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Everything posted by Vdauphin
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Hello, After some long investigation, I wrote this fix: https://github.com/Vdauphin/HeartsAndMinds/pull/555 I will be glad if you can give me feedback on it. Have fun!
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Hello, Just use the drone with a box bellow it and fire it (left button of your mouse). Cheers. That sound a good start !
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Sound like the arma dedicated server does not have the permission to write on the server profile. Yes, github is here for this kind of really technical question and have more tools to deal with. Strictly follow https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Installation You can find details here: https://github.com/Vdauphin/HeartsAndMinds/issues/449#issuecomment-352271515 Good luck!
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Hello, The database does not depend on .pbo strictly speaking, so when a database is available the mission will load it. Honestly, i don't see case where you can make the loading fail by modify just the mission.sqm (if you add new vehicles, the H&M will simply deleted it because they do not exist when you saved). To be sure everything has loaded, you can check .rtp for errors. No problem! Main documentation is in the mission or you can check this tiny wiki: https://github.com/Vdauphin/HeartsAndMinds/wiki Cheers
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It is here : /stringtable.xml If you need help post a comment in : https://github.com/Vdauphin/HeartsAndMinds/issues/400 Cheers
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Hello, sure Check in mission parameter (at mission start) the faction you want to use (See Enemy type: line), then define the default faction in /core/def/param.hpp#L42 Cheers
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Hello, Sadly nothing implemented yet. A first step has been done in this pull request: https://github.com/Vdauphin/HeartsAndMinds/pull/511. Just sort the Arsenal by mod? This list is only for civilian and enemy factions. It is not link to the gear box (Arsenal). Nothing you can do with those lines. Cheers.
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Hello, Just interact with the terminal and defend your position until the process is done. Cheers.
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Hello, and thanks Don't touch this if you are not conftable with it. Just select the enemy faction you want in mission parameter. If you still have issue, send your rtp. Good luck!
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Hello, The 1.8 doesn't existe ;) This feature is on the bugged developpement branch for the 1.19. I don't think, if you know what you are doing, give it a try! Cheers
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Hello, Sure check this : https://github.com/Vdauphin/HeartsAndMinds/wiki/Enemy-spawn Cheers.
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Hello, When you enter in the city with debug mode ON, do you see the hint showing you a message like : Activate <a number> Does this number is the same as the number show next to the name of the city ? If yes, you need to know that civilian spawn if there are houses and if the area is green, this mean there are no enemies. This status switch from red to green or green to red depend on player cleanning a town or enemies conquering a town. Cheers.
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Hello! The Hearts and Minds mission 1.18.1 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm/Param.hpp unchanged. FIX: Side mission for join in process player (@Vdauphin). FIX: missing translations (@1kuemmel1, @bux). FIX: Smoke grenade trigger firenear EH (@Vdauphin). FIX: Vehicule customization for repair wrecks and respawn fonction (@Vdauphin). FIX: Missing functions on client when placing civilian units as Zeus (@bux, @Vdauphin). Have fun!!!
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Hello, Yes it is. I don't think BI will update the BI garage ... I am not sure what your are asking but player (blufor) can fight in the same time all factions you want to, independantly from side. As explained here: /core/def/mission.sqf#L493 You can even fight against AAF, OTAN, CSAT like that: [[ "IND_F", "BLU_F", "OPF_F"], _p_en_AA, _p_en_tank] call btc_fnc_mil_class; Cheers.
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Hello, Sadly it is not possible. The BIS garage doesn't handle it sadly. Cheers.
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Hello, I am happy you like it. Can you elaborate ? Are you talking about the logistic point ? If yes which part : the garage? the repair wreck? the Require object ? See you soon
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Hello, at least the array you provide is not correct : It should looks like : btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] [[5486.95,5103.4,0],"NameVillage","Al-Fallujah",800,800,true], [[6714.37,5710.85,0],"NameVillage","Askari",800,800,true], [[5950.56,4683.77,0],"NameVillage","Industrial Park",800,800,true], [[6049.99,6383.84,0],"NameVillage","Jeghaifi",800,800,true], [[3328.72,5333.82,0],"NameVillage","Jolan",800,800,true], [[4343.98,6340.28,0],"NameVillage","Mualimeen",800,800,true], [[4392.41,5428.03,0],"NameVillage","Muhandisin",800,800,true], [[4678.68,4415.41,0],"NameVillage","Nazal Old City",800,800,true], [[3867.85,3968.78,0],"NameVillage","Resafa",800,800,true], [[5509.47,5102.29,0],"NameVillage","Shuhada",800,800,true], [[5291.15,6270.9,0],"NameVillage","Shurta",800,800,true], [[5328.43,3168.93,0],"NameVillage","Sinai",800,800,true], [[4682.83,5203.27,0],"NameVillage","TV Tower",100,100,true], [[8054.98,1819.42,0],"Airport","Airport",800,800,true] ]; Also : there is a safezone for hideout spawn (/core/def/mission.sqf#L97). May be this parameter should be tweak for small map. Good luck
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Hello, Remove this line : /core/init_player.sqf#L20 See you!
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Hello, It is saved on the server. When saved, you can kill arma 3 process and update your mods, missions collection and restart your server. The mission will automatically search and load data previously saved. It is entirely transparent. More info here : https://github.com/Vdauphin/HeartsAndMinds/issues/449#issuecomment-352271515 Have fun!
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Hello, I didn't notice this :/ I quickly check and tank or helicopter spawn as intended : I know sometimes, for unknown reason, some vehicle spawn empty but it is not related to the parameter "spawn enemy armor" you are talking about. If you have more information or investigation on that, do not hesitate to create an issue on github. So it will be easier to work on that. Cheers
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Hello, Yes, change in mission.sqm BLUFOR units to OPFOR faction units you want to. And in /core/def/mission.sqf#L255 change to east or resistance so H&M know you changed player side. Of course, choose a BLUFOR enemy faction in mission parameter ;) Normally not because the mission apply the player_side defined in the mission.sqf (exemple : /core/fnc/side/rescue.sqf#L45) Cheers!
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Hello, I just wrote a FIX for that issue : https://github.com/Vdauphin/HeartsAndMinds/pull/503 Could you elaborate this particular point ? : See you soon!
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Hello, yes check mission parametrers ;) Cheers
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Hello, Thank you! And thanks all contributors also! I think you just need to comment this: /core/fnc/int/add_actions.sqf#L33-L41 But don't complain because your cargo is NOT persistent between game save :/ I should think to migrate this system to ACE3 cargo so we will have a simple way to disable it. Cheers
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Hello, I don't know. Ask it to ACE3 team. They should have the answer. Bye