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Vdauphin

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Everything posted by Vdauphin

  1. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You selected a faction with the same side of player side. Read this to change player side: http://vdauphin.github.io/HeartsAndMinds/faction_player No. Repair your mod. > You selected a faction with the same side of player side. Cheers
  2. Vdauphin

    [MP] =BTC= Hearts and Minds

    You can't test something which doesn't work in the environment you are testing it You already have dedicated server on your computer, just use it: https://github.com/Vdauphin/HeartsAndMinds/discussions/1320#discussioncomment-2274902
  3. Vdauphin

    [MP] =BTC= Hearts and Minds

    Why are you doing that when the documentation tell you this: https://github.com/Vdauphin/HeartsAndMinds#sparkles-features
  4. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes, just read the documentation here: http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#2-in-game Cheers
  5. Vdauphin

    [MP] =BTC= Hearts and Minds

    No really, try this server side in debug console: btc_city_all apply {_x setvariable ["data_units, []]};
  6. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes, once a city is activated (you enter in it), all enemy are generated. So even if you change those parameters related to enemy density, they will have no effect on city previously activated because all units will be saved. An d spawn latter when you enter in it again Cheers
  7. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You don't have to do anything, it is already implemented Cheers
  8. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/description.ext#L52 Stop doing war crime. You can't You may want to use: ["vehicle type", "InitPost", { params ["_obj"]; }, true, [], true] call CBA_fnc_addClassEventHandler; Take a look here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/eh/server.sqf#L118-L128 May be just after this: https://github.com/Vdauphin/HeartsAndMinds/blob/cfb6ccd26b8d358135d82dedf96ed80d475316fb/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/fob/create_s.sqf#L38 Put disable here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L68-L72 Choose what you want https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L50-L54 Cheers
  9. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello! The Hearts and Minds mission 1.22.1 MAJOR update is here! H&M requires CBA and ACE3. Changelog : Mission.sqm changed. Param.hpp changed. Add: ACE Headless support (@Vdauphin). Add: 3 Headless slots (@Vdauphin). Add: Limited respawn tickets and bringing back body bag increase respawn tickets (@Vdauphin). Add: Limited respawn tickets per player (@Vdauphin). Add: Limited respawn per player side (@Vdauphin). Add: Player can use horn, beacons and siren to stop civilian mouvements (@Vdauphin). Add: BI spectator during respawn screen (@Vdauphin). Add: Give food increase your reputation, removing food reduce reputation (@Vdauphin). Add: Deploy color flag to avoid blue and blue on player and vehicle (@Vdauphin). Add: Flower bouquets where civilian are killed by player (@Vdauphin). Add: Enemy will surrender when city becomes free (@GoldJohnKing). Add: Selectable reputation notification level change (@Vdauphin). Add: Disable some door in city when reputation is lower than high (@Vdauphin). Add: Random physique intel in houses (@Vdauphin). Add: Side mission with contaminated villager (@Vdauphin). Add: Pain when player is contaminated by a chemical agent (@Vdauphin). Add: Save ammo and magazines count (@Vdauphin). Add: Use game logic to detect all pre-placed vehicles (@Zakant). Add: Auto add vehicles and helo to their own array (@Vdauphin). Add: BI Layer for vehicle in mission.sqm (@Vdauphin). Add: Remove wheels of civilian vehicles decrease reputation (@Vdauphin). Add: Show the number of days since mission start (@Vdauphin). Add: Explosive open door (@Vdauphin). Add: Reduce the number of patrol and traffic generate on city activation (@Vdauphin). Add: Resupply interaction to logistic point (@Vdauphin). Add: Resupply points are now persistant (@Vdauphin). Add: Patrol Civi and mil should more patrol on city road (@Vdauphin). Add: Fully save inventory in cargo (backpack content, weapon attachment) (@Vdauphin). Add: Delay find position outside rock (@Vdauphin). Add: Can start mission with 0 hideout, pure insurgency game mode (@Vdauphin). Add: City occupation is now deterministic (@Vdauphin). Add: Auto disconnect UAV from dead players (@GoldJohnKing). Add: Diary icon (@Vdauphin). Add: ACE flags support (@Vdauphin). Add: Flexible tank (@Vdauphin). Add: Trigger are created locally (@Vdauphin). Add: Use new command syntax units side (@Vdauphin). Add: Use unitIsUAV command (@Vdauphin). Add: Use new syntax configOf (@Vdauphin). Add: Use isNotEqualTo new command (@Vdauphin). Add: Remove useless parenthesis (@Vdauphin). Add: compileScript as alias of compile preprocessFileLineNumbers (@Vdauphin). Add: Remove variable to disable ace cookoff (@Vdauphin). Add: Migrate hideout fnc to a specific folder (@Vdauphin). Add: Rewrite create group fnc (@Vdauphin). Add: Clean up old function unwind (@Vdauphin). Add: Improve inAreaArray syntaxe when z is passed (@Vdauphin). Add: Chinesesimp translations for PR #957, #1066, #1067 and #1076 (@GoldJohnKing). Add: Simplified Chinese translation for #1069 (@GoldJohnKing). Add: Change function name convention (@Vdauphin). Add: Rename variable btc_delay_createUnit to btc_delay_time (@Vdauphin). Add: Change variable name for city radius (@Vdauphin). Add: Side fnc update for better readability (@Vdauphin). Add: Chinesesimp translation for #1109 (@GoldJohnKing). Add: Improve syntaxe of hideout capture system (@Vdauphin). Add: Number of civilian, enemies and animals group is now deterministic (@Vdauphin). Add: Chinesesimp translation for #1112 & #1130 (@GoldJohnKing). Add: Avoid merge conflict between master and master daily (@Vdauphin). Add: Clean up killed event bug since BI fix it (@Vdauphin). Add: Rewrite waypoint system (@Vdauphin). Add: Simplify cargo size and space set (@Vdauphin). Add: Chinesesimp translation for #1137 (@GoldJohnKing). Add: Direct call function in events (@Vdauphin). Add: Use ViV event for towing system (@Vdauphin). Add: Clean up mission.sqm (@Vdauphin). Add: Save custom name of ACE cargo (@Vdauphin.). Add: City cache get reinforcement as before (@Vdauphin). Add: Remove btc_fnc_find_veh_with_turret (@Vdauphin). Add: Market and stall objects to IED objects (@Vdauphin). Add: General clean up and improved debug (@Vdauphin). Add: btc_flag_fnc_int (@Vdauphin). Add: Tow stick to ACE standard (@Vdauphin). Add: btc_flag_fnc_int (@Vdauphin). Add: Remove bigShower variable (@Vdauphin). Add: Remove the fix from A3 2.06 for towing (@Vdauphin). Add: Migrate code in body and respawn events to a proper fnc (@Vdauphin). Add: General code improvements (@Vdauphin). FIX: Most of the time cache are outside city (@Vdauphin). FIX: Some road have no direction (@Vdauphin). FIX: Static don't spawn in city without entrerable buildings (@Vdauphin). FIX: Can't use multiple curator (@Vdauphin). FIX: IED and tag number consistency with city status (@Vdauphin). FIX: StrongpointArea could be choose for side (@Vdauphin). FIX: Side mission civtreatment error when no road around a city (@Vdauphin ). FIX: Side mission checkpoint error due to low number of road (@Vdauphin). FIX: Side mission hostage would throw error about _pos not found if a building has only one position inside (@Vdauphin). FIX: Hack side mission could use an objNull as city (@Vdauphin). FIX: City name and name marker were overlapping in debug (@Vdauphin). FIX: Advise when the vehicle is not align with the towing vehicle (@Vdauphin). FIX: Swapped stringtable key id for respawn ticket (@GoldJohnKing). FIX: Waypoints for drone and suicider take 15ms (@Vdauphin). FIX: Drone bomber have small radius of patrol (@Vdauphin). FIX: Drone bomber run out of fuel (@Vdauphin). FIX: Don't use hideout position to show side mission position (@Vdauphin). FIX: Waypoints/headless ownerchip for vehicle were assign before all units created (@Vdauphin). FIX: Hideout may cook off and destroy the hideout ammo box (@Vdauphin). FIX: Disable hook interaction on dead vehicle (@Vdauphin). FIX: Increase the range for unit spawn coefficient (@Vdauphin). FIX: Can't set number of hideout above 5 in mission parameters (@Vdauphin). FIX: Missing Czech translation (@MJVEVERUSKA). FIX: Delay the drone suicider and waypoint creation (@Vdauphin). FIX: Missing German Translation (@Pictureclass). Have fun!!!
  10. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, They are Cheers
  11. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Just put keys of mods you want to allow on your server. Check BI wiki for more information Just select 10 in mission parameter https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L230-L234 It say 5 as default Cheers
  12. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Change 190 to what you want here https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L91 It is at 190km/h now Cheers
  13. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, There is a road block side mission. No. Cheers
  14. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Check mission parameter https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L68-L72 Cheers
  15. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I updated the doc: http://vdauphin.github.io/HeartsAndMinds/faction_player Cheers
  16. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome, You can change is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L393 Here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L678-L685 Cargo space are handle by ACE H&M have a custom value for HEMTT truck: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/eh/server.sqf#L123-L128 You can follow this as exemple Cheers
  17. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, There is no limit actually Yes sure. Big team play with up to 100 people. Just increase the IA level for more challenge. Yes, dont't use bad mods and you should be fine if your server is powerful enough The 1.22 will use 3 headless for server with low spec CPU but with multicore Cheers
  18. Vdauphin

