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Everything posted by autigergrad
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[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Random cool shots from this mission in our Op tonight. -
[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Welp, After a complete rebuild of the mission from scratch, it is now working perfectly in SP, MP, and Dedicated environments. There should be no issues logging in anymore as well. PBO has been updated on first page as well. Enjoy and I always enjoy feedback! -
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=684745575 Chedaki forces are attempting to deliver a payload of chemical weapons to Takistan. Your SEAL assault team intends to prevent that from happening with a good old fashioned ambush! Insert....destroy the convoy...get the hell out of there! This is a fast and furious ambush mission. 18 man COOP or SP play Mission Time: 1-2 hours Mods required: CBA ACE ALiVE CUP Terrains CUP Units/Weapons/Vehicles NATO/RUS Vehicles NATO/RUS Weapons Massi's USSOCOM Unit Pack Isla Abramia Map Suggested Mods: Pooter's ASR AI Task Force Radio
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
autigergrad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Glad to help TPW. I'm actively working on both a Latin America and Eastern European ambience pack as well. I'm glad folks are enjoying the sounds. The ability of the community to help each other out is one of the best aspects of ARMA.- 5767 replies
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As much as I love these packs Massi, is there anyway you could separate the Functionary suit guy and his bodyguards to their own faction? Using these packs with ALiVE for Insurgencies or Conventional battles, it's kind of odd to randomly see a guy in a suit and 2 body guards running across the battlefield mixed in with standard infantry, etc. By that same rationale...the Takistani Civilians are all dressed appropriately in Afghan type clothing...followed by one random guy in a suit. Like I said..it's just a bit odd having them mixed into those factions. Keeping them as BLUFOR, OPFOR, and IND faction unto themselves would be a big help. Just a suggestion.
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http://steamcommunity.com/sharedfiles/filedetails/?id=682750949 Your Seal Team is assigned to rescue the lone survivor of a Blackhawk crash off the coast of Isla Abramia. Your team will insert under cover of night, rescue Lt. Nathan Roberts, and extract back to safety. This is a 6 man COOP mission that can also be enjoyed in singleplayer. Hope you like it! Total Mission Time: 1-2 hours. Required Mods: CBA ACE ALiVE CUP Terrains Isla Abramia map CUP Vehicles CUP Weapons CUP Units Massi Nato Russian Vehicles Massi Nato Russian Weapons Massi USSOCOM unit pack Optional but recommended: Pooter's ASR AI Task Force Radio
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Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=457848497 Following Russia's invasion of Chernarus, the United States has responded with a declaration of War. US forces have moved swiftly to establish a line of defense in Chernarus against the advancing Russian forces. This is a full map, persistent campaign, designed mainly as a 1-25 man COOP campaign using the ALiVE War Room. It uses the full suite of ALiVE features including: Close Air Support Air Transport Combat Logistics Vehicle Spawner Troop Spawner Multi Respawn points Artillery Support If you are unfamiliar with how ALiVE Works I highly recommend checking out www.alivemod.com/wiki Mods on Steam Workshop required: ACE Mission Enhanced LittleBirds CUP Terrains ALiVE CBA Spyder Addons Non Steam Mods Required: RHS Escalation: http://www.armaholic.com/page.php?id=27152 RECOMMENDED MODS Pooter's ASR_AI Mod Task Force Radio
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[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Yes I'm using a dedicated server. You don't have to have a dedicated server to run ALiVE. ALiVE works just fine in a locally hosted MP as well. The only difference is you can't save your persistence in locally hosted, only on dedi. But yes, you can play any ALiVE mission in a local LAN setup, or SP and it will work. Fallujah works fine when I run debug in regards to ALiVE spawning units properly. -
EPE manager release (0|41|0) No owner.... What does this mean?
autigergrad posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I've got a mission that will not load on our dedi. it gets to the actual loading screen after leaving the lobby..then bumps us back with an "error loading mission" message. The log shows this entry as the last of the log... EPE manager release (0|41|0) No owner What is that??? When I googled it for ARMA 3 it said either a) the file was corrupt or b) I didn't have the map. Both of those are false because a) I've resaved a fresh version of that mission and uploaded it to the dedi about 12 times now and b) I have Fallujah on our dedi as well. Mission loads up fine on LAN, SP, preview, won't load on dedi and I get that error. Any help would be appreciated. Thanks guys. FYI...I'm using CUP Terrains, Fallujah as the map. -
EPE manager release (0|41|0) No owner.... What does this mean?
