gadjr114
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Everything posted by gadjr114
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I am making a scenario without any mods running. I would like to give players the option to either respawn at their location of death or at a set location (IE in a base of operations). I currently have RESPAWN enabled in the scenario and have it set to POSITION OF DEATH, but I am unable to set it to both "position of death" and "custom location". Is there a way to accomplish this in the Eden editor? Any help would be appreciated. Thank you!
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I am trying to add images to my briefing and tasks in Arma 3. I can get one image to appear just fine by adding <img image='image.jpg' width='367 height='256'/> to the text line in the editor. But I would like to list several images, one after the other in the briefing/task screen and I can only get the first image to appear no matter how many I list. Am I doing something wrong or is there only one image allowed? Thanks!
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Player Respawns...Please help!
gadjr114 replied to gadjr114's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nevermind, I got the respawnonstart = -1; to work correctly... now i just need to see if the respawn selection works with other players on the server. Thank for all of your help so far -
Player Respawns...Please help!
gadjr114 replied to gadjr114's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to do this without the use of a description.ext file? I currently don't use them as alot of the information is in the Eden editor now and I really don't want to add it all to the description file again. lol -
Player Respawns...Please help!
gadjr114 replied to gadjr114's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, I have the Multiplayer Respawn point placed in the base where I want it. And I did the initPlayerLocal.sqf as you told me. But it was making me select a spawn when the mission started which I thought was wierd; I want it to just place the players down in the designated starting position upon the mission start, not ask where they'd like to "spawn". I will try to change the MPEH to EH and MPkilled to killed and see if that changes anything. -
Player Respawns...Please help!
gadjr114 replied to gadjr114's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, actually, it seemed to work perfect - but for me only. Any other player that joins the game cannot spawn in anywhere. There are just stuck at the map. I am hosting and playing on my own PC. -
Player Respawns...Please help!
gadjr114 replied to gadjr114's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This seemed to have worked - thank you! -
I have a training scenario with shoot-houses containing "live AI targets". Once the AI targets are neutralized in a run through the shoot house, I would like for them to respawn in the same spot they died. I would like for this to occur infinitely, maybe on a 1 minute timer or something. Ideally, it would be nice to have the respawn occur on a player-activated switch, but I'd assume that would be alot more complicated. haha Is there any simple way to accomplish this without the use of any mods?
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Alterate spawn points and repair bays
gadjr114 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've searched the internet for quite awhile and can not find exactly what it is that I'm looking for. I would like to know if there is a way to change the "z" value of an alternate spawn marker. For example, I am placing an AI unit in the editor and would like the unit to spawn in one of three different locations. By using a marker and setting it as an "alternate spawn location" for the unit, I can get it to work. But is there a way to edit the "z" value of the spawn marker? Basically, the three different locations would be on three different floors of a three story building. My other questions revolves around Re-arm and Re-fueling stations/bays for a MP mission. I would like to have something as simple as a trigger area that when a vehicle drives/flys into the area, it is re-fueled and re-armed either instantly or over the course of a few seconds. Is there any SIMPLE way of accomplishing this? (ie a trigger with a simple script in the init field or something). Also, it must work in a MP mission. Thank for all of your help and input! -
I've recently noticed an on-screen error appearing every time I load my current under-construction mission into Eden, and again when I test the mission out. I'll copy and paste the error below right out of the log. Any help would be appreciated! Mods running are: RHSUSF, RHSAFRF, ACE, ACEX, CUP TERRAINS, CUP CORE, BTC MILITIA, VSM ACCESSORIES - GEAR - UNIFORMS. This is the one that appears on-screen in both Eden and when I test the mission: When I check the logs, there appear to be a ton of them or maybe the same one over and over? I'll include a larger portion of the log below. Sorry it's so long!
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RHS Escalation (AFRF and USAF)
gadjr114 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I understand this, but wasn't sure if this is intended or if it's a glitch of some kind with the armor. And if there is any way around it if it's intended?- 16577 replies
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RHS Escalation (AFRF and USAF)
gadjr114 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay, quick update. Six demolition charge assemblies at once will turn both tracks, the hull, and engine red, but the ZSU still fails to cook-off and eventually blow up.- 16577 replies
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RHS Escalation (AFRF and USAF)
gadjr114 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering if there was a way to destroy the Russian armored vehicles with demolitions such as demolition charge assembly or the m112 demolition blocks? When I try to do so now, all the demolitions do the the Russian armor is disable their tracks -- no hull, turret, or engine damage. I'm just curious as I have a mission where a ground team needs to take out some ZSU-23-4V's, and after some experimentation of placing up to SIX demolition charge assemblies (the largest charges) on all sides (even underneath) of the ZSU, the only damage that occurs is two disabled tracks. Any help/input would be appreciated.- 16577 replies
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Is there a way to use the Eden Editor's option of respawn at location of death OR choose to respawn at a respawn marker?
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I currently use the default "Respawn at position of death" and love it. Although, for my newest MP mission I would like to give the option of respawning at the position of death OR back at base, whichever the player decides. What is the simplest way to accomplish this?
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I'm having trouble getting it to work properly. It's either I get to chose a spawn location (off of markers I place down) or I respawn where I died. It doesn't give me a choice of spawn at a marker OR spawn where I died. Any ideas?
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Do you mean by using the built-in features of Eden now where I can set the respawn type, ect? What type is "base"? and what's the part about "templates"? Sorry, scripts aren't my strength. Again, thanks for your help!
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Wow, thanks man! So, all I have to do is make an init and description file and put it in the mission folder? Do I have to do anything with the current respawn conditions I have setup in the Eden editor (Respawn on position of death)? Oh, one last thing: What's the difference between the init.sqf & initPlayerLocal.sqf? If it matters, this will be for a MP mission. Thanks again!
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Could you explain how I would do that? I'm merely a beginner with scripting. Is it possible to do entirely in the editor?
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Oh my...lol So, when you do get home, would you mind posting a script I could try? Basically, I use Eden's Revive and have it set as respawn on position of death. But would like the option of either spawning at position of death OR a respawn marker. Thanks!
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Doesn't seem to work. I am trying to make it to where any player on the MP mission I am making can activate the code above by performing that action. Whether is any player in my group (FT1) or any playable unit, doesn't matter to me. If I have it simply as "player", it only works if I do it myself. If any other player does it, it doesn't complete the task.
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If I were to want to make the code line above function for ANY player in GroupX, what would I replace "PLAYER" with? Thanks
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This works excellent for one player, but how would I modify it for any player of GroupXX? So whoever from my group that picks it up and reviews it, completes the task for everyone? I think I need to change the "Player" but I'm not sure what to. Thanks!
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AI Helicopter Waypoints after Apex??
gadjr114 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So after Apex, I'm noticing that now my AI helicopter pilots fly to a WP, slow down prior to getting there, then stop at the WP very briefly, then turn and proceed to the next one, ect, ect, ect. Prior to Apex, if my AI choppers were set to FAST movement, they would just move from WP to WP without even slowing down until then came to a transport unload or land WP. Does anyone know what's going on? Thanks -
AI Helicopter Waypoints after Apex??
gadjr114 replied to gadjr114's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, I tried that last night, actually, and it wasn't doing anything noticeable.