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About tibet

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  1. I originally posted this in the steam workshop but it occured to me this is likely a better place to post. ------------------------------- Trying out the new campaign mode and I am having a couple issues. First one, some of the objectives like "destroy the artillery" use vanilla content no matter if you have selected another enemy faction to use in the campaign. Well this is not an issue all the time, if you are using RHS weapons / vehicles and are faced against vanilla armor / self-propelled artillery... it is nearly invincible. Would it be at all possible to have objective use faction specific vehicles? Second, sometimes the campaign seems to struggle generating new missions... when it fails it brings up the "mission complete" overlay. I am not sure exactly what triggers it to do this... but it is very random.
  2. Sorry this was posted to the wrong section... as keys are generated via arma tools this seemed like the logical place to post. :rolleyes: But I think you misunderstand what I am trying to do. I do want all players joining the server to have the ability to use personal arsenal. However the bikey provided with the mod doesn't seem to work as when a player running personal arsenal joins the they are kicked and the server throws the previously mentioned error: Wrong signature for file C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@Personal Arsenal\addons\pa.pbo Btw what do you mean use vanilla BIS one... am I missing something or has BIS introduced a vanilla version of personal arsenal?
  3. Attempting to add the personal arsenal bikey to my servers keys... however when players of to join the game they are kicked and the server throws up the following error. Wrong signature for file C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@Personal Arsenal\addons\pa.pbo All other signed mod with bikeys on the server work without issue, so this seems to be specific to personal arsenal... anyone able to help me with this?
  4. My dedicated server's rpt is being spammed with this... haven't had this happen until today. Any input on what is causing this, battleeye servers down perhaps?
  5. tibet

    RHS Escalation (AFRF and USAF)

    New to the mod and have gotten some great help here so far... so time to ask some more stuff, this time the c130. Been attempting the paradrop and had mixed results... non truly successful. The c130 will either explode when paradrop is triggered or when we do get out (armed off road is the only one to get out of the c130 so far) we are transported to the middle of the ocean. http://feedback.rhsmods.org/view.php?id=550 This feedback seems to discribe similar issues however it has been labeled as resolved.
  6. tibet

    RHS Escalation (AFRF and USAF)

    I misread this the first time I read it... If you were to make a manual on how to use the FCS you'd be my hero. Being new to the mod this would be of great help.
  7. tibet

    RHS Escalation (AFRF and USAF)

    Will test it and let ya know. Thanks for the info.
  8. tibet

    RHS Escalation (AFRF and USAF)

    Currently having some issues with random turret rotation on all M1 variants. When the turret is brought to a new bearing the turret will continue to rotate even after user has ceased turret rotation, the sight however will stay at the "assigned" bearing. I am also receiving errors like this in the server rpt file for what I believe are all spawned M1s or at the very least those that are attempting to rotate their turret: 21:08:31 Type rhsusf_m1a2sep1tuskiiwd_usarmy, model rhsusf\addons\rhsusf_m1a2\m1a2v1_tuskii_wd.p3d - structure of turrets in config does not match the skeleton I'm not sure if the two are related. Apologies if this is already a know issue, a google search didn't seem to turn anything up relating to this. However, if there is a solution available please point me in the right direction.