darkdespair55
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[Resolved] Unable to launch dedicated server after update on Aug 23rd
darkdespair55 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello to anyone that manages to help out, After the update yesterday to the dedicated server client I am no longer able to launch and run the server. I had steamCMD revalidate the hosting files, removed all mods, reset to vanilla settings and right at the end of the server launch it closes itself. Even tried updating my GUI (I use Serverify) to see if it was something there and it still happens. Server was running fine until I asked steamcmd to update its files yesterday to match client versions. Any help would be appreciated. It is not currently set to auto load a mission, a map or anything. Just open and go to the mission selection/vote screen. Here is the snippet from the end of the .rpt file. Full file can be found here on pastebin https://pastebin.com/1zPf2AZd Version 2.10.149799 Fault time: 2022/08/24 08:37:00 Fault address: EB7BF01C 01:011BE01Cll C:\SteamCMD\steamapps\common\Arma 3 Server\arma3server_x64.exe file: world: Stratis Prev. code bytes: F7 F1 48 89 1C 24 48 63 C2 48 8D 0C 40 49 8B 00 Fault code bytes: 4C 8B 0C C8 48 63 44 C8 08 48 8D 0C 80 4D 8D 1C ======================================================= note: Minidump has been generated into the file C:\Users\owner\Documents\ServerifyA3_1.5.1.0\Profiles\021d3ddb-1e9b-4c70-a154-8508deddb056\arma3server_x64_2022-08-24_08-36-51.mdmp For those that ask, server is running on windows 10 pro 21h2, with an i7-10600k and 64gb of ram available, reboot did not resolve, runs heedlessly with access via remote desktop to startup/shutdown. **EDIT** The issue appears to be with serverifya3. Changed over to FASTER and the issue does not occur. Still reproducible in serverify. -
Covert VIP ambush - SetCaptive issue
darkdespair55 replied to darkdespair55's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry if I made a confusing statement. that is all in the init field of the player not of the arsenal box. I have had it show the hint but it failed to change setCaptive. I tried again and it magically accepted 0 this time However the "Take" action is not triggering on grabbing weapons from the virtual arsenal. If the player drops a weapon then picks it up again it works. Is there a similar function to work with the virtual arsenal?- 5 replies
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- eden
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Covert VIP ambush - SetCaptive issue
darkdespair55 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello All, So I am trying to make a CIA style mission based around one of the redone buildings on Cam Lao Nam (Multiplayer, self or server hosted). The players will start off as unarmed Blufor operatives in civis and take a ride on Air America. I know I need to use the setCaptive command but I am having issues with the event handler to remove this status. I am using eden editor and not putting extra script files in, just doing it all via the character init boxes. I found some of the below code on an older post but cant get it to work right. In this case SL1 is the squad leader and I'm trying this all just on one before copying it over. The goal is that when the player equips a weapon from the virtual arsenal box I have hidden in a van near the objective they lose the setCaptive state. Any help debugging whats below would be appreciated. *INIT BOX (Of the player)* removeAllWeapons SL1; //remove the weapons and items from default characters inventory removeAllItems SL1; removeAllAssignedItems SL1; SL1 setCaptive true; //set initial captive state this addEventHandler ["Take", { _unit = _this select 0; //at one point it would error out if I had this set at 0 but it seems to be accepting it now. *EDIT/Updated* _item = _this select 2; if ((_item isKindOf ["Rifle", configFile >> "CfgWeapons"]) || (_item isKindOf ["Pistol", configFile >> "CfgWeapons"]) || (_item isKindOf ["Launcher", configFile >> "CfgWeapons"])) then { _unit setCaptive false; //this is what was in the example [_unit, false] remoteExec["setCaptive"]; //tried adding server remote call and it didnt change anything. hint "You picked up a weapon enemies will now be hostile!"; }; }]; myfancygroup = group this; //This is for a helicopter to know the whole spawned group is onboard before taking off- 5 replies
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- eden
- setcaptive
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