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Arctic Fox Defense Solutions

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Everything posted by Arctic Fox Defense Solutions

  1. Arctic Fox Defense Solutions: The FOB Deployment Specialist In every major military operation in modern history, men have traveled across the seas to new frontiers. On these frontiers men have had to adapt to the ever changing climate and harsh living conditions. Not only does one have to keep the climate at bay, but also the enemy which is there for the same reason as you. In any conflict zone you will need somewhere to call home. An army without a home is bound to fail before it even start. Because at the end of the day you are there to kill or be killed. It's a very simple math. No matter how noble your cause. We intend to ensure the latter never happen to you or your men within the forward operating base if you choose our products. Forged from the best materials known to man at affordable prices, we offer a wide range of military hardware not seen before. Regardless of your climate, we will have you covered with every facility needed to sustain life at a high standard of living. We specialize in giving the end user the best possible packages to fit all your needs in the field. Battle proven trough many a theater of war. Robust, refined and highly flexible packages made for a specific purpose. Whatever you can think of needing in, during or after the heat of battle, we will provide you. That's a promise. I welcome you to Arctic Fox Defense Solutions, where technology and innovation melt together to bring you the best assets available. What we bring to the table is something new when it comes to ArmA'esque solutions. We want to bring an end to silly systems. Immersion is the main motivator for this project for me. There are many aspects of vanilla, or even modded ArmA that makes no sense. Crates with bottomless pits, wireless repairs and rearm with your mind, and other lovely aspects that make no sense at all. If we can have it our way, it will never be the same again. If you can think of it, we will have an asset for it. And if we dont have an asset for it, tell us what you would like to see, and we'll most likely create it, as long as its in our category. Have a look at our spreadsheet to get up to date on what we are doing, and what has been done. CURRENT VERSION DOWNLOADABLES Google Spreadsheet. Progress Report Tracking http://imgur.com/a/FfVdS Looking for a person to import stuff into engine. ArmA Mod Tools are the bane of my existence. PM me for further info.
  2. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Been a busy couple of weeks with family stuff. However, finally got around to getting the files converted to FBX for sharing of the newest models with whoever might want to take a look (and or) do something with them. Only thing I wish to stress is that I don't want them for any Life Mods or similar kinds of mods that make money of their servers. Non commercial obviously. Other than that, feel free to use for whatever. Still needs some UV tweaking (aka not really gotten around to properly doing them) If anyone needs in a different format just throw me a PM and i'll see what I can do. DOWNLOAD LINK
  3. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Well, it has certainly been a long time since I have had some time free to actually sit down and dedicate a week to messing around with something productive. Finally, this Easter, my schedule cleared up and I got the energy and willpower more importantly to get down and do some modeling again. Starting off with my old containers were just a pain in the ass, as although booleans work great, they have their limitations when it comes to more complex shapes. Not that containers are complex, but complex enough to generate some weird geometry errors at times. So, I started fresh once again. What I have learned is always "do everything as one piece, and for god sake don't make stuff to modular". Now, I don't know why I've kept to that for so long, but at least now it's changed ha ha. Started over with a modular approach that I prefer when doing other projects. A lot more details. A lot more realistic. And ironically less polys as well. Win win. The fact it now takes about 2 minutes to make a new custom container vs a couple of hours before certainly dont hurt either. Anyway. Im not going to promise to much, because I tend to do that and then get slapped in the face a week later with some new work and i'll be gone for awhile again. You guys know the drill by now One thing that is certain however is that this will be the design I'm sticking with for now, and probably until release. It's great and it works al ot better. Having been on and off throughout the year figuring out better optimizing workflows also made a lot of old assets I thought was at the "polygon limit" in fact be quite the opposite. So, on that note, let me introduce to you gentlemen (and the odd lady) the new and much improved lineup of 2017 so far. Source files will be released once I get it figured out a bit more (having some issues with FBX/OBJ exports giving weird issues). Seeing as AM Studios, much like myself have had no time or manpower to get further, I might as well self publish so to speak. Hope you enjoy, and if anyone knows anyone that have a sadistic love for importing shit into engine now that things are more or less done, throw me a PM. Happy easter! Best regards AFDS DIRECT LINK 4K
  4. Arctic Fox Defense Solutions

    AM Studios - Conversion Mod

    Just to clarify this so people dont get the wrong impression: My updated models have been donated to J.Adams to be used for whatever they wish as I "as usual" have run out of time to get around to it. After all, it's just a hobby to release some creative juices when I have the time. So if people want to use what I have started to eventually get released then that is just a big pluss for everyone I would think.
  5. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Absolutely. Hit me up on a PM and i'll send you the newest work models that im working on in Maya if you want to get your hands on the updated stuff. Aka the old once are pretty shit. ;)
  6. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Failed to notice the 1st June post sadly. Not dead, but certainly grinded a bit to a halt due to RL work picking up this early summer. Some work has been done however, but its mainly optimizing and reworking the old stuff which doesn't really need an updated post. So have to pardon the slowpoke update schedule here, but RL takes priority. :)
  7. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Not modeling relevant, but still is.. Oh the glory. Anyway, quite a few guys have poked me over the months wondering how I do shit, so since one of my buddies in 16AA wanted to learn some basics I made a quick maya 101 tutorial for him. Im an amateur hobbyist, and I spent about 5 minutes preparing for this so dont expect a pro tutorial. But it does go trough the basics of how I model the basic shit I model at least. Hopefully it can be helpful for someone that wants to get their teeth into modeling, and if not, then ignore the hell out of it ha ha. Due to first tutorial ever, i'll mumble a few words so just hit me with a stick each time and i'll talk straight eventually with less norwegian accent. :lol: //AFDS
  8. Arctic Fox Defense Solutions

