also ignite.
  6. Vasily.B

    RHS Escalation (AFRF and USAF)

    Correct me if i'm wrong. Is bradley undestructable with RPG or any other launcher that hit the sides of Bradley's ammo? I tried all variants and hitting it side armor plate does nothing. I know realism is your point, but even such armor plate with no distance (at some height) from the basics Alluminium armor makes no problem for PG7VL, at least it should not make the problem. I have played campaign "Red Hammer" (i had moment of nostalgia to play OFP campaigns and started from this one 😉 ) and with mission "Alamo" (guarding montignac from US tanks and IFV's i had very big difficulties in killing tanks... lets just get it straight - abrams and bradley's; - I have hitted the side armor of abrams at 0 degree from 70 meters with PG7VL at driver place - tank have moved away (i believe i hitted fuel tanks or smth) - I hitted him on the side hull at 0 degree from same distance with PG7VR between engine and compartment bay - nothing happens. - I have succesfully destroyed him by detonating ammo compartment at turret as this was the only way of destroying it. Then Bradleys turn - situation when i was out of RPG rockets..... - Hitting engine - succesfully immobilize - hitting turret's front to dispose it.... - now hitting all armor places from the side - turret, hull (even areas not covered with additional armor plates) and i was out of rockets while bradley was still standing and more was to come. So it have survived 20 x PG7V rockets ALL AROUND THE SIDE from 0 degree, 4 x PG7VR rockets. After i tought i was using some other mod i have restarted game, checked mods and was shocked. I didnt used any other mod ( i didnt launched game for veeery long) and i recorded shorter video and included single player cheat menu so i could fire bradley from few meters just to be sure i'm hitting correctly. Here are the effects:
  7. Vasily.B

    RHS Escalation (AFRF and USAF)

    Actually i wasnt using any other mod than those required for Campaign "Red Hammer" (CUP Terrains) EDIT: My game also has crashed after this bug.
  8. Vasily.B

    RHS Escalation (AFRF and USAF)

    I meet second time issue with T-72 sound (WARNING! EARRAPE):
  9. Vasily.B

    RHS Escalation (AFRF and USAF)

    Few issues i found (and obviously cant report it) - BMP -1 with 3 crewmans inside (commander, gunner, driver) have AKM on its side that is showing up outside vehicle when its turning around - repro: Crew the bmp, order to rotate left or right - akm should appear on the left track. - All Russian attack helicopters cant hit anything and missing every unguided rocket. Even whole squadron of Mi-24, Mi-28, Ka-52 will use Guided rocket very rarely (against armor), they rather use unguided rockets and miss the targets mostly for 200M. ^^ The second issue is pretty annoying, but new sounds, including T-72 family engine sounds rock. However what settings in Windows are you recommend? I had strange sound just like alien trying to connect with radio ONLY ONCE when i started T-72 engine. Cant this bee issue of wrong format audio (i use 24bits, 48000 Hz)?
  10. Any tracked vehicles from your trailer? BMP2, T-90A, Abrams, wheeled LAV-25?
  11. Hello, i just got back to Arma universe after long time, and played a little with my favourite set of mods..... With fully upgraded PC, i finally enjoyed fliud gameplay at stable FPS level, launched some tank mission with RHS tanks and meet same issue as i remember from the old days. T-72 and T-90 have very bass-y sound, its loud as thunder - definetly loudest sound in the game (bass wise - low tones). I wanted to ask for a help in creating simple addon, not crossing the line of EULA, that could replace RHS T-72 engine sounds with vanilla T-100 varsuk. All RHS T-72 and T-90 Variants are using the same sound set for engine. How i can do it? Was there some changes to audio engine, is documentary help still accurrate? I'm "green" in modding, and wanted to comfortable play this game, but everyone in the house (and me) cant stand thundering when i even touch those tanks.
  12. I saw that but still dont get it. English is not my native language. If i would see some example that would be easier.
  13. Vasily.B

    RHS Escalation (AFRF and USAF)

    I have also played tanks, and must say vanilla tanks sound and look great, specially - sound. RHS T-72, T-90 engine sounds are very loud in this game, specially bass - i can hardly stand it - i tried it on creative speakres, edifier speakers, headphones and 2 pc's. Is that intented? Vanille engine on T-100 is much.... more natural. When i play T-72, even my neighbour knows that 😉
  14. Vasily.B

    RHS Escalation (AFRF and USAF)

    Hi. New upcoming DLC will contain russian radio protocols. Are you planing to use them? These may contain more details that are missing in protocols from Arma 2. Not to mention Polish protocols will be also available. I'm asking beacuse your mod is "must have" for this game, and i have installed game again after long time to see if there is something new/fixed in updates, and if RHS would use new radio protocols i would buy this DLC.
  15. Vasily.B

    RHS Escalation (AFRF and USAF)

    I'm not updated with tha game and mod itself, but i found AA sight in BMP-2, problem is, its fitted to commander seats, commander cannot move turret, so its facing only forward (same as gunner sights) and its unusable. Am i missing some key combination to unlock commander/gunner override?
  16. Vasily.B

