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Vdauphin

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Everything posted by Vdauphin

  1. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I don't see any reason. That not hearts and minds ... Cheers.
  2. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, No, everything is transparent. See you soon !
  3. Vdauphin

    [MP] =BTC= Hearts and Minds

    No, to do so check the line in each side mission : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/capture_officer.sqf#L129 And change the number :)
  4. Vdauphin

    [MP] =BTC= Hearts and Minds

    "btc_rep_bonus_civ_hh" : it is the Handle Heal for civilian. When you heal a civilian you get this bonus. "btc_rep_malus_civ_hd" : it is the HandleDamage for civilian. When you fire to a body part of civilian you get this malus (even if he is dead, "mutilate alive/dead civilian").
  5. Vdauphin

    [MP] =BTC= Hearts and Minds

    [] spawn { btc_int_ask_data = nil; [2,nil,player] remoteExec ["btc_fnc_int_ask_var", 2]; waitUntil {!(isNil "btc_int_ask_data")}; hint format ["Reputation score: %1", btc_int_ask_data]; }; Type this in the debug console and press LOCAL EXEC (https://community.bistudio.com/wiki/Mission_Editor:_Debug_Console_(Arma_3)) The value show by the hint is your reputation. Reputation level are here : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/info/ask_reputation.sqf#L26-L29 You can activate debug log and look in .rtp to see reputation change. Bye!
  6. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Thank you, I appreciate that! It is not that hard/ You have a lot of way to gain reputation. The easiest is when you disarm IED spread in city. In free city, it is really easy to get that bonus. Here is the documentation : https://github.com/Vdauphin/HeartsAndMinds/wiki/InGame-documentation#reputation Here are values used: https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L529-L542 When you die, you lose reputation and also with the "Esc -> Respawn". You are supposed to use your proper vehicles to come back to base. Cheers!
  7. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, you mean btc_type_ieds ? A good opportunity to heal them and get "free" reputation. Doesn't really an issue because IED disappear when players isn't in a city so they can drive "safer". If they don't crash at the next turn ... Also IED aren't objects, there are simple objects. See you soon!
  8. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Here is the array generating the logistics point menu : /core/def/mission.sqf#L293-L354 Just add your item in the correct section. Have fun!
  9. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Send your .rtp server side please but I am pretty sure somebody has been connected as admin and delete the database. To avoid admin vote please look here : https://community.bistudio.com/wiki/Arma_3:_Mission_voting Cheers!
  10. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes type in debug console under Execute : btc_global_reputation = 750; and press SERVER EXEC See you !
  11. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Create an issue on github and follow the template (https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/.github/ISSUE_TEMPLATE.md) See you soon!
  12. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, thanks for your support! That ACE, I guess doing this should work : Every team have a different approach, most of the time, the use of an UAV and waiting at the end city by choosing the correct road is really effective. Yes but isn't a good idea because ACE self interaction is to slow for this kind of feature and you don't directly see when the option is available. Yes... This need to be scripted through CBA (https://github.com/Vdauphin/HeartsAndMinds/pull/398). No because it is too limited. Not directly, the framework doesn't allow it. Bye bye!
  13. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello! The Hearts and Minds mission 1.18.3 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm unchanged. Changed param.hpp FIX: Floating hideouts (@Vdauphin). FIX: Checkpoint are too far from the city center (@Vdauphin). FIX: Missing spanish localization (@Vdauphin and @PabloDMA). FIX: Remove also weapon holder simulated (@Vdauphin). FIX: AI is healing him self in side mission treatment (@Vdauphin). FIX: Community Factions Project support (@Vdauphin). Have fun!!!
  14. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes! Have fun!
  15. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I would not recommend that because even the admin will have no access to the server if I am right. So he will have no way to delete the data base and the mission will be stuck in this state ending state. May be also add a call btc_fnc_db_delete, but if you auto save the game, your mission will be still save again ... This need to be think and tested carefully. Cheers.
  16. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Everything is here : https://github.com/Vdauphin/HeartsAndMinds/milestones Check the line : Due by Cheers
  17. Vdauphin

