Thanks so much for all your hard work keeping this going. With RHS support and the reduced arty option, this is now a better experience than the original Arma 2 version, even with a small number of players. My friends and I have been having a blast.
In one of our three-player games, the backpack spawned about a meter outside the main gate. And because of the bug where the guards shoot you on sight, it was impossible to retrieve.
(btw, as a workaround for that bug, would it be possible to spawn a loop that sets captive to true every second until the escape has started?)
Also, I'm curious about the scripts and licensing of this mission. Obviously, the original mission work was by Enigma. What's the current license status? I noticed you have a github repo, but it hasn't been updated in 9 months. Do you plan to put up the source? And how do you manage the multiple map and mod ports? Do you have a build script for generating all of the variants from one common repository?