

_.Dardo._
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Everything posted by _.Dardo._
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Guys ,I'll say it again,you can NOT talk about benchmarks with DirectX12 if hardware hasn't been optimised for working with these libraries. I can't tell if they are better or worse than Vulkan API. We will know it only around the end of 2016, or later.. When optimised hardware will be out.
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Didn't know this.Inviato dal mio LG-D855 utilizzando Tapatalk
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...if it's not going to end like mantle... Lol
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If drivers and hardware are not built for working with DX12,obviously we won't have any kind of performance increases. Unfortunately,we'll have to wait to see the muscles of dx12 .
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I Need to broadcast only a number,from what i read on the wiki it should work
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So you reccomend me to use if & else instead of switch cases?
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For example:_p= floor random 100; switch (true) do { case (_p < 10) : { _weaponpercent = ["coolweapon1", "coolweapon2"]}; case ((_p > 10) && (_p > 15)) : { _weaponpercent = [" Verycoolweapon1", "Verycoolweapon2"]}; I mean,my way sucks so hard ,so if you have something better to do those percents D: This should give 10% to the first case and 5% to the second.
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Not that helpful...but thanks :/
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Community Upgrade Project - CUP
_.Dardo._ replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd like to translate a few things from the stringtables in my own language,does anyone know where can i 'commit' some modifies? Inviato dal mio LG-D855 utilizzando Tapatalk -
Add background video
_.Dardo._ replied to _.Dardo._'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you want to test it,just put it in the misions folder onto My Documents.Inviato dal mio LG-D855 utilizzando Tapatalk -
Removing Bushes and Trees
_.Dardo._ replied to p_siddy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Uhm that's strange,what's the map are you working on? I'd like to personally test it -
Removing Bushes and Trees
_.Dardo._ replied to p_siddy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check my last answer in a similiar thread -
@Ares - Modules expanding Zeus functionality - Release Thread
_.Dardo._ replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be nice to add a way to set initialization code for a specific unit (e.g: double click) -
How to remove map object, nothing seams to work
_.Dardo._ replied to Cold Evil's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know this is an old post,by the way here's the only way i've found for hiding objects having their ID. {((getpos hider) nearestObject _x) hideObject true;} forEach [id1,id2,id3,id4,id5]; "hider" is the name of the object where we want to start the research. And id1,id2,id3,etc are the ids of the entities to be removed. Hope this helps. -
Animation Acts_TreatingWounded_in won't work
_.Dardo._ replied to cybercoco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never used it beforeInviato dal mio LG-D855 utilizzando Tapatalk -
Animation Acts_TreatingWounded_in won't work
_.Dardo._ replied to cybercoco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The only one which is not working for me,even with a medikit, is the Acts_TreatingWounded,which is very different from AinvPknlMstpSnonWnonDnon_medic_1Inviato dal mio LG-D855 utilizzando Tapatalk -
SquadSync - Launcher and Addons Synchronization software for ArmA
_.Dardo._ replied to SwordfishBR's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Any chance of having a linux version for squadsync server (no gui)? Inviato dal mio LG-D855 utilizzando Tapatalk -
Community Upgrade Project - CUP Terrains
_.Dardo._ replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Work! -
Add background video
_.Dardo._ replied to _.Dardo._'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It should work,testing it right nowInviato dal mio LG-D855 utilizzando Tapatalk -
Add background video
_.Dardo._ replied to _.Dardo._'s topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Copied from E**** ... // Play playMusic "Track"; addMusicEventHandler ["MusicStop", {[] spawn {sleep 10; playMusic "Track"}}]; // I suppose that the duration of the track,in this case,is 10 seconds // To hide the mini lag between the loops cutText ["", "BLACK FADED", 69]; //Don't know why,but it could be useful // No bullshit enableEnvironment false; showCinemaBorder false; //Self explanatory // Loop video while {true} do { _video = ["path/to/video"] spawn BIS_fnc_playVideo; waitUntil {scriptDone _video}; }; -
Community Upgrade Project - CUP Terrains
_.Dardo._ replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome ._.And,what about importing dayz models of the houses? Inviato dal mio LG-D855 utilizzando Tapatalk -
Community Upgrade Project - CUP Terrains
_.Dardo._ replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of having in the future openable buildings in chernarus? Inviato dal mio LG-D855 utilizzando Tapatalk -
Altis Life - Looking to start new server [EU]
_.Dardo._ replied to RobinM's topic in ARMA 3 - MULTIPLAYER
Contact me if you are still working on this. Inviato dal mio LG-D855 utilizzando Tapatalk -
Thank you,I put the topic in the wrong section ,sorry for the mistake.Inviato dal mio LG-D855 utilizzando Tapatalk
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You are crearly installing the 32-bit version.Inviato dal mio LG-D855 utilizzando Tapatalk