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subject319

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About subject319

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    Lance Corporal
  1. subject319

    Feedback Thread

    In fact, I was just playing and saw further evidence of why we need a vault again. Both of these points are currently, infuriatingly untraversable. and you have to run all the way around the wall.
  2. subject319

    Feedback Thread

    This is an issue I have as well, and would pitch the incredibly simple solution of just adding back the Arma vault.
  3. subject319

    Feedback Thread

    deleted
  4. subject319

    Feedback Thread

    (ignore this I misread your post about the marksman rifle)
  5. subject319

    Feedback Thread

    I'm 98% sure this is the result of just changes to the health of players, as even pistols seem to do more damage, and not OP weapons. Also, calibre doesn't have a linear relation to lethality of the round. 7.62x39mm (the AK47/AKM/AK12 round) has less than half the energy of 7.62x54R, which has the exact same calibre, but is a totally different round. The 7.62x39mm this new AK has has basically the same muzzle energy as 5.56, it's just a fatter round, and is a directly comparable round in terms of balance.
  6. subject319

    Feedback Thread

    7.62x39mm has basically the same muzzle energy as 5.56, the reason it feels so much more powerful than previous rifles is because they lowered overall health so rifles are actually viable now.
  7. subject319

    Feedback Thread

    I think it's because all damage has been upped to more realistic/ARMA levels, so you don't need 5 bullets to kill anymore, so rifles in general are actually useful again because of their maneuverability.
  8. subject319

    Feedback Thread

    Also, I think you forgot something guys.
  9. subject319

    Feedback Thread

    Can I just say the new Clash area is amazing. Both incredible fun to play and absolutely beautiful.
  10. subject319

    Feedback Thread

    Just had an annoying glitch occur. At spawn I was clipping with someone else, and we both started taking damage and died. I don't know if it was related, but we were near the flag? So maybe if I was going to spawn on the flag, it pushed me into him?
  11. subject319

    Feedback Thread

    I think that the LIM needs to feel like Mar (or Cyrus, I forget which one it was) from the previous lot of weapons, powerful, but hugely clunky and awkward to use, with aiming and consistent fire from anything that isn't a deployed setup being incredibly difficult, as real LMGs are. Like in a pinch you should be able to spray down, but it should be so awkward that any rifle will beat you in CQB just because of the maneuverability. I would say though that I think a lot of the people currently complaining about the LIM are also forgetting that it does currently have the massive drawback in seriously limiting how fast you can sprint around the map, making it really hard to attack with.
  12. subject319

    Feedback Thread

    Found a slight map issue. On clash, near Delta, the shed is doing some weird hovering stuff and has a big gap that could be an issue.
  13. Hey so I've been having a hunt through the config file of map_altis, and I can't find any references to Rain or RainParticles. Is this where I should be looking? And if so, could you give me a line number? Thanks.
  14. Awesome, thanks! I'm guessing though this may mean I'd have to modify a map to implement what I'm imagining, but I'm sure I can figure something out.
  15. subject319

    Feedback Thread

    Honestly don't take this the wrong way, but you sound a touch entitled. This is a free EXPERIMENTAL PROTOTYPE, the entire point is we get to play it while assisting them in developing the game. Lots of things are going to be tried, lots of things are going to be bad (which they learn from to improve the final product) and lots of content is going to be locked off as they want targeted testing. Maybe if you aren't interested in that, you should consider your experience so far as a taster of the final game, and wait for it to be in a more completed state to start playing again.
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