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corellian_storm

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Everything posted by corellian_storm

  1. corellian_storm

    CMCSSC MK20 SSR Beta test

    First off, great gun. I've been waiting for this to be created since I first started Arma. It seems like the zeroing or ballistics or...something... is a bit off, as aiming at a person's face at exactly 500m , while my scope is zeroed to 500m, results in hitting their chest, which for heavily armored targets means I have to do follow-up shots. Zeroing-to-aim seems to be okay if I'm shooting 100/200/300m with appropriate sights but anything remotely in the marksman range and my shots seem like they're off. Also, it seems like while bipod deployed, there's more sway than there should be, making headshots all the harder. Still, these are fairly minimal complaints, and the Mk20 is otherwise my favorite gun of all times.
  2. corellian_storm

    NIArms Release Thread

    Out of curiosity, any chance the 7.62's will ever get C-mags? And when will the G3 non-rail wide foregrips get bipods? IRL, they're equipped for stud-mount bipods, plus there's always the trunion-mounted bipods. NiArms is one of the best modpacks I've ever used, keep up the awesome!
  3. lol, my bad. I just discovered the dozen-some variations in the editor. Now I just need to figure out how to actually use it...
  4. I don't know if this is on the radar yet or not, but is there any chance of ever seeing a Shiva missile added to the longsword's arsenal? Given its immense size and hippo-like agility, it seems like atmospheric dogfighting is a bit out of its league, hence it'd be awesome to see it gain further bomber capabilities, especially in the nuclear category.
  5. corellian_storm

    EricJ Release thread

    Well...that might explain it... Guess I gonna need to learn me a stick :D
  6. corellian_storm

    EricJ Release thread

    I like the handling and I think its okay. My thing is more the acceleration feels way too slothful. Cruising at 200 kph, its the sweetest ride I've ever flown. Just takes a long time to get there. The same goes for the other bird. Good handling, just needs a slight acceleration boost, at least imo.
  7. corellian_storm

    EricJ Release thread

    Ever think about doing turbojet versions? UD-6 Talon Gunship and UD-12 Shepherd transport turbojet VTOLs from Battlefield 2142, just an idea I thought I'd throw in the mix. Still loving the ducted blackhawk, and excited about the coming Cobra!
  8. corellian_storm

    German Weapons Pack by Marseille77

    Pack looks good, I'll have to try it out tonight :) Quick question, did you make any of your handguns in .40? I've been looking for 40's everywhere.
  9. corellian_storm

    EricJ Release thread

    Just saw pics of the blackhawk pack on the armaholic feed and DUDE! A ducted bi-rotor Blackhawk! That is the most awesome individual vehicle I have seen for this game ever! Thank you for that brilliant idea!
  10. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    So if its true devs read threads like this, concerning the Blackfish's AI pilot's complete inability to fly well, there are a few AC-130 gunship mods out there, some of which have an autopilot feature, which when activated, put the plane in a large, smooth circular flight pattern around a point on the map. Getting it to circle around the right point on the map, though, is a bit tricky without knowing where the center of the circle is going to be in relation to your plane. So here's my idea. As a pilot, have an action-menu item "autopilot" and as a copilot/passenger/AI leader, an AI command menu item "designate flight pattern". Selecting either will bring up the map, where you can create a waypoint. On the side could be a menu like the artillery computer, where you can select your desired altitude and radius of flight around the waypoint. You then select "execute" and the autopilot or AI will go into the desired flight. This would be immensely beneficial both flying with AI and noob players, and for flying solo when your team is under-staffed.
  11. corellian_storm

