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darkenraja

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About darkenraja

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    Private First Class
  1. darkenraja

    Ravage

    Hoping someone can help me with the zombie spawn structure black list feature. I've started a Livonia mission with simple settings. Zombies are spawning at all the power lines. I've added all the powerline structures from Livonia to the blacklist, However they continue to spawn. I've formatted the array like the feature example shows. Any ideas?
  2. darkenraja

    Ravage

    Hey Haleks, how does the loot respawn work? I'm over 10 days in game and most areas looted but nothing is coming back so I'm running out of stuff to loot.
  3. darkenraja

    Ravage

    Has anyone noticed loot is not re-spawning after a certain amount of time like it used to. I've looted most areas now, and I'm up to 6 in game days and nothing has reset. Is this intentional or is something funny going on?
  4. darkenraja

    Ravage

    Loving the new update. However I have a couple issues I've since run into: 1. I am yet to find any weapon optics in the demo mission. Have they been removed or is it just a very rare sawn? 2. Every so often, my character starts randomly aiming the weapon up. I can't look down the sights properly as a result. Mods I'm running: RHS (all) Bloodlust Frifths Ruin Ravage (obviously) CBA IFA3Lite
  5. darkenraja

    Ravage

    Which towing mod are you using?
  6. darkenraja

    Ravage

    Glad I bought it up in that case! I was driving around on the second day thinking to myself 'Wow there must be a lot of bad drivers on Altis!"
  7. darkenraja

    Ravage

    I've been playing through the latest version for a few in-game days now. All I can say is that this mod is really coming together! Can't wait to see where it goes. I've noticed however that my performance seems to be getting affected by wreck spawns. It certainly doesn't degrade like it did before the new vehicle caching system - that appears to be doing its job - but it appears to be more certain areas where a multitude of wrecks continue to spawn. Some areas have multiple wreck spawn over the course of a day or so and they don't appear to be getting cleaned up, resulting in a massive drop to frame rate. I'm curious if this is an issue with the vehicle clean-up system not working aggressively enough or if the wreck spawning system is over doing it? Keep up the good work any how!
  8. darkenraja

    Ravage

    So I've been watching TWD and I'm sort of thinking an awesome thing to include into ravage would be some sort of 'garrisoned' zombie script or situation. Basically you have your normal zombies that spawn around a structure or town. But then you also have a chance for a garrisoned fast zombie to spawn - basically creating a very tense scenario where you are investigating a house for loot and then a small chance that a zombie will be spawned inside. Ideas?
  9. darkenraja

    Ravage

    It looks like there is a bug in which the ammo for a Zafir won't load into the gun, rendering it useless. Could be with the engine but I can use it fine in other game modes.
  10. Does anyone have a torrent for the CUP Complete file? I can't download it at all because the file is so large it keeps failing and then I have to start again. A torrent would work though.
  11. darkenraja

    Ravage

    Hey Haleks. Congratulations on the new version. I'm currently playing through and it seems the balancing with weapons and loot seems a little more generous (in a good way). I haven't played long enough to see if my performance issues regarding vehicle spawns have been alleviated completely but it is looking good so far - I haven't noticed any degradation whatsoever after about 3 hours of play and additional wrecks aren't spawning which is a good sign! So I just want to say well done on all the hard work you've done. I had a couple of suggestions for future release implementations. My first is regarding recruited survivors. At the moment it appears that recruited survivors will just stay in your squad indefinitely. I'm not sure if this makes it difficult to go on lone-wolf missions or only taking certain survivors with you on patrols/raids etc but I thought it would be useful if you could somehow dismiss certain members so that they stay in an area or are put into high command. My example situation would be lets say I have found 4 additional survivors, including myself. We have managed to hole up in a safe area. I want to take 2 of the survivors with me on a night mission somewhere and have the others stay where they are but NOT be in my squad for the mission (akin to a 'guarding the base' type situation). Is there any way to implement this or something similar? My other suggestion is some form of rudimentary base building mechanics. I'm not really talking about what they have in Exile (though that would be cool). I more mean the ability to find ammo crates and have them loadable into vehicles so you can take them back to a safe area you could simply call your base and not have to rely soley on vehicles for storage. Perhaps some camo nets or barbed wire or sandbags just to give it a personal touch. I just thought that would give the game a bit of an endgame vibe to it. Keep up the amazing work!
  12. I've tested this on multiple servers and that does not appear to be the case. Core needs to be downloaded independently which is a damn shame.
  13. I have downloaded CUP Terrains Complete. However I notice on many servers that use extra maps they require CUP Core. I am wondering if it is possible to use the core modules from the complete pack so I can join the server and not have to spend hours downloading another 6GB of information I technically already have? Thankyou.
  14. darkenraja

    Ravage

    With blue barrels you may not be using ones that are filled with water. If you look inside them you will see if they are or not. I believe some are empty, filled with grain/sand and also with rubbish. The water will look reflective inside if it's in there.
  15. darkenraja

    Ravage

    When you say transmitter do you mean radio? I've found radios from time to time but never a transmitter.
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