    RHS Escalation (AFRF and USAF)

    In my question i meant the day sights of SOSNA-U. This to be accurate :
  17. Vasily.B

    RHS Escalation (AFRF and USAF)

    Any chances for that?
  18. Vasily.B

    RHS Escalation (AFRF and USAF)

    Well done job, great update. From bugs i found 2 : - TOW launcher in Humvee doesnt produce any sound on firing - M2A2ODS commander sight (or periscope) is way to high. Gunner sight should block vision from commander periscope. And one question i guess what answer is - when you damage engine at 50% in any wehicle, why whole vehicle gets damage texture?
  19. What is the progress in tanks and ifv's?
  20. Hi! I created simply addon with help from people from ACE 3 team. Its allowcrewinimmobile for all vehicles in default, including modded. In other words, it prevent crew disembarking from tanks beacuse of damaged track straight undern enemy fire, if it have working turret, hull. Same gouse to all armed vehicles. Crew will disembark only if damage will be very serious (vehicle will be close to explode), so they could run away, before it makes BOOM ;) *Updated : Update released, changes are ; - All crew have got repair kits now (including backpacks, till bohemia will not fix/change it) - Driver will disembark to repair broken component, when he will not see any enemy. http://steamcommunity.com/sharedfiles/filedetails/?id=632781728
  21. Vasily.B

    Tanks DLC Feedback

    THERMAL sights need really a fix. Contrast on those is definetly too small, you can barelly see anything on the ground, but active forms of life is shining like torches. I dont know if its eye adopting effect messing thermals so much, or TI camera is getting warmer after launch, but as soon as you first time (after mission launch) launch TI mode, all looks perfect, but after 2-3 second its getting so messy, thats barelly usable. Just look how it look in real (contrast) :
  22. Vasily.B

    RHS Escalation (AFRF and USAF)

    IF interiors are planned, or someone want to start i guess there are nice photos; T-80 https://thesovietarmourblog.blogspot.com/2016/02/t-80-gambol.html T-72 https://thesovietarmourblog.blogspot.com/2015/05/t-72-soviet-progeny.html I'm still looking for panorama of T-80 interior, i know there is somewhere over internet, and T-90 interior photos. EDIT : Best i could find about T-90A Interior, are 3 videos; At least in good quality. Hope it helps.
  23. Vasily.B

    Tanks DLC Feedback

    Ankara commander's turret with 12,7 have wrong centered point of rotation. http://steamcommunity.com/sharedfiles/filedetails/?id=1333024836
  24. Vasily.B

    Tanks DLC Feedback

    Wel i still dont see any word about major issues with crews behavior - Disembarking on Track/wheel damage (pretty sick). - Instant ready to fire after disembarking (mostly kills the AT gunner right before tanks gets some damage). - Ability to kill crew/vehicle by near explosion other vehicle. All issues wil propably get into final DLC, which is very shame, as track damage is hapening very often, very often not beacuse of enemy fire, but beacuse of bugs with physx engine. Standing on rock/bush/between houses/next to wall and firing sometimes launch whole tank into air, or just few meters in any direction (collision with nearest object) and it ends with dead crew and/or track damage. Second issue is specially harming if you are hunting for tanks with AT weapon - you got clear shot, enemy tank is alone, you just use this opportunity.... and suprise - enemy crew jump out of tank and take you out with 3 fast shots. Does crew have harmed in any way from your shot? Any shock? No, they didnt. Finally third issue (connected with other issue.... eh) happens very often when driving with ai buddies in formation and one of your tanks meet car on their way (with AI masters of driving...). In collision car explode, one of your crew is dead. Other example, you are rolling in tank through battlefield, seeking for enemy, there are grenadiers with under barrel grenade launcher - no threat for you but - you are just driving slowly next to empty car.... Ai start to smashing grenades rounds onto you and hit the car. You are dead. Second example was almost every time used against me in multiplayer, when enemies had no AT weapons.
  25. I will say something that may be funny for a moment, but in further perspective, it may happen really - what will happen if Steam will be down? Remember Games for windows Live? Even if they will not be down, they just can change something in their regulations - for example subscriptions for Multi-player like in Playstation and Xbox, beacuse why not? If we talk about greedy, BIS may have nothing to do with it, but we Arma is connected with steam - there is no guarantee about steam will not be greedy. Here is the problem. Game as itself and way its distributed may stay ok, but steam regulations may change from some random day and we all be f****d. Distrubution of game in the same way as Arma 2 would be perfect solution, and would not harm anyone in any aspect. Uploading some extra GB in todays companies dont take long, if Arma 4 would have 2 variants - Steam and box (without any platform) - i would choose box with no extra thinking. Also , there is one other, fantastic, great and pro-consumer platform called GoG, where you can play your game with or without their platform (GoG Galaxy). Releaseing game on GoG (and maybe steam) seems to be perfect solution for both - BIS and us, players.
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