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Vdauphin

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Everything posted by Vdauphin

  1. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You can customize the array generated like this : https://github.com/Vdauphin/HeartsAndMinds/blob/1.20.10/=BTC=co@30_Hearts_and_Minds.Altis/core/def/mission.sqf#L607 Cheers
  2. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Handcuff them and interact with them to interrogate Cheers
  3. Vdauphin

    [MP] =BTC= Hearts and Minds

    I wrote an example. Do you know where you can find class name? and what is an array? If not, I highly recommend to read https://community.bistudio.com/wiki/Array and join Arma 3 Discord. A lot of people will help you.
  4. Vdauphin

    [MP] =BTC= Hearts and Minds

    If you know class name, you just have to put them in an array of string like that: btc_type_tent = ["ww2_tent_1", "ww2_tent_2", "ww2_tent_3"];
  5. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, https://community.bistudio.com/wiki/isKindOf Just replace what I wrote with your array of class name Cheers
  6. Vdauphin

    [MP] =BTC= Hearts and Minds

    Did you take a look to missions parameters?
  7. Vdauphin

    [MP] =BTC= Hearts and Minds

    What does that mean?
  8. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome, Just move the pbo in your server mission folder, you have nothing to set up Cheers
  9. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You basically need to redesign all btc_player_side test and triggers. They need to meet both player side (https://github.com/Vdauphin/HeartsAndMinds/search?p=1&q=btc_player_side) So it is a no. Cheers
  10. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello! The Hearts and Minds mission 1.20.10 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm/Param.hpp not changed. FIX: Military patrol can spawn inside rock (@Vdauphin). Have fun!!!
  11. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome, The easiest way would be to teleport back to base from FOB. Take a look to those comments: Cheers
  12. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You can't avoid patroling AI. Just move your base to the end of a road so patrol will not go through your base to join the next city Cheers
  13. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello! The Hearts and Minds mission 1.20.9 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm/Param.hpp not changed. FIX: ViV objects are saved twice (@Vdauphin). FIX: Cache spawn under water for building above water (@Vdauphin). Have fun!!!
  14. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, nice! I encourage you to put it under this section https://github.com/Vdauphin/HeartsAndMinds/discussions/categories/show-and-tell (Show off something you've made) Have fun!
  15. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, No No Cheers
  16. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome, Yes: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L600-L621 Enjoy
  17. Vdauphin

    [MP] =BTC= Hearts and Minds

    I don't know. If they have the same class name then you don't need.
  18. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I guess, if you don't found your faction, just write the array of classname explained here: http://vdauphin.github.io/HeartsAndMinds/Add-factions#first-way Cheers
  19. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I just open a discussions/forum on GitHub. You can create multiple discussions more freely than here. Topics are opened to everything (ask questions, share tips or creative content you build on top of this project). Cheers.
  20. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Glad you enjoy it! There are two types of AI. AI around cities and AI patroling across the map. AI around cities (civilians, enemies and IED) de-spawn when you leave city and are not on the headless client (https://github.com/Vdauphin/HeartsAndMinds/issues/955) AI patroling (civilians and enemies) drive over the map. They are removed when they reache their location and there is no player around (if there is one player around they start a new patrol). Bescause those AI "persist" those are transfered to headless client. Those AI will de-spawn quickly after you have left. But there is a parameter avoiding city activation : https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L344-L348 A city can be free or occupied by enemy. At first mission start, the mission load city and define with this probability this status. Have fun!
  21. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, There is none but as the code is open source, you just have to browse https://github.com/Vdauphin/HeartsAndMinds Of course I only provide database compatibility for version available here: https://github.com/Vdauphin/HeartsAndMinds/releases Cheers
  22. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, We are here, again in November, for some news about the next H&M major release for 2021. Random graffiti: Now, population also share their disapproval through graffiti. This feature come with the database support of graffiti and ACE tag. Both can be removed with spray paint red. Animals: Just don't kill them. Clean up IED rubbish: You can now remove rubbish to clear roads. Reputation notification: You can optionally see a notification every time you do something changing noticeably your reputation. The color intensity reflect how much that thing was good or bad. BI respawn: Now BI respawn is used to redeploy units to FOB and rallypoint but also optionally to some helicopters, vehicles and even your leader. Those respawn location can be selected through ACE interaction or BI respawn menu. Static on roof: Now city could be defend by static mounted on roof to prevent helicopter player rush. Extended BI vehicle in vehicle and towing system: Now BI vehicle in vehicle is compatible with any vehicle and is persistent. Also, the towing system has been rewritten. Under the hood: Drop most of scheduled environment because unscheduled environment is way faster. Add auto restart and shutdown server. I hope you will enjoy!
  23. Vdauphin

    [MP] =BTC= Hearts and Minds

    Just deploy a FOB at base. But, by default you can't. To allow that just set 0 instead of 2000 here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/fob/create.sqf#L29 Good luck
  24. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, There is already a hostage rescue side mission. Cheers.
  25. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Looks like your server takes time to load all H&M stuff Use autoinit parameter to start your dedicated server (https://community.bistudio.com/wiki/Arma_3_Startup_Parameters), wait a few seconds or minutes and then connect When the documentation tab is here, this mean everything has been loaded. Cheers
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