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Everything posted by one_eyed_croaker
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Ok just sorta finished 28 years after much frustration........ Took me forever to make it through this one. I only killed 3 people and 5 zombies.
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I might have found another bug? Shot a runner at point blank range 5 times with the 7.62 rifle you start with in 28 years and he didn't go down. Killed me and frost with 3 hits at the same time? For you guys that finished the mission, my hat goes off to you. This is one of the hardest missions Ive ever played. Between keeping that useless bag of bones from dying and finding ammo/gun I haven't made it more than 6km from the starting point.
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Here are some links to get you started if you really want to make some islands; https://www.youtube.com/playlist?list=PLUiViqS-dLHq0o7IM7_5u6tCMy-F3CVW6 \\\\\This guy walks you through almost everything https://forums.bistudio.com/topic/178033-the-atlas-guide-to-arma-3-terrain-making/ \\\\\\\This is a downloadable guide Good luck, Ive been trying to do this for over a year but I keep getting side tracked or having issues.
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Haleks, Any idea on the zombie ladder damage issue? or why I can't see inventory when searching furniture inside buildings?
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Go to the folder where you saved the mission. " C:\Users\yourname\Documents\Arma 3 - Other Profiles\profilename\missions ".... Then open your mission.sqm in notepad or notepad++. Then look for addons section. Find the mod line you want to delete and save. Load Arma (make sure you don't have the JSR mod loaded) Then open the mission in the editor, save the mission, export as normal and everything should be fine. addons[]= { "A3_Structures_F_Exp_Commercial_FuelStation_01", "A3_Structures_F_Mil_Cargo", "ravage", "JSR3_Dragonfyre", \\\\\\\ Delete this line \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ "A3_Structures_F_Mil_Fortification", "A3_Structures_F_Wrecks", "cba_xeh", "A3_Props_F_Exp_Industrial_HeavyEquipment",
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Hey Steve, to solve your raptor issues you can place some raptors in the editor and link them to a trigger so they will only spawn in certain areas and only when a player is present. Sync/group the raptors to the trigger. Or maybe someone can walk you through setting up a caching system. Hope that helps. And Happy Thanksgiving everyone.
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You can open the mission.sqm file and delete the mod dependency. You will get an error when you reopen the mission in the editor but after you save it it will go away. Had to do that myself a few times.
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Anyone else having issues since Arma updated to 1.66? Cup seems to be broken. Can't load my Napf mission in editor. Missing several buildings and something called cup_misc and truckload? Did not have these issues before update. I know this is not the right place for this question but you guys are so much more helpfull. Thanks in advance Never mind found the problem. Steam has corrupted my files and it will not repair them. i have to DL from cups website. Gotta love steam.................
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let the installer install everything. Then open your Arma 3 directory usually (C:\Program Files (x86)\Steam\steamapps\common\Arma 3). Make sure @TPW_Mods is there. Then go to "userconfig" folder, open it then open TPW_MODS folder. In there you can edit the TPW_MODS.hpp file. Read the EDITING_SETTINGS text file and it should walk you through everything. There is also a file called TPW setup or something like that that should have been installed on your desktop.
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TPW mod works great. Just remeber to edit the user config so you dont get all of the other stuff. I also turned down the number and adjusted the area down a little.
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Thanks.
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Same here. I am playing on Napf. Going up a ladder and zeds are at the bottom hitting ladder and kill me. I am also having an issue with searching furniture inside buildings. It gives me the option to search then opens and closes inventory before i can click items. Outside trash and wrecks work fine.
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Hey Haleks, If I use these scripts I just need to name them "something.sqf" then call it from the init file? Something like this? execVM "aI_Loot.sqf"; execVM "loot_Table.sqf";
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Hey guys if anyone is interested in making their own factions for Ravage and don't want to write code you can use the "ALIVE" mod to create them. It's very easy and it makes creating random spawns or in my case ETG helicopter mission AI's much better. This also helps with not having to place custom units on the map that bogs down cpu. If you want to know more let me know. There are tons of youtube vids explaining everything.
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There already in the editor under civ's
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[SP] Ravage Vanilla Mission ported including Template
one_eyed_croaker replied to cosmic10r's topic in ARMA 3 - USER MISSIONS
Hey guys got some issues with GigaS- Ravage-Extended Edition-Altis. As soon as i load in i start losing hydration and hunger @ 1 every second so by the time the animation stops I'm dead. So I edited in the survival module. Then after i do that nothing spawns in. No zeds, no AI, no loot. Anyone else have this problem? -
Hey guys quick question. Is there a way to add loot spawns to a piece of furniture? That way we could add them to custom buildings in the editor. Maybe something like desks, dressers, and cupboards? Or is there a piece of code that i could add to their inits?
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The only AI mod I use is, Vcom Driving. Nope it was daytime. Like I said this was a first for me. Played many hours of Ravage though this was the first time playing a Bornholm mission I didnt make.
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This is a first for me. There are good and bad survivors. You can get the good ones to join so thats what I was thinking. Also there are random traders so again I thought I was good. The bad guys usually start shooting as soon as they see me, 100 to 300 meters. The area was also very open so again this was strange.
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Ok I think I found a bug? Last night I was playing the Bornholm mission. Found a group. They didnt shoot me when they first saw me. Got within 3 meters and BAM they unload o n me!!!!!! I thought that they were friendly. I guess not.
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tortuosit @tortuosit ...... Thanks forgot about TPW mod. I am trying to make some static traders for a mission. I saw the code somewhere but now i can't find it and search is not helping. Can someone post the code for both types of traders if they are different? Thanks. Oh yea one last thing... This has to be the best Arma 3 forum for getting help. After reading almost all of the pages I see you guys actually help people with coding and mission making. I am not much of a coder myself but if anyone needs some modeling work let me know.
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Hello everyone. Its been awhile since I've played Ravage, just started back. I like the direction its going in. Though I have a couple of questions. Has anyone posted a suggestion of door locks or boarding up as a way to create a base? Second question. i have yet to see animals spawn other than some snakes and rabbits on Altis and Esseker. Could you make a module? I used the animal module in the editor. Placed them in the center of the map and had it spawn up to 1500 meters and changed the quantity to 100. It works ok but it's still lacking. As always love the mod and keep up the great work.
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ArmA 3 Custom Buildings
one_eyed_croaker replied to mattaust's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Mattaust if you can point me in a direction for a tutorial on building buildings i am willing to add some content. I have hundreds of buildings i have made for other games and art that could be brought into Arma for some much needed diversity. I just need a tute. I have looked all over but really havent found one. i am also working on a map (urban US)..Actually any of you guys that could help i would much appreciate it. -
Ok figured out what it was. My RHS mods dont work with for some reason. Any way great mod, been playing all day. Thanks again.