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Everything posted by commy2
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ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it is. Wait for the next update. -
Yes we know this, but you can't change tubes in Arma. The tube is also the heaviest part and you need 2 persons for it, so just take another Panzerfaust. Won't fix and has been discussed to death. Sry.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All correct, except that the serialization isn't made by CBA. v2.2.0 might work because certain feature of ACE aren't initialized in the first place. Might not look like it, but I am actively working on this. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Post RPT file. In general. Anyone who as any kind of script error or stuff not working should post a RPT file. There is absolutely nothing we can do otherwise. Thanks! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IDK. I never tried it personally. It has issues with Blastcore iirc. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No. There is unfortunately no ragdoll scripting API currently in the game. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A fix for the 3den camera to be stuck bug can be found here: https://forums.bistudio.com/topic/143825-r3f-french-weapons-pack/?p=2988275 -
Hello R3F team and users, There is a bug that causes the 3den camera to be stuck when pressing the "return to 3den editor" button from a preview. This is caused by the following sequence of SQF commands: test = "camera" camCreate [0,0,0]; test cameraeffect ["internal", "FRONT", "rendertarget0"]; Executing these lines via debug console can easily reproduce the issue. You have to have used the preview function at least once first though. Similar lines appear in a script in R3F_ARMES. They are executed with a Extended_PreInit_EventHandlers from CBA. That is the reason that removing either mod fixes the problem. Another bug in 3den (there are many more) causes functions with the preInit = 1; tag to be executed unnecessarily when returning from a preview. The easiest solution is to move the camera script to a Extended_PostInit_EventHandlers instead, as they are not affected by this engine bug. I took the liberty to write a hack/fix PBO, that solves this problem without removing any features (as far as I can tell): http://www.mediafire.com/download/2os5vm16534o039/cba_r3f_3den_fix.pbo The file has to be moved here: Arma 3\@R3F_ARMES\Addons\CBA_R3F_3den_fix.pbo For the devs, this is what I did: class Extended_PreInit_EventHandlers { R3F_SIT_COMDE_init = ""; // remove script }; class Extended_PostInit_EventHandlers { R3F_SIT_COMDE_init = "execVM ""R3F_Armes\script\SIT_COMDE_init.sqf"""; };
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ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fix PBO for the 3den camera being stuck bug with CBA + R3F_ARMES: http://www.mediafire.com/download/2os5vm16534o039/cba_r3f_3den_fix.pbo The file has to be moved here: `Arma 3\@R3F_ARMES\Addons\CBA_R3F_3den_fix.pbo` Details: https://forums.bistudio.com/topic/143825-r3f-french-weapons-pack/?p=2988275 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tracers changes the tracer / projectile models. noactionmenu removes the "Select Handgun" and other weapons actions from the scroll menu, so you can either use the vanilla keybinds or the ACE keybinds instead and have a less cluttered action menu. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have no idea. Maybe it's not the mission, but another addon. You definitely need it though. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like you need `ace_flashsuppressors.pbo` for the mission you are playing. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any suggestions? Post full RPT and I can take a look. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You have to use the latest version of Arma (1.56). The Linux client is not supported, simply because it's running on a very old patch. If that is not your issue, then please post the RPT file, so we can further investigate. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.56 broke nested array serialization. Save games will crash until this is fixed. Nothing we can do. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
optic_mas is not from CBA. You should post the RPT file, otherwise we can't help you. Thanks. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Edit: Issue found. Will be fixed. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please don't discuss potential bugs on the forums. You probably might not get a solution for your problem here. We also always need a RPT file to help with issues. Don't bother posting problems without one. We can't help. Discussions like "x doesn't work for me!" - "RE: but it works for me!" are in no way helpfull. -
Nope. No one else has this issue. You did something wrong. Please post the RPT file so we can help you.
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CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is gac_JSDF? The current version of Arma is 1.56. Please post the RPT file. -
While the engineers can deactivate mines and repair vehicles, there also are repair and explosive specialists that can do either or. Maybe the command doesn't support that though.
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Yes. With and without FLW100 MG3.
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CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please upload RPT. RPTs located in the appdata user folder: %LOCALAPPDATA%/Arma 3 C:\Users\<USERNAME>\AppData\Local\Arma 3 I only need the most recent one. The one were you started the game without addons and crashed while loading the mission. -
Another speciality would be "disarming mines". I don't know what the correct name for the script command is though.
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CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In missions: !isNil "cba_common" In case you want to check outside of missions (e.g. main menu, editor, preStart etc.): isClass (configFile >> "CfgPatches" >> "cba_common")