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kelvar55

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About kelvar55

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  1. Ok, so I'm getting fed up with Windows more and more each day, and the only thing that's preventing me to fully switch to Linux (fedora in this case) is ArmA 3 because while I have other games on Steam, A3 is basically the only game I feel deserves any and all of my spare time. What I'm asking for here is, if someone is willing to help me out (whether it's through WINE or any other option) getting to run A3 on Linux and I can actually get the game running without a significant FPS loss, I'm willing to offer a DLC of your choice from the current ones, be it Marksman or Helicopters, as a token of appreciation for your time and help. Let me know if you're interested either via pm or email at kelvar81@fedoraproject.org . Thanks, Primoz p.s.: My gpu is GeForce 750 GTX, I know how to install the unofficial NVIDIA drivers on Fedora (or any other suitable distro for that matter).
  2. The thing with mods is, some of them are really poorly optimized, if at all, for Arma 3 specifically, so especially if the mod's content is ported from Arma 2, expect the more issues with performance and stability the more "custom" mods you load in. If you're playing multiplayer, quite a lot is based on the server's performance as well, fps-wise.
  3. First post here, and hopefully it won't be a hit-and-run (1 post) kind of thing, I haven't been using any forums for a while now, so it will take some time getting used to it again. Ok, let's go with the suggestion(s): -Someone posted about this on the Arma3 Feedback section (ID#: 0001328) over 2 years ago, I'm surprised this issue hasn't been addressed in so long. One of the suggestions in that feedback thread seems to be really effective, and I doubt the Arma3 developerss would have (too) much trouble with implementing that (I have a suspicion that due to the age of the feedback thread, it might have been slightly forgotten). After all, isn't one of Arma's big trademarks the possibility of modding the game to a huge extent? If so, why can't the mod developers (I asked the Epoch mod developers about this) change this setting? The way-point color, text size, and even the icon (the one you see while moving in-game, not the one you're placing on the map) can at the moment not be changed. Even though you can change interface size, the text on it doesn't change. Even though you can change Active elements colors, the way-point marker doesn't change. How difficult would it be to split everything you see on the screen in X categories and setting the colors there to each one's preference? And I've noticed people with disabilities like vision impairment complain about this too, so I'm really surprised BI didn't take a step towards resolving this issue once and for all. It would be great if you implemented Auto-sorting/Refreshing of the order of items in containers. For example, you have 5 mags of X ammo, 3 Medkits, and other assorted stuff, and, looks like currently, it's based on what order the items were placed into the container. So, if you start moving one type of items to another container (like to or from a vehicle), most if not all the time those items will shift their position after 1+ right-clicks on them in the backpack, chestrig, clothing, etc. So it gets really annoying really fast when you have to constantly scroll down in the inventory to search for where the item has been placed to on the item list and moving it again, especially if you have a huge number of items in your container. An option to move items in bulk (moving from/to) would also make things a lot easier instead of spamming right-click when you're trying to do it fast (lately the right-click moving of items from one container to another seems to be bugged, but I haven't tested that properly yet, it might have to do with the mod itself). Why does the character still go prone if you try to switch to a weapon while sprinting? I can see how taking out a gun from your back at full sprint is unrealistic, but another option could be to make the character at least go to one knee, or switch from sprinting to slow walk instead. If you can switch to your primary weapon when sprinting if you have binoculars/rangefinder equipped without going prone, why wouldn't it be possible to do that if you have both hands unoccupied? In-game server browser: While I appreciate the updated server browser within Arma3, it's still a bit sub-par. An option to disable automatic updating the server list every time I click on Play/Multiplayer would be amazing. It is really annoying the way it is now, and sad to say my connection and modem can't even handle the lowest Steam setting of 250 pings a minute without lagging the cojones of my connection (yay for mobile broadband). At least I figured out how to make server-specific shortcuts on my desktop. This is it so far, I hope some of the things mentioned here might give a mini-snack for thought to the BI/Arma3 developers and hopefully we can see something being done about the issues mentioned here in the future, because while some of these might seem small/insignificant to some people, they are actually so basic it's hard to understand why they didn't get a fix already. Otherwise BI, keep up the great work, this game is amazing, thank you.
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