    [MP] =BTC= Hearts and Minds

    Sure, just create city manually with this: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L1-L8 with IS OCCUPIED false Cheers
  19. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Out of the scope of H&M Just create city manually with this: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L1-L8 Cheers
  20. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You don't have to do anything for civilian traffic and enemy patrol in 1.21 In 1.22, everything is handle automatically as soon as you turn on ACE Headless client Cheers
  21. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Just set the number of tickets to 1 I guess see https://community.bistudio.com/wiki/Arma_3:_Respawn#Restore_Loadout_on_Respawn Well the mission will crash... Setting it like this should be fine btc_vehicles = []; btc_helo = []; Cheers
  22. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, See this http://vdauphin.github.io/HeartsAndMinds/Prevent-AI-from-spawning-near-the-base You can create multiple markers for each base Cheers
  23. Vdauphin

    [MP] =BTC= Hearts and Minds

    For the 1.21 it is too late. I will not push anything touching the stringtable.xml Yes, some part has been changed for the 1.22 Here you can see all lines that will change: https://github.com/Vdauphin/HeartsAndMinds/pull/1179/files#diff-8fb347bc0122f3568ab2887234f1505075352e7193cddcdcf15a3897086af6cd
  24. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome, Thank you very much for your feedback New translator are really appreciated Basically all sentence are inside a file named stringtable.xml: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml If you need some help or event push your translation to the project you can ask help here: https://github.com/Vdauphin/HeartsAndMinds/issues/400 You can edit them by looking for the sentence wrote inside the stringtable.xml: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml#L834-L871 If you have more question do not hesitate to create a discussion directly here: https://github.com/Vdauphin/HeartsAndMinds/discussions Have fun!
  25. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome, King reminder: you must use English here. See https://github.com/Vdauphin/HeartsAndMinds/milestones Cheers
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