chrys
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Everything posted by chrys
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Looking forward to test the helicopter. Danke !!! Darauf habe ich gewartet. :D
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(SMA) Specialist Military Arms
chrys replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you add your weapons to zeus objects ? Would be pretty awesome. -
RHS Escalation (AFRF and USAF)
chrys replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you add the glock to the weapon items in zeus like you did with the other ones ?- 16577 replies
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- Weapons
- Accessories
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(and 1 more)
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That's the reason I still use the old version. I hope that GrumpyRhino can fix that.
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That would be great. I think a good way would be a new kind of zombies who just uses vanilla animations. If zombies (with better animations like the spider zombies) kills humans than the humans resurrects as zombies with vanilla animations. Maybe it would be possible to make something like that optional for people who want this. But anyway I think that could be a much more better solution for perfect atmosphere.
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Is this uniform incompatible thing a permanent problem ? I mean might it be able to solve ? Hope you can solve it. Would be a +++ to atmosphere if someone get killed by a zombie and he becomes a zombie with the exactly same equipment.
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NATO SF and Russian Spetsnaz WEAPONS for A3
chrys replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you make your weapons avaiable as objects in zeus. like the vanilla or rhs ones ? -
Can't wait to explore. Wow that's huge. :D
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Real Light - ReShade Preset by Solano
chrys replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://imgur.com/a/40XOx created with xcam -
Finally was able to finish (at least almost) the first template as a prefab and as an mission.sqm. Shop and an office above it. For this template I decide to use the doors of the Xcam_a2 stuff. For the pics I used the light mod "Real Light - ReShade" by Solano. used mods: - plp objects (container and beach) - xcam objects - xcam_eu (AiA) Here the screens: https://imgur.com/a/40XOx Real Light - ReShade: https://forums.bistudio.com/topic/183128-real-light-reshade-preset-by-solano/ I'm going to release it later in an upcoming template pack. Do you have an library or something where you collect this prefabs ?
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Real Light - ReShade Preset by Solano
chrys replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okey, a few more pictures. I did never believe Arma 3 could be look so beauteful. http://imgur.com/a/iHMSU Maybe, tonight I'm gonno taking some pics at night and cloudy day also with units from rhs this time. And thanks for this mod. It gives Arma 3 a really cool atmosphere. Thanks !!! EDIT: One of the pictures in the forest have a bush with a glitch doesen't look pretty. Is my fault ... i set the the generally farsightedness and the farsightedness of objects to 12000 :D -
Poolpunks Object Packs - Work in Progress Thread
chrys replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do you mean weaponholders who a are able to carry custom addon weapons ? -
Real Light - ReShade Preset by Solano
chrys replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I took same screenshots too. They are taken on Sarugoa which was created by Hotzenplotz. https://imgur.com/a/zHtmy -
Okey thanks, both. Now I'm gonna make some prefabs. ;)
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I'm okey with that, puhh. :) In your first post I thought you mean that I can't place the xcam_xxx objects in generally and export them to sqm. afterwards. But if this is possible everything is okey. I just need to find doors or something else that fit in the Doorway an get open. Maybe I'm going to script some metal sliding doors with metal objects just as a placeholder. thanks.
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ohh, oops. I was creating this for a mission: http://www.pic-upload.de/view-27980097/M_2.jpg.html http://www.pic-upload.de/view-27980096/M_1.jpg.html Or especially this on Sarugoa from Hotzenplotz before: http://www.pic-upload.de/view-27980090/A1.jpg.html after (basically not finished but now it doesen't matter :unsure: ): http://www.pic-upload.de/view-27980091/A2.jpg.html http://www.pic-upload.de/view-27980092/AC_1.jpg.html http://www.pic-upload.de/view-27980098/AC_2.jpg.html In both prefabs I used xcam_xxx objects. With the xcam beton walls i build a huge bunker system under the villa for a mission. To bad thaht I' cant use it in a mission.
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hi again I'm playing with the objects of the xcam mod right now and unfortunately I cant find any open or closable doors, just the open ones. Maybe I'm just too stupid to find them or if they arent created yet, would you consider to do so sometimes ? :rolleyes: Reminds me on the good old days when i build such buildings too ... just needed at least 10x more of time. http://www.arma2base.de/include.php?path=download&contentid=4790 considering templates i have a stupid question: is it allowed to release the project files (in the folder Library_pro) as templates ?
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Is it possible to create custom weapons on the ground or table via mcc and move them like the weapons and items that are already in zeus avaiable ? Normaly I would create a a weaponholder but once i placed it I cant move it. For example I'm writting this in the init line of an object in zeus + mcc: Maybe it would be possible to replace the in zeus avaiable weaponholder with custom ones but I dont know how.
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thanks, very much.
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Hi Silola, First of all, I have to thank you for this mod and the team behind it. I just started yesterday with XCAM and I'm really impressed. In the beginning of the release of this mod, I refused to use it... cause "it might be to difficult to use it, ... to difficult to get this whole stuff working ". Yesterday I just thought " what the hell, lets try". And now I'm glad I did. Your tutorial videos are really helpfull (watched about 10 last night...), even for a very beginner like me. Thanks. (ok, at this point I'm missing the "thumbs up" smiley) :) So, lets go on to my first question. It is possible to make XCAM in a coop mission just avaiable to only one player without deleting or disabling XCAM of the other player in the first place or does the other player have to disable it ? :wacko:
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Flying Saucer (Reichsflugscheibe)
chrys replied to Buegeleisen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fehlen jetzt nur noch Mondpanzer und zukunftsmäßig ausgestattete verückte Nazi Außerirdische... und Zeus Kompatiblität. Dann wird das ein noch genialerer Mod. :D "Just missing moon tanks and crazy nazi aliens equipped with future tech... not to mention zeus compatibility. Then this is gonna be an awesome Mod" -
Is there a possibility that the weapons are gonna be avaiable in the zeus editor like the vanilla weapons or the weapons from RHS Mod ?
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Flying Saucer (Reichsflugscheibe)
chrys replied to Buegeleisen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately it isn't avaiable in zeus... :wacko: -
United States Air Force( 2015)
chrys replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, last try to ask. :unsure: Is it possible to open the ramp of the c17, mv22 and so on, right from the beginning in the editor ? -
Would it be possible to make this mod avaiable in the zeus editor. It's an awesome feature just to pick the weapons and place them in an armory and save this in the end via mcc... :)