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10 GoodAbout shenko
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http://www.88th.es
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Proud member of the 88th Co. Walking Death Club.
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Shenko14
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Pamplona
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Yes, each setting is correctly set... weird thing is that this only happens with "respawn_west". Every other respawn marker works "respawn" "respawn_east" etc... I asked some guys of my unit that also edit missions and they say that they do not have this problem so I suppose it is something wrong on my side. Extremely annoying though :angry: I tried adding the marker "respawn_west" after finishing the rest of the mission and uploaded it to our server. Then I went and started loading the mission after picking up a role, it crashes back to "#missions" menu with an "error loading mission" message. I kind of worked my way around this using the "respawn" instead of "respawn_west" because what I am editing is a COOP mission with only one playable side. I will keep using that until a find what the hell is this crash.
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With an empty marker placed on map called "respawn_west" (only happens when the maker has that name) you can't play the scenario. At least this is what happens to me, even though I clearly have put down a player unit. When you load the scenario the camera is stuck in the sky as if you had forgotten to put down a player unit. If I delete/change the name of said marker this problem does not happen anymore. Can anyone confirm?
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Help setting AI unconscious
shenko replied to kvntvan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone, would this work on a dedicated server for a MP mission? -
Is there a way to delete a smoke module using a trigger?
shenko replied to shenko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for answering, this works perfectly with what I wanted on my mission. When googling about the issue I also found the topic you linked but I thought that it was something exclusive to the fire module. -
Is there a way to delete a smoke module using a trigger?
shenko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone, I've been working on a mission where the objective consists on destroying an object that is producing a kind of virus (I did this placing a smoke module that represents the virus right below the object). I would like to know if it is possible to delete that module when the object gets destroyed. I tried with deleteVehicle "moduleName" but it doesn't work. -
I've got a script to get boxes/cargo/etc with whatever you want to work: if (isServer) then { while {true} do { if isnull _this exitwith {}; if not alive _this exitwith {}; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; clearitemcargoGlobal _this; clearBackpackCargoGlobal _this; // Add whatever you want to the box }; }; Then write on the init. of the box this : " _null = this execVM "box.sqf"; "
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While building a base I think I found two bugs: - Whenever I set any kind of personalised container (with inventory, I mean) sometimes I am unable to pick up the items in it. When I drag something from the box into my vest, for example, it does nothing. - Doesn't matter how I set the respawn modules/description.ext/scripts each second player that joins in progress appears as a seagull. You can "fix" this if said player completely leaves the server and joins again. Then the same thing happens to the next player that joins. Pictures attached: Without modifying box's content: http://images.akamai.steamusercontent.com/ugc/289726966084842011/C7E92A67FF53BBE19500C5358A34C013F91D0700/ http://images.akamai.steamusercontent.com/ugc/289726966084842115/30AB3DEEBD7816A1B07C3C136D8E53E2E29B63F9/ Modifying box's content: http://images.akamai.steamusercontent.com/ugc/289726966084841582/00E69A3B0604F3D58460D3935F23213438082651/ http://images.akamai.steamusercontent.com/ugc/289726966084841822/9CA07BBB936F844A79D2C22BDEDB133FEE8A6D02/
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Electronic Sports Mastersâ„¢ | A-Series CTF World League 2015
shenko replied to ESM_LORD's topic in ARMA 3 - MULTIPLAYER
Hello again! I write here today to remind - and invite - everyone of this first edition of the ESMâ„¢. If you have any doubt please do not hesitate to contact us through our forum as it will be the fastest way to solve any question that you would possible have. Currently there are 9 enrolled teams: 88th Co.â€Waling Death†eSports Club Armalusa Portugal Arma 3 Team ÐA [CCCP] KND.Squad GRU Russia Jaguar Red Mosquitoes FRWL 5hPK Team registration will be open until 14 of September. Best regards, Aleksei “Shenko†Nerushenko Responsible for International Relations Electronic Sports Mastersâ„¢ | esportsmasters.org -
Electronic Sports Mastersâ„¢ | A-Series CTF World League 2015
shenko replied to ESM_LORD's topic in ARMA 3 - MULTIPLAYER
Anyone interested feel free to join the tournament! It will be fun!! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
shenko replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Such a fun mod, gonna enjoy it with my MilSim group so much... Nice job!