    Co-op Campaign: APEX PROTOCOL

    I haven't played the apex campaign simply cause I never did the campaign with the canon ending and wanted to do that first. I'm half-way there. So I know nothing of what actually happens on Tanoa. I have heard enough, though, to know that at the end of East Wind, James is alive and Kerry is a sergeant. Anyway, It'd be cool if the campaign somehow got dragged into episodes like east wind. What I would love to see is some scenario where (Sgt) Kerry gets dragged to Tanoa and back into Miller's secret ops, Miller turns out to be the bad guy, and even Lt. James gets betrayed. The player character (Kerry!) gets to shoot Miller (just the way his accent gets right up my nose, ya know?), Lt. James becomes the team leader, and Kerry has the choice to get a well-earned vacation or become a full-fledged CTRG officer under James (depending how the game's rank system works, that would either raise him to his old friend Adam's role as Staff Sergeant, or James now vacant position as lieutenant)
  12. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    Lol, yeah. Hoping the campaign gives me the opportunity to shoot him myself. But if he goes and dies, that'd be enough. Lt James was okay before he was KIA, but Miller...that dude is a prickle-bush in the face.
  13. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    Miller, it would seem, as he's in the editor in CTRG jungle gear.
  14. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    lol. I don't remember complementing the hind's looks, either... :lol: Just out of curiosity, if the Xian isn't the worst vehicle design, which one is?
  15. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    Well, after yesterday's update, it looks like Blackfish handling has immensely improved. Have to land in wide open spaces, cause I don't think I'll ever be able to manage a precision drop. But if I can't land precisely where I'm trying to, at least now I can land with a stable flight path, and its now correctly called vectoring rather than auto-hover. As far as the yian goes, still ridiculous handling. Though for that matter, its a ridiculous design. No flaps, no rudders, and chunky. Thankfully, I have no need of its services, and its one big target to shoot at. :D
  16. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    Finally finished the sneak preview download yesterday, and here's my first impressions. (I hope to soon be able to write up a more comprehensive and thorough evaluation) Vehicle handling: pretty good, a few minor nits to pick. -Blackfish has painfully slow collective. Takes forever to land. I could land a derelict old Chinook faster. And what’s with all the instablility? Coming straight down, the plane wants to spin in a circle and tip to the side. Auto-hover should actually stabilize the thing so we don’t have to fight it so hard. -LSVs both handle nicely. Only wish would be that the gap between them and MATV could be slightly increased (they feel a bit sluggish in cornering and acceleration for such light trucks) -Ceasar: a lot to like about this little plane. Its fast and agile (when you finally get to that speed). Only issue I take is that while the top speed is enjoyable, the acceleration to reach that speed feels as slow for the "fastest single-engine prop ever" MB 4x4: great little truck. but for a 4x4, I lose one tire and I'm instantly going 1 kmh. A 4x4 shouldn't be that easy to cripple that thoroughly. Yi'an: very sensitive. Going all topsy turvy. Nose up, nose down, sideways, upside down, rather hard to maintain absolute controlled flight. Upon attempting to land, Blackfish's problem with being really slow on the collective. then, the ship decided to go on a rampant sideways nosedive. again, autohover should be able to level the flight, imo Vehicle weapons: Overall, excellent -Blackfish 105mm zeroing off. That or the explosive isn’t actually doing any damage. I shot dead-on at a tank while sitting on the ground. didn't blow it up -LSV weapons are great (though the SPMG and Gatling both seem a bit underpowered, and the SPMG needs a smoke reducer. Can't see what I'm shooting at). Fired 1500 rounds through the gatling and still didn't blow up a zamak. Personally though, the gatling (in the correct caliber) would make more sense on the Prowler, whereas the Redfor lsv would be more logical with a 50 bmg. I realize it was done the way it was for balance (as a 7.62 gatling/spmg Prowler would be way overpowered against a bmg Quilin). Maybe a modder someday will produce a gatling prowler. But basically, just need damage tweaks, imo. Weapons: don’t care too much for 80’s Russian, but they’re being used by my enemies and since there's so many other weapons (plus many, many mods from the awesome modding community) there is almost no scenario I could possibly find myself in, where I would actually ever have to use one. I would complain about how much the pistol sucks (worse than the old 9mm) but since I never ever need a pistol, what’s the point of my even acknowledging its existence? SPAR and CAR weapons are excellent. Protector is decent. The rest of the weapons, if I’m correct are CSAT of chinese origins (where China takes a perfectly good western weapon and builds their own “cheap rip-off variantâ€. Like the Zafir is CSAT’s “cheap rip-off variant†of the IMI Negev. Basically, these weapons don’t suck. But since they are meant to embody cheap Chinese mockups, they aren’t super impressive, either. Although the Type 115's unique underbarrel 50 cal is quite interesting. Weapons skins: Heard a lot of complaints about the green MX. Dunno what the big deal is. Sure, that shade of green is not my favorite. But I have seen far worse skins. And to be fair, the MXM almost looks like it has a dual-tone thing going on, and actually looks good in green. Doing that dual-tone with the other variants would greatly improve the looks. Clothing: I admit, BI left me at the end of East Wind rather disliking Brits, CTRG’s, and anything associated. But honestly, the triangular dazzle is really catching my eye as an attractive uniform. Not to mention it comes in anti-thermal variants. The other uniforms, I’m pretty much ‘meh’. They exist. They don’t suck, but they aren’t fantastic either. Kinda like Chinese weapons. Again, these are only my first impressions. As soon as I have time, I'll do a more comprehensive review of everything individually.
  17. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    Wow, how'd you get two chest garments on?
  18. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    fear factor? Maybe for some. I look at it and I lose the conscientious factor (the one where you have a hard time aiming cause you hate shooting humans)
  19. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    IE...um...Ireland, Iceland, Indonesia... My guess would be Republic o' Ireland, since its technically a sovereign state, yet very british-like. Though if that were the case, IR woulda made more sense.
  20. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    I admit, I kinda wanted ducted rotors. But that blackfish looks badass. And I can not wait to get my hands on that Prowler! It looks like a LSV that would make the UNSC quite jealous. Does anyone have an idea why they called it a blackfish when its clearly not amphibious? As far as weapons go, kinda dissapointed in how simple they look. too much monotone, not enough detail. IMO, they make the MX look good, and I've seen many weapons that looked better than the MX.
  21. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    still hoping the secret weapon is an F88 Austyr. It would feel so wrong to be in Oceania without the standard issue of the largest local military force.
  22. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    Ah, okay. That works too :)
  23. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    SPAR 16 and 17? Am I actually getting my long awaited SCAR variants? Hell yes! And China manages to invent anti-thermal uniforms...how the hell did they...never mind. I'll just have to step up my game.
  24. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    Honestly, if it came out tomorrow, it would be a huge over-delivery for me. Even if the content is pretty close to whats already confirmed. I would spend my entire Saturday playing with all the newness. On the other hand, If they doubled the weapons and vehicles, and added a new camo with its own full line of gear, but didn't release it till 2017, I would consider it extreme under-delivery. I want lots of new stuff, granted, but bitter under-delivery vs awesome over-delivery, for me at least, has as much to do with the timing as anything.
  25. corellian_storm

    Arma 3 - APEX - NEWS and SPECULATIONS

    As soon as Apex comes out... 1) Play in the virtual arsenal with all the new guns. 2) play with all the new vehicles in 3D editor, using them to explore every last square inch of the islands 3) play all the campaigns from the beginning of East Winds 4) check out the new stream of post-Apex mods 5) invent my own far-out wacko story involving an Australian/halo ODST cross-hybrid army rising in rebellion against a tyrannical global government, with the last stand that seals the fates of the two armies taking place in the shadow of a waking volcano
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