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Vdauphin

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Everything posted by Vdauphin

  1. Vdauphin

    [MP] =BTC= Hearts and Minds

    Forget to paste the link : https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/init_player.sqf#L22 Sorry!
  2. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, May be check your rpt for errors Basically this could happen if you change locality to the caches and hideouts by using script or mod You should debug it by your self by running the mission in debug mode and remove each script or mod you are using one by one Cheers
  3. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Just comment this line then 🙂 /core/init_player.sqf#L22 Cheers
  4. Vdauphin

    [MP] =BTC= Hearts and Minds

    Sound like you deleted then, just add a new guy and add in the init: this setVariable ["interpreter",true] Cheers
  5. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome It is working from my side. You should take a look to your rpt (https://community.bistudio.com/wiki/Crash_Files#Arma_3) Cheers
  6. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Think a little dipper and this isn't a good solution. Because at each database load you will add a new key or canister. So after one save and server restart you will have 2 key and 2 canisters Then add those lines just when you repair a vehicle here : /core/fnc/log/server_repair_wreck.sqf#L49 Just after the `call btc_fnc_log_createVehicle;` Cheers
  7. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, The init-line isn't save and I don't think it is a good idea, there is no option in ACE to add key on player? Or add Canister in vehicle? You can your init line here (at least after the `createVehicle`) btc_fnc_log_createVehicle This function is called each time a vehicle is repaired or loaded from database (replace the `this` by `_veh`) Cheers
  8. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, A fix is on the road: https://github.com/Vdauphin/HeartsAndMinds/pull/645 See you soon
  9. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, The number of ammo cache is infinite. Just increase the value here : /core/def/param.hpp#L150 Of course not to high because the map will not have enough city (city type : "NameLocal", "Hill", "NameVillage", "Airport") for each of them Cheers
  10. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Me too, it is a really good idea from Giallustio The core of this feature is really small. It uses only two function : btc_fnc_db_add_veh, btc_fnc_eh_veh_killed But, you need to have script a repair wreck system (btc_fnc_log_server_repair_wreck), this should be easy. The harder part is to port the tow or slingload the wreck. I am not sure if the http://www.armaholic.com/page.php?id=30334 can slingload wreck (that also why I didn't switch to it for now...). Good luck!
  11. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You are guessing right :), /core/fnc/city/activate.sqf#L105-L114 Each value inside the semicolon (exemple: {7}) increase the probability to have (more than 7 for the exemple) more group doing patrol/static/enemy inside houses So if you put the same probability for each type of location you will have the same probability to see groups of enemy Cheers
  12. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, If you didn't save the game, you can select in mission parameter the hour: /core/def/param.hpp#L8-L12 If you saved your game then it is intended Cheers
  13. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, May be use a batch/bash script to kill the server process and restart the server. The mission save 5 minutes before, so it save on time I would be glade to accept a pull request on github on this! Cheers
  14. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Just select a faction without night vision ? Hearts and Minds use this file on units creation: /core/fnc/mil/unit_create.sqf Cheers
  15. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Thank you! Sadly not. Hearts and Minds use the https://community.bistudio.com/wiki/profileNamespace it is the database implemented by Arma 3. Here is the file saving the Hearts and Minds mission: /core/fnc/db/save.sqf Byebye!
  16. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You didn't add those city: in the /define_mod.sqf#L1-L7 Cheers
  17. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello! The Hearts and Minds mission 1.19.2 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm and param.hpp unchanged. Add: Simplified Chinese Translation in stringtable.xml (@GoldJohnKing). Have fun!!!
  18. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes, read my previous answer (https://forums.bohemia.net/forums/topic/165948-mp-btc-hearts-and-minds/?do=findComment&comment=3339314) Cheers
  19. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I can't help you if you don't help me to understand your issue. Tell me where you are stuck. Cheers.
  20. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, This is more a dedicate server issue then 😕 Please ask help in the dedicated topic but a first approach would be to take a look to your RPT server side and resolve issue one by one Good luck!
  21. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Because this map is small, the issue come from the safezone (/core/def/mission.sqf#L125 : Reduce this number Cheers
  22. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You just have to follow this http://vdauphin.github.io/HeartsAndMinds/Add-factions#second-way Cheers
  23. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I don't know, Hearts and Minds doesn't change that. May be it is due to an incompatibility from mod you are using with ACE3. Look in your RTP server side. Cheers.
  24. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes see : Cheers.
  25. Vdauphin

    [MP] =BTC= Hearts and Minds

    Just put 162 in this line https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L42 This mean you want to load the faction 162, so OPTRE Article 2 Studios: Insurrectionists (Side: EAST), as default on mission start Or you can do it by config.cfg but it is a little more complex from my point of view
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