halifax007
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Vcom AI V2.0 - AI Overhaul
halifax007 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello With this version i have trouble to get artillery support and vehicles support on a dedicated server via vcom. if i do tests with the same settings on hosted mp (not dedicated server) then it works. -
Vcom AI V2.0 - AI Overhaul
halifax007 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I can confirm this message, but the artillery is shooting well. ;-) -
Vcom AI V2.0 - AI Overhaul
halifax007 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Userconfig installed and it works. But the artillery support seems to be down. How do we have to handle this exactly: VCM_ARTYLST = []; //List of all AI inside of artillery pieces Thanks Halifax -
Vcom AI V2.0 - AI Overhaul
halifax007 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello I am not able to get the artillery support working with the "test script version". If i put vanilla "O_Mortar_01_F" the gunner is turning the mortar in the direction of target, but he is not shooting at all. If i put for example a "rhs_2b14_82mm_msv" nothing happens. By the way i get this message at start up: Thanks for your great work. Halifax -
@lifetap, thanks for your answer. please have a look at the pm (my ideas to the L16 mortar)....
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halifax007 started following 3CB BAF Weapons
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Hello Thanks a lot for your work on the british mods. If I am shooting "UK3CB_BAF_Smoke_81mm_AMOS" shells with the L16 mortar, the other players in a MP game on a dedicated server are not able to see the smoke, they only see the impacts of the smokeshells -- looks like closed to a HE-shell-impact. Only the L16 gunner can see the smoke. We did the test with the following modset: ArmA III -- Version 1.72 142164 CBA -- Version 3.3.1.170504 ACE 3 -- Version 3.10.1 3CB_BAF_WEAPONS -- Version 2.1.0 RHSAFRF -- Version 0.4.2.2 RHSUSAF -- Version 0.4.2.2 We did the first test with "ace_particles.pbo" (ace_particles.pbo.ace_3.10.1.21-7b91629f.bisign) enabled and the second test without the "ace_particles.pbo". It doesn't matter, if "ace_particles.pbo" is enabled or not. I also copied the "uk3cb_baf_weapons_ace.pbo" (uk3cb_baf_weapons_ace.pbo.UK3CB_BAF_Weapon_2_1_0.bisign) from the @3cb_baf_weapons\optional\Addons directory into the @3cb_baf_weapons\Addons and started the dedicated server and all clients with this settings. Can anybody confirm this issue or I am missing anything? Is it perhaps a client -- server issue? Thanks Halifax
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Hello Codi Thanx a lot for you mod. I think since the arma3 update 1.48 the game physic has changed. We are not able to hit targets with your mod. Please have also a look at: http://feedback.arma3.com/view.php?id=24894 That is a very strange change of the arma3 game physic. Perhaps one of these fixes is the issue, but i don't know: http://dev.arma3.com/post/spotrep-00045 [...] Fixed: Artillery computer imprecise range detection Fixed: Mortar now has a better center of mass [...] Halifax007