autigergrad replied to autigergrad's topic in ARMA 3 - SERVERS & ADMINISTRATION
anyone? -
[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Ok version 1.1 now uploaded: -Fixed an accidental dependency for Task Force Radio. No longer a dependency for mission to work. (My bad there!) -Fixed two errors in init.sqf that was spamming script errors at launch. Should help with folks who are freezing at intro screen. I just tested myself on MP LAN and it loaded right up for me as well. Let me know if you still have issues. -
[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
I'll try and test today. If I'm getting errors, I can simply remove the intro. -
[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
The mission will not be the scenarios section. It will be in the Multiplayer section (Multiplayer-->Fallujah-->Mission name). It was set up as a primarily COOP mission, not SP. If you want to play by yourself, just start a MP session and play it on your own. The Iraq/Syria mod currently has dependencies of CUP Weapons, Nato Rus Vehicles, and RHS built into it. If you don't like those, talk to the mod author. I don't make a lot of Vanilla missions. Most of my missions I create for my group we use quite a few mods because we prefer to play with authentic, modern units. You are welcome to unpbo the mission and remove any mods you don't like. -
"MEC" Middle-Eastern Coalition Forces
autigergrad replied to diabolical's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As long as his units are configured correctly, he doesn't need to do anything special for ALiVE to recoginize his units and spawn them. Simply put the army faction name in the modules and they should spawn fine from the get go. -
[WIP] Terrain Diyala province Iraq
autigergrad replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cype_Revenge, Bravo sir!! Just took a tour of your map and I'm VERY impressed. It definitely has a very "Iraq" feel...nothing like the many other Afghan themed maps. So glad to have another unique map to battle on. The canal system and rivers are very unique and using all JBAD and A3 Buildings makes this perfect for some Insurgency campaigns. As soon as someone indexes this bad boy for ALiVE, I'll be setting up a campaign for my unit. VERY VERY nice work sir! -
This is Part 3 of my "Living Battlefield" series in the ongoing war between the United States and Russia. The War moves to the tropical enviornment of Sahrani as both armies battle for control of the island country. This is a dynamic mission with changing weather, auto generated tasks, fast roping ability, and the option to join an AI controlled assault on any objective! Plus lots of vehicles and weapons to use. This mission requires ALiVE, CBA, RHS Escalation, and A3 Sahrani SMD Map. Hope you guys enjoy it! http://steamcommunity.com/sharedfiles/filedetails/?id=470381009
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[ALiVE, COOP/SP] Tropical Storm
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
This mission needs updating. It's about a year old. What you are using is actually the early prototype build that is now the finished ALiVE Commander Tablet. -
[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Coventional. Full scale city assault. -
Iraqi-Syrian Conflict
autigergrad replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone who wants to try these guys out in action...I've got a mission using this mod on steam. http://steamcommunity.com/sharedfiles/filedetails/?id=678066699 -
[WIP] Terrain Diyala province Iraq
autigergrad replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Iraq/Syria conflict mod by accuracy thru volume -
[ALiVE, COOP, SP] Fallujah Assault
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
My bad. Link and direct link to PBO added. -
FFAA Mod (Spanish Army Mod) - Release Thread
autigergrad replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FYI, I fixed the error. Once I deleted the FFAA supply boxes I had on my mission that were placed prior to the FFAA version 4 update, no more error. All good in the neighborhood! Outstanding stuff as well! -
Hey Massi, Love your stuff man. I had a quick question/request for this pack. Could you possibly add a Muslim-based African faction in the future? With Turbans, etc.? Something along the lines of Boko Haram? I think it would add a nice, unique faction for ops.
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I haven't had any issues with ARP Objects affecting ALiVE.
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FFAA Mod (Spanish Army Mod) - Release Thread
autigergrad replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the mod, but since the version 04 update we can't use it on our server. Keep getting a no config/bin error for the shotgun (ffaa_cal12_escopeta). When we attempt to launch any of our FFAA missions on the dedi..it bounces us back to the start screen once the error pops up. I tried to find it in the mod and delete it but the pbos are binarized. Any suggestions? Anyone else getting this?