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  1. I think ReammoBox_F is the parent class for all supply crates.
  2. I believe you need to select the passed arguments from inside the sector module's expression box Like this: [_this select 0, _this select 1] execVM "script.sqf"; That should pass the arguments to the executed script You can see the parameters being passed if you make script.sqf something like this: Hope that helps!
  3. You can use the createMarker command in the triggers activation box. Something like this: _respawnmarker = createMarker ["respawn_west", position location1]; That would make a Blufor respawn marker on top of location1.
  4. Thanks for looking into it! if by knowing where everyone is do you mean seeing enemy as well on the map? If so, that's caused by having extended map content enabled in your settings server difficulty.
  5. I have one now. http://www.filedropper.com/sectorcontrolv4vr
  6. The challenge: I decided to try and find a purpose for the Virtual Reality terrain! :lol: This is the first TvT scenario I've ever created and was looking to see what others thought. Steam Workshop download: http://steamcommunity.com/sharedfiles/filedetails/?id=719318132 and a direct .pbo download http://www.filedropper.com/sectorcontrolv4vr
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