    [MP] =BTC= Hearts and Minds

    Yes it is the isuue. You need to add it manually with this: https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf like it has been done here: good luck!
  18. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Looks like the radius of the city gave by the map author is too small. I would tweak the /core/fnc/city/init.sqf#L33-L34 _radius_x = 1.1 * getNumber(_current >> "RadiusA"); _radius_y = 1.1 * getNumber(_current >> "RadiusB"); You should see all city radius increse of a 10% factor. Check the results in debug mod to fit your need. Yea, screen shot of your mission in debug mode will help. Send it, I will take a look. See you soon!
  19. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Thank you but I have no time to dig into others repositories. Please fork, create branches and use pull request so then I can review and merge it. See https://github.com/Vdauphin/HeartsAndMinds/wiki/For-developer-and-tester#branches for more information. See you soon!
  20. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello! The Hearts and Minds mission 1.18.2 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Changed param.hpp Unchanged mission.sqm FIX: Can't drop leaflets (@Vdauphin). FIX: Remove patrol on foot (@Vdauphin). FIX: Update faction selection in mission parameters (@Vdauphin). FIX: Animation fleeing when 'get down' and getweapons (@Vdauphin). FIX: Wrong color for debug markers after restart for saved game (@Vdauphin). Have fun!!!
  21. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You can activate auto save option in mission parameter (it will save 5 minutes before the actual time you are asking for so it save on time) and write a script on your dedicate server to kill the arma3server process and start a new one. The script depend on your OS. Cheers
  22. Vdauphin

    [MP] =BTC= Hearts and Minds

    For me it is fixed by: https://github.com/Vdauphin/HeartsAndMinds/pull/555 The AR-2 by changing this line: /core/fnc/civ/add_leaflets.sqf#L4 like this: if !(_uav isKindOf "UAV_06_base_F" || _uav isKindOf "B_UAV_01_F") exitWith {}; Doesn't matter for Arma, https://community.bistudio.com/wiki/addWeapon can add weapon to unit or vehicle so you can do what you want: Hearts and fish
  23. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes, hideouts are sending patrols to get free city around. That why you see more enemies around hideouts. So destroying all hideout (named final pahse) just reduce the number of enemies and allow you to know which city has been under enemies control. You did almost half of the mission :p You need to clear them one by one (red circle switch to green when the city is free) by asking to civilian enemies position (if your reputation is high of course, if not they will lie...) . You have a file named /core/fnc/common/final_phase.sqf#L27 comment this line L27, then delete the database and play again! If you dislike the final phase just increase the number of hideouts ;) Cheers
  24. Vdauphin

    [MP] =BTC= Hearts and Minds

    What is not working ? I tested on a not DLC drone and it works as intended. When you mount the drone and take the control, leaflets interaction is here (you can drop them by firing). If you press "F", leaflet interaction disappear. So, if I unmount it and mount it again, leaflet interaction is here again. This is because now, the _uav selectWeaponTurret ["Bomb_Leaflets", [[0, -1] select (_uav isKindOf "UAV_06_base_F")]]; is executed at each time the drone is mounted. So leaflets are again selected even if the leaflet interaction disappeared. I know, you are just firing leaflets stored in the uav even if leaflet interaction disappeared because leaflets are still inside. Cheers
  25. Vdauphin

    [MP] =BTC= Hearts and Minds

    good, one day I will buy the DLC ... At least when they will fix this kind of issue... I also notice that :/, of course, I don't know why... You can unpack and repack the drone to get it work again with this commit: https://github.com/Vdauphin/HeartsAndMinds/pull/555/commits/3ff3d9f876a053f60f6a040d96a8cf32df0615f1 Thanks for the documented feedback! Cheers
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