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firefox117

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About firefox117

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  1. firefox117

    Notifications

    Thank you for the confirmation. Is there a reason it doesn't work on Android (coding or what not)? I do play a few games, and they all have push notifications that work. One would assume it should be easy to add, unless you're being evented for some reason. Would be a nice feature to have, especially since donation request only last for 15 minutes. Instead, we have to all coordinate a specific time to be on at the same time, and that's pretty difficult with people play all over the place.
  2. firefox117

    Notifications

    Well I would like to hear officially on this, from one of the developers. If what you say is true, than this should have been an easy bug/problem to find. I find it hard to believe that this would only be available for apple, since I get notifications for other stuff in game (events/base protection expiring). Developers, is this a bug, or something else? If so, any word on how/when it'll be fixed?
  3. firefox117

    Notifications

    Anything official on that? Haven't been able to find anything on it.
  4. firefox117

    Alliance members wanted:

    How many of you guys are still active?
  5. firefox117

    Notifications

    Here are my screenshots. As you can see, the checkbox for base attack and alliance activities are grayed out. All other notifications are turned on except those two. Looks like they are disabled or something. Any fix for this?
  6. firefox117

    Notifications

    Will do. I have to contact support first. Apparently I can't log in to your forums from PC either. Just opens a blank window, and nothing ever happens, can't even enter login credentials. Once that's fixed, I'll be able to upload my screenshots.
  7. Anyone having issues with notifications, specifically base attack and alliance activities? These two options are grayed out for me and our alliance members, so wondering if we're missing something, or if this is a bigger issue?
  8. Place a drone launchpad in your base, problem solved. Once that thing takes off, it mows everything down.
  9. firefox117

    Account Sync

    Like I mentioned, the star war games are like that, you don't get your troops back after a disconnect, but the game plays out. So when you log back in, least you get some credit. That should be something they could easily put in place.
  10. firefox117

    Defense attack range

    Any update to this? My pillboxes are level 3 and so are my troops inside, yet my range is no where near what is displayed above. In fact, every base I've attacked, their pillboxes ranges have been extremely long. How do we exactly increase the range? Is it based off the rank of the pillbox and soldiers in side, or is it based off the rank the soldiers receive if they survive a combat mission (not the rank promoted too in the command center) I can't get the range to increase at all.
  11. firefox117

    Account Sync

    Thank you. Hopefully you guys can find a solution. I know both Star Wars Galaxy of Heroes and Commander have this in place, and makes a world of a difference. Look forward to seeing it in place here was well in the future.
  12. So, been playing the game a lot since it came out, and I've had this issue numerous times. I attack an enemy base and score big loot. The game loses connection for what ever reason and restarts. Now, all my units are gone and I have no credit for the base I just attacked. There needs to be some sort of account synchronizing set up for this. Star Wars Commander has it is place, and works great. When you log in, whatever units you had finish the battle after the disconnect, and you get the credits still. Are you working on implementing anything like that? I'm pretty simple minded, so I assume a few things. If all my units are gone, the game knows I used them, and I should get the loot from the battle. If I don't get any credit from the battle after disconnecting, then all my units should be there, like the battle never happened. I shouldn't lose all my units and get no credit. Please fix this.
  13. firefox117

    Attack priority

    Any chance you guys can fix the attack priority of helicopters? They seemed to be really bugged. Their description says all targets, however I've had this issue multiple times. They will destroy once target, fly across several other targets to destroy something else, only to fly back to their starting position to destroy the target they flew over. It's really annoying, especially when they ignore turrets that are close to go hit something else. I've also had them fly around is circles for a few seconds before flying off. Like like they could use a fix.
  14. Ah finally something that makes sense. From reading the description on steam/armaholic, it made it sound like this was already a prebuilt mission, not something we had to build. Everything does show up in the editor without a problem, and have been playing with it there. Thought it did come with built-in missions, which was what I was trying to figure out. Thanks for that. Update: Do any of you have a good mission created that you can share? I must admit, I'm not that good at creating missions.
  15. That's the problem though, it doesn't work at all. I don't even have the option to play the mod at all, it does not show up anywhere. Trying to figure out why it's not working at all.
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