Centrifugal
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How's the development on this going? If you require any assistance with development I'd be happy to help. (Senior software dev here)
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Vector Build for Exile / Altis.Life / Wasteland / OpBlockHead / eXpoch ++ For FREE
Centrifugal replied to DirtySanchez's topic in ARMA 3 - MISSION EDITING & SCRIPTING
He's only published the changed files. Just copy and overwrite. Took like 30 seconds for Wasteland, I assume Altis Life would be just as easy.- 17 replies
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I'm more interested in unmanned capabilities. I'd rather have a train at scheduled stops and a map indicators so that players can use it for transportation, or AI missions in Exile/Wasteland that are towing tanks or transporting gear. Without the handling of train collisions in first release it is simpler to go with predetermined schedules/routes anyway. It might be too laggy to let the server control the train via a script, might require a headless client to run smoothly for unmanned situations. I guess we will find out soon enough. This got me thinking about a ferry system. Some kind of scheduled ferry that goes between islands on Tanoa. Though the larger boat models tend to cause players/vehicles to fall through. Anyway, great work.
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Centrifugal started following Tanoa Trains
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Are the trains designed to be player operated only? Or can we set up scheduled trains and scheduled stops? In an Exile/Wasteland scenario it would be a decent form of transportation if player could just hop on at a marked stop. This looks pretty amazing great work.
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Vector Build for Exile / Altis.Life / Wasteland / OpBlockHead / eXpoch ++ For FREE
Centrifugal replied to DirtySanchez's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@DirtySanchezExcellent work. Been hosting Wasteland since Arma 3 beta, and this is only my 3rd post lol.- 17 replies
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Including DLC content into arma updates - Why?
Centrifugal replied to Boss-Starstreams's topic in ARMA 3 - GENERAL
It's funny you mention this because BIS is actually not distributing all mod assets. In fact it appears they are only distributing content that can be monetized in game like the vehicles/weapons. But prop assets that are new with Tanoa do not get sync'd and it causes players to get kicked from Stratis servers if there is even a single Tanoa asset placed on the map. Sometimes the players can connect but the DLC assets are invisible. I had a player walk right through walls of a Pillbox on a Stratis Wasteland server because he didn't have APEX. BIS really needs to get their act together and at least be consistent. There is absolutely no warning to server owners either, you don't find out until you see people walk through walls or you notice the pattern of people without APEX getting kicked intermittently. I have the opposite opinion though. I think ALL assets from all dlc content should be sync'd whether you own it or not. I actually have a ticket open on this... http://feedback.bistudio.com/T120747 -
Trying to figure out this error
Centrifugal replied to s0l0knight's topic in ARMA 3 - QUESTIONS & ANSWERS
You should ask the admins of the Ultimate Wasteland S3K server. This is their custom code.