SpaceFrontier
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Polygon tool fill option "preset name"
SpaceFrontier replied to SpaceFrontier's topic in ARMA 3 - TERRAIN - (BUILDER)
THANKYOU MAN! OK so this is the correct answer, but it's not quite this simple. This works perfectly in ARMA 3's tools. It does not in DayZ's tools, BUT there's a fix you can find online, I won't link it because it's an entire build of Terrain Processor that's "fixed" and reuploaded in its entirety. You can find it on a video about getting the Terrain Processor roads working in TB. Again it sounds like DayZ's tools are simply just a bit broken but workarounds do exist.- 7 replies
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Polygon tool fill option "preset name"
SpaceFrontier replied to SpaceFrontier's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey thankyou man that helps a lot, yeah I saw the road tool it's a bit odd but I find it OK to work with, just takes a bit longer with a bit of setup required (although I agree it's far from perfect lol). I've had a look at Terrain Processor but can't seem to figure out how to make templates for the polygon tool, do you have any resources or tips that I can use? I don't mind if it's ARMA 3 related as I'm sure it can be 99% translated over. Or since this is the only thing I want to do within Terrain Processor, is it just a simple few steps to get it working? I'm not too bothered about Terrain Processor's roads or anything I just want to use this one feature it has but can't figure it out. Thanks!- 7 replies
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Polygon tool fill option "preset name"
SpaceFrontier replied to SpaceFrontier's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks guys, this sucks but atleast I know now. Any idea if there's a Terrain Processor alternative (or even if it's compatible?) for DayZ Tools? I'm already half tempted to start mapping using ARMA 3 tools and then port the finished map to DayZ due to how poor the DayZ support is.- 7 replies
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Hey all, I have what I assume is a pretty newbie question but no one I ask seems to know the answer and I wasn't able to find any info online: When I create a polygon to fill it with various trees, bushes, etc I'm forced to give it a unique preset name but I'm unable to find where I can reuse this preset rather than manually adding all the bushes/trees I want and tweaking the density every single time I make a new polygon fill. This is especially annoying with complex fills that include many different objects. Am I doing this the wrong way? If I do create a "preset" how can I then reuse that?
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