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Everything posted by Vdauphin
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Hello! The Hearts and Minds mission 1.19.8 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm/Param.hpp not changed. FIX: Can't sling load wreck and some RHS vehicles since 1.94 (@Vdauphin). FIX: Enemies don't spawn inside the city radius (@Vdauphin). Have fun!!!
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Hello, Here is the fix https://github.com/Vdauphin/HeartsAndMinds/pull/761 "ropeCreate return objNull instead of nil since 1.94" Cheers
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Hello Tested with the same parameter and mission version (with the last Project OPFOR undated today), it works like a charm May you just changed player side to EAST or set EAST friendly to WEST Cheers
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Hello, Can you share the Faction you selected (the number, faction name, side) and the version of the H&M? Also the rpt from will be useful Cheers
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Hello, Yes Just create a new soldier in the editor and set it as "playable" Have fun
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Hello! The Hearts and Minds mission 1.19.7 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Missing faction from GM and Contact DLC (@Vdauphin). FIX: Some patrol can spawn in water (@Vdauphin). FIX: Static could be inside terrain or flip (@Vdauphin). FIX: Civilian weapon isn't saved in the cache (@Vdauphin). FIX: "Ship" vehicle class in wreck repair was missing (@heitor-sampaio). FIX: Improve Simplified Chinese translation (@GoldJohnKing). FIX: Towing for HEMTT flat (@Vdauphin). FIX: Description in capture officer mission (@Vdauphin). Have fun!!!
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Not mine but from storrgie Anywhere, github or any other site
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I don't know 😕 share the rpt may be I will see something related Did you check in the last post ? here https://github.com/Vdauphin/HeartsAndMinds/issues/449#issuecomment-352277710
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Hello, Yes, it is the point of the feature ^^' http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#headless--database https://github.com/Vdauphin/HeartsAndMinds/issues/449#issuecomment-352271515 Cheers
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Hello, H&M doesn't have a view distance system You should use the ACE3 one: https://ace3mod.com/wiki/feature/viewdistance.html Cheers
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Hello, No, I don't have the Contact DLC but you are free to send a beer through my paypal More seriously just follow this : http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds Do not hesitate if you have question Cheers
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Hello, I have no idea what you are talking about. You should ask this to veteran team. Cheers
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Hello and welcome! Yes, this is intended. You can't fight against a faction with the same side of you. look here: http://vdauphin.github.io/HeartsAndMinds/faction_player Cheers
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Hello and wellcome ! This doesn't look like it is an error from Hearts and Minds. May be ask this to the mod author with RPT Also it looks like the error occure on an other map of the same author, see : Cheers
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Hello! The Hearts and Minds mission 1.19.6 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Param.hpp and Mission.sqm not changed. Improve the players experience in Portuguese (@EckoMoire). FIX: Missing private (@Vdauphin). Add: Header (@Vdauphin). Have fun!!!
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Hello, You are welcome. All this fun has been reach thanks to all contributors work. Should I really allow you to improve, create great feature and get fun to only your team? What will happen if all contributors don't share their work? Honestly, I would prefer to see your contribution on github so every Arma 3 players will enjoy it instead of keeping it private. Also, you will get hotfix and major update from those contributors so your mission will not be out of date in less than few months. Here is some little instruction about contributing: For-developer-and-tester#branches But you can also ask help directly through github issue. Remember, any help is welcome. Cheers.
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Hello, Yes, this has been done like for the case where people use the aircraft carrier. Bbecause arma marker (respawn_west) doesn't have altitude, they respawn under the carrier. Yes, you could comment this line /core/fnc/eh/player_respawn.sqf#L27 Or give the position you want to see the player respawn here /core/fnc/eh/player.sqf#L28 Cheers.
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Feel free to pull request this! Yes exactly (http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#headless--database)
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May be I should make more advertisement around it: Wiki here: http://vdauphin.github.io/HeartsAndMinds/ Also if you guys have advise on it, you can help by pull request it, sources are here: https://github.com/Vdauphin/HeartsAndMinds/tree/master/docs And do not hesitate to ask question, nobody will eat you here 😛 Have fun!
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Hello, thanks I appreciate Use this wiki to make all your vehicle respawnable: http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#2-add-respawn-to-vehicle-or-boat You just have to move btc_veh_x to the btc_helo array like: btc_helo = [btc_helo_1, btc_veh_1, btc_veh_2, btc_veh_3, btc_veh_4, btc_veh_5, btc_veh_6, btc_veh_7, btc_veh_8, btc_veh_9, btc_veh_10, btc_veh_11, btc_veh_12, btc_veh_13, btc_veh_14, btc_veh_15]; and leave the vehicles array empty like that: btc_vehicles = []; Cheers
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Hello, H&M isn't compatible with any HC script because most eventHandler are not trigger when units isn't local to where eventHandler has been added. So basically you will not get reputation bonus/malus when you kill an enemy/civilian. To avoid this I am experimenting a new approach compatible with any HC script (https://github.com/Vdauphin/HeartsAndMinds/pull/674). But you need to remember: H&M spawn AI when player enter in city and remove them when player leave. So it is not necessary to add headless for them. This will also add desync to player. That why H&M add Headless for enemies patrols only because there are present what ever is the player position. Also, H&M auto add HC support so other script will be in conflict. Cheers
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Hello! The Hearts and Minds mission 1.19.5 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Param.hpp changed. Mission.sqm not changed. FIX: PlaySound3D, allah akbar sound doesn't trigger on my server since 1.92 (@Vdauphin). FIX: Side mission rescue, missing smoke (@Vdauphin). FIX: Hint not show at mission end (@Vdauphin). FIX: Remove hidden faction (with 2 scope units) from mission parameters (@Vdauphin). FIX: Floating compositions (@Vdauphin). FIX: Disable BI wreck system to prevent conflict with H&M (@Vdauphin). FIX: Pilot from rescue side mission not delete (@Vdauphin). FIX: Convert ASL to ATL when over sea (@Vdauphin). FIX: btc_fnc_info_hideout take an object as parameter not an array (@Vdauphin). FIX: Switch to OPF_G_F (@Vdauphin). Add: Auto build tool for H&M (@Vdauphin). Have fun!!!
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I don't know, try to look in the variable btc_type_motorized and see if there is no upper letter in the classname
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For submarines, just remove them from the list of btc_type_boats as explained here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L498 You could try to ask to search for only ground position by puting false instead btc_p_sea of here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/findPos.sqf#L30
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I dig into this and saw the this faction (RHS Eastern Militia) is a hidden faction (with 2 scope units). Now I filter those factions, see the fix here: https://github.com/Vdauphin/HeartsAndMinds/pull/702