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SmickBones

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Everything posted by SmickBones

  1. SmickBones

    3den Enhanced

    Hi R3vo, love the mod. I think there is an issue with the fog in the new update. The normal fog settings do not work for me in the editor preview or in game when I play the scenario, however when I go back to the editor view the fog is visible (but still will not appear if I run the game again). The advanced fog seems to work ok.
  2. SmickBones

    African conflict a3

    Hi massi, I can't seem to find the Armed African Civilians in the Eden Editor. Am I just being dumb? Even using the search doesn't show anything. Running latest ACE3, CBA and just your mods (Nato Vehicles, Nato Weapons, African, Altis, Mid East, Chernarus Units)
  3. Hi massi, I've noticed a few of bugs with the vehicles so far: 1) The T-34-85Ms all spawn with the commander outside standing on the turret. This happens for groups and individuals. 2) The Armored Sections in the Mid East mod, 2 of the 3 spawned tanks are clipped into each other. 3) The Assault Motorized Section under Rebel Motorized Troop from the Africa mod, the BRDM and the GAZ spawn very close to each other when placed I'll post any more I find. Running latest ACE3, CBA and just your mods (Nato Vehicles, Nato Weapons, African, Altis, Mid East, Chernarus Units)
  4. SmickBones

    Vcom AI V2.0 - AI Overhaul

    Yes, you can use the disableAI command to diasble movement. More info here: https://community.bistudio.com/wiki/disableAI Easier solution, get this mod, which adds a bunch more options to the Eden interface, including one to stop movement in the unit attributes (basically just a GUI option for the above command): https://forums.bistudio.com/topic/188312-3den-enhanced/
  5. SmickBones

    Vcom AI V2.0 - AI Overhaul

    No error popups now, thanks a lot! :)
  6. SmickBones

    Vcom AI V2.0 - AI Overhaul

    I have the userconfig folder setup with the appropriate file/subfolder
  7. SmickBones

    Vcom AI V2.0 - AI Overhaul

    +1 Same error message, same parameters, no other mods. Should also say, this is when loading in a single solider in the 3D editor and playing.
  8. SmickBones

    Iraqi-Syrian Conflict

    Awesome, thanks. I knew that they sometimes wore all black uniforms, I just needed some clarification that what I was seeing was intended. Other than that, everything's good. Thanks a lot for the help!
  9. SmickBones

    Iraqi-Syrian Conflict

    Hey, thanks for the update, looks to be working pretty well, most of the issues I posted before are resolved. However I'm still having some trouble with the al-Nusra units uniforms. Maybe you can clarify for me whether their appearance is intentional or not. I laid out all the al-Nusra units one by one and the infantry all have identical black uniforms. Also it seems the T-34 is missing the AN logo. I also got a popup for a CUP error when placing the OPFOR IS weapons squad, but I guess you're aware of that CUP issues. See attached images: http://imgur.com/a/sBboy Thanks again for the quick updates! :)
  10. SmickBones

    Iraqi-Syrian Conflict

    Hi, thanks for the help. I misunderstood the way the uniform generation works and I can confirm that IS groups placed in Zeus do all get varying camouflage, as well as the SAA and Peshmerga. However the al-Nusra groups dropped in Zeus still have the black uniform, as if the generation hasn't kicked in for them. Unless they are meant to be black, in which case I feel like an idiot. I've attached some screenshots which show this, as well as a couple of other bugs. Regarding the Peshmerga MRAPs, I can confirm that individual MRAP units dropped in Zeus are BLUFOR, but groups of MRAPs continue to spawn as OPFOR. Again, screenshots attached.. There was also a popup when I placed certain ISC units in Zeus. The last issue was a new error that popped up in VA since the al-nusra popup was fixed. Thanks for your time, I'm happy to provide more information if you need. http://imgur.com/a/BSsTj#0
  11. SmickBones

    Iraqi-Syrian Conflict

    Hi, thanks a lot for the update, I have noticed a few issues however. 1) The Peshmerga MRAPs spawn as OPFOR when placing them in Zeus, even though they are selected from the BLUFOR tree. 2) The issues that I mentioned here and here appear to only be partially resolved. I no longer get the error message when I open the arsenal and the al-nusra units no longer appear without gear (how ever one of the SAA uniforms is), however they all just have the untextured black uniform that you can see in my screen shots, this is also the case for most of the ISIS uniforms. I understand that some of the uniforms are intentionally black, but these are all identical. A couple of the Peshmerga and SAA uniforms also suffer from this issue, as I mentioned above. I'm happy to provide more information if necessary.
  12. SmickBones

    Iraqi-Syrian Conflict

    Thanks for the reply. I am quite sure that I have the mods set up correctly, everything but the ISC assets work fine. I have included some pictures to show the issue, including my mod list: http://imgur.com/a/vicSA#0 Here is the most recent .rpt from the above config: http://pastebin.com/c040RcdE
  13. SmickBones

    Iraqi-Syrian Conflict

    When I try to use this mod along with its dependencies only, I find all the al-Nusra uniforms missing, as well as some of the SAA, Peshmerga and ISIS uniforms. Most of the ISIS uniforms are the exact same, black, untextured style. All the vehicles are missing the appropriate flags as well minus the vanilla off road vehicles. Any help? Would love to get this working.
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