MarkCode82
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Everything posted by MarkCode82
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_slingableBoolean = this canSlingload c1; this setSlingLoad c1; ? Also not sure why you need to check if it can slingLoad? you have no if statement etc? This would make more sense? if (this canSlingLoad c1) then { this setSlingLoad c1; }:
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Post it in code please? See the little < > in posts drop your code in that add starting line as 0 PHP / Generic is fine.
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- Scripting
- Scripting Introduction
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[Dialog || Solved] ctrlSetText & ctrlSetStructuredText - display variables
MarkCode82 replied to riten's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hm this might have solved my HUD problem. -
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MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Updated Screenshots:- 5 replies
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- Onboard tactical computer
- Tactical Glasses
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MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I talk to Dwarden on IRC regularly but he has been occupied.- 44 replies
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- Scripting
- Scripting Introduction
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create it in the sky have it fly in from a distance that wouldn't be obvious
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Arma vanilla Artillery Fire?
MarkCode82 replied to Crielaard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
de-pbo the files? the functions_f? and the artilery module? Find out how it works? I think you are allowed to do this purely for learning purpose, but publishing,posting etc. Is a no-no. (Your eyes only) Learn't more how to script from armas own files than anything else. -
AI Arty Btty (supported)
MarkCode82 replied to NoBodie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please read: https://forums.bistudio.com/index.php?app=forums&module=extras§ion=boardrules No spam or advertising: -
AI reveal/doTarget problem
MarkCode82 replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Software engineering? There is numerous places you can read about on the net, excluding wikipedia. -
Tandum helicopter vehicle transport.
MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was thinking about exploiting the helicopters new lift scripts / rope https://community.bistudio.com/wiki/ropeCreate https://community.bistudio.com/wiki/ropeAttachTo https://community.bistudio.com/wiki/enableRopeAttach https://community.bistudio.com/wiki/ropeLength https://community.bistudio.com/wiki/ropeDestroy Would probably work on fast-roping scripts as well -
Tandum helicopter vehicle transport.
MarkCode82 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Multiple helicopters carrying 1 object that would otherwise be too heavy for a single Huron? Has it been done yet? -
ArmA 3 Multiplayer scripting (new way)
MarkCode82 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Re-factoring for Multiplayer scripting guide. Planned Contents: 1. Old Network scripting (You may need to take apart someones elses scripts) 2. New Network scripting (Cleaner tidier better)- 19 replies
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- Introduction to Scripting
- Tutorial
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How to issue commands to unnamed units that enter a trigger
MarkCode82 replied to TyrDaishi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
One of the many problems with undocumented AI platforms... Try T8's AI script. Very nicely done, although some of the dynamic code, could present possible issues. -
ArmA 3 Multiplayer scripting (new way)
MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay. Will be done.- 19 replies
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- Introduction to Scripting
- Tutorial
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AI reveal/doTarget problem
MarkCode82 replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah VBS 3.0 is very different from ArmA 3, a lot of commands in VBS 3,0 are not present in arma 3. My Machine is massive lets say that. It involves having a Corsair 900D Supertower case and A thermltake F6 Commander fancontroller and Noctua NF-A14 x 3 IP 67 fans and NF-F12 x 3 IP 67 connected to the F6 fan controller. Each 2000RPM each with stablising rubber standoffs. -
ArmA 3 Multiplayer scripting (new way)
MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Already writing it now. Question is, should it be released in chunks? or as a whole?- 19 replies
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- Introduction to Scripting
- Tutorial
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(and 2 more)
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AI reveal/doTarget problem
MarkCode82 replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is this a piece of networking code? Or is it just single player? Also a point to bring up, make it easier on yourself, and not do this... _logic = createGroup west createUnit ["Logic", [0,0,0], [], 0, "NONE"]; There should be only 1 statement per line in scripts at anyone time. Concatenating 2 or more different commands at once can, be a pain to read. Even for the writer. What constitutes a statement? https://community.bistudio.com/wiki/Statement Somewhere something is preventing your AI being aware of the position update. Need more information, if the mission is multiplayer or not? Tried making sure each thing returns what it is supposed to? Print / hint / systemChat / diag_log format [ "%1",_someValue]; ? First thing I do if something isn't working I take note of the code I place this in it. { _initiation = [_x,_burstSize,_marker,_target,[_areaSizeX,_areaSizeY],_index] spawn MIL_fnc_SBF_Mission_Initiation; diag_log format ["Line Number %1 \n Variable _Shooters %2",__LINE__,_shooters]; } forEach _shooters; Make sure they actually exist, see your problem is somewhere between. _logic setPos [(_xPos - _areaSizeX) + (random (_areaSizeX*2)),(_yPos - _areaSizeY) + (random (_areaSizeY*2)),_zPos]; sleep 0.1; _unit doWatch objNull; _unit reveal [_logic,4]; _unit doWatch _logic; _unit doTarget _logic; And the top of the page, I can't really help beyond some debugging methods sorry no PC, yet my new one is on the way though. -
AI reveal/doTarget problem
MarkCode82 replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What sort of logic? Can we have the entire script please? -
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MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Direct Answer from a BIS dev would be nice to clear this all up.- 44 replies
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- Scripting
- Scripting Introduction
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MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Forum details no go.- 44 replies
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- Scripting
- Scripting Introduction
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ArmA 3 Multiplayer scripting (new way)
MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Agreed They're minor but important things. Moderators feel free to close this page it's not needed.- 19 replies
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- Introduction to Scripting
- Tutorial
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Using a custom config.hpp to store values
MarkCode82 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How can I go about creating a custom config file to store values for my script to call onto? And eliminate variable definitions completely from outside the script, instead just plug and play? e e.g could I do this? class RSSysParams { class InitialWeather { title = "Initial weather"; values[] = {0,1,2,3,4,5}; texts[] = {"Clear","Sunny","Cloudy","Foggy","Stormy","Severe"}; default = 2; }; }; _config = configFile "RSSysParams\InitialWeather"; _configEntry = getArray (_config); ? nvm reverse engineering Altis Life showed me how to do it.-
- custom config.
- Parameters
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ArmA 3 Multiplayer scripting (new way)
MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have an account on MediaWiki. Tried logging in on arma 3 no work. it seems like the wiki has been locked. At this time.- 19 replies
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- Introduction to Scripting
- Tutorial
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(and 2 more)
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ArmA 3 Multiplayer scripting (new way)
MarkCode82 replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create Account button is missing from: https://community.bistudio.com/wiki/Special:SpecialPages Login button blank next to it where Create Account would be https://community.bistudio.com/wiki?title=Special:UserLogin&returnto=Main+Page&type=signup You do not have permission to create this user account, for the following reason: The action you have requested is limited to users in the group: Administrators.- 19 replies
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- Introduction to Scripting
- Tutorial
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(and 2 more)
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