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D.Tac

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Everything posted by D.Tac

  1. And just to verify this mod is not released to the community....So individual teams can not make their own versions for personal in house use and distribution?
  2. Using this I'm noticing that weapons previously loaded will remain selectable while the ammo has been cleared using the clear pylon action.
  3. I know hardly anything about scripting but how would you get something like this to see addon weapons pack like Firewill's Aircraft Weapons Systems pack?
  4. I think the dynamic armament only works in EDEN for now not during mission.
  5. D.Tac

    F/a-18x black wasp

    So does this mean the Arma series will finally have a dynamic mid-mission vehicle loadout editor like all of the F-18 addons?
  6. Does anyone know how to eliminate the dependency on the Carrier check for the optional Atlas addon and just force it using the CUP empty LHD?
  7. D.Tac

    64-bit Executables Feedback

    I am getting this without Alive.
  8. That's going to be a nice update....have you tried the Commander's Tablet mod it does the map thing and has limited functions but in a separate window. Maybe with permission you can add a compatibility or build the aircraft portion directly into your mod?
  9. A small request would you be able to look into making a US Air Force skin for the UH-80R to support the little guys that do Pararescue?
  10. Don't know if anyone else is having this issue but I'm getting kicked off my server due to an issue with the "Cup_basedata.pbo" signature not being allow. Everything in the folder is version 1.8.0 except the "Cup_BaseData.pbo" file which is still 1.7.1 in the @CUP_Vehicles folder. It is suppose to be like that when downloaded off of Steam?
  11. Not sure if anyone posted this but the 105mm on the AC-130H "Specter" autopilot script seems like it doesn't do any damage to targets just map objects around to impact point.
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