    Custom Structures & Vegetation

    I might be a bit biased but the one thing i've always wanted to use in ArmA for my own stuff, has always been structures. To be precise, structures that does not exit..Yet. I've done mission making in this series since early arma 1, mainly for small groups of friends and what not and one of the things that has always griped me heavily is the lack of content for making more complex stuff. Now, there's always been ways to get access to all buildings available in the base game and what have you in the editor, but the main issue has mostly been the lack of interiors. It's not really an issue these days with arma 3, but it certainly was back in the day. Even now, the amount of structures pretty god damn sparse. You basically have a few handfuls of enter-able buildings (all looking slightly blow to hell, not ideal) and thats about it. I've always loved making FOB's in titles. Started my mission editing back in Delta Force 1 with that amazing map editor and went on trough Delta Force Task Force Dagger (after blackhawk down) if I remember my titles correctly. Same goes for ArmA. It's just really limited. You have your basic handful of hescos and sandbags... Then it kinda stops. Anything more complex does simply not exist. With CUP Terrains you get alot of the old stuff that helps quite a bit. But in vanilla, there really isnt much to play around with. So my simple reasoning behind me getting into making all my stuff is because it's something I want in game for my kinda gameplay, which just happens to be the hardcore side of milsim. Like people otherwise have mentioned, it takes a shitton of time to get stuff done. And if that isn't bad enough it takes even a more time to get it into the bloody engine. Coming from Unreal Engine to doing models for ArmA is just like the biggest punch in the dick ever. Everything is so overly complex in the import sequence it hurts my brain heavily. From basic config work to more complex stuff is just so overly complex for what it is, Just to get the model in game. Let's not even get started on doing complex stuff ha ha. To top that off you always get better at your craft. I started out with Blender (oh the nightmares to this day) and then later on moved on to maya lt (because that was what I could afford to have legally for game dev stuff). So, what happends is you get better and better, and then you start having to re-do all your old stuff to get up to your new specifications. And so the cycle repeats ha ha. One thing I get asked alot is as some have mentioned above, of needing to have quite a few structures to actually make a pack, or for it to be usable. Why dont you just release the stuff you have now instead of making more. Well. It's simple really. If I just release a handful of things its going to look shit, and the whole point of having alot of new things fade away when it isnt a "proper" pack so to speak. TL;DR. Because it doesnt exist and I want it for my use. If someone else down the line want it as well then that's just a added bonus really. I'd still plonker away at it regardless, but it always makes it easier to start up again if someone else likes your work also, you know? It doesnt go fast and there is only self gratification for the most part for doing it. All the main press goes for the hordes of new weapons and vehicles ( Don't get me wrong, I respect modelers doing that just as much as everything else) But it's already been done a milliion times(almost litteraly), so why not do something that people actually "need" and will be giving a bit more (at least immersion wise, and to some extents also gameplay wise) centered things. //AFDS
  9. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Man.. does moving take forever! Good to finally have time to get back to work, phew! So from all my experimenting I figured it was about time to start doing some texture stuff on a crate and get it ingame to check that everything is working like I want it to before adding more shit. No glorious renders, but Substance Painter does the trick more or less in a pinch. Just a small preview of some still early in the works textures for the drone/uav crate. Last thing I want to make is a pretty and pristine crates. A warzone is neither. :lol: Edit: New picture for second pass of outside and some start of inside. Anyway, have a great weekend and as always, enjoy. //AFDS
  10. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Another week another update. Tad slow but that's what happens when you are moving I suppose. Last week i've been looking into the wonderful software that is Autocad Revit, which really fills alot of "holes" in what I wanted for making normal buildings. So, since I was technically speaking a student a little back for a whopping week to take a field I had been doing at work in the past, I got myself a student licence. Pretty amazing program really. Once you've got it all setup it's pretty straight forward, and the polycounts out of the box is spot on for what I need. Much like my containers, one of the things that is sorely lacking in the arma verse is varied buildings. Even with new custom maps theres a million of the old buildings over and over and it gets a bit drab. And since i've got all year to get my stuff out there (or thats my own deadline anyway) i'll be looking into getting some of my training buildings done in a correct way. Modeling buildings in maya or max is just a pain in the..insert favorite word here... in comparison to a proper architect tool. So, on that note, have a small look at a 2ish hour build after getting my feet wet and still learning, a "small" motel with full interiors. Just raytraced in revit, so pardon the rather subpar quality of the render, but im sure you get the general idea. :P Until next time, enjoy. //AFDS
  11. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    So it's been a productive week, but not really on containers. The Land rover models that are about currently are more or less all arma 2 ports that for lack of a better word looks a bit like shite. So, since we were looking into getting some new once anyway, I have started out with some old arma 2 models and completly redone the lot (except the guns, those look decent enough) and redone the whole model from the ground up with a modern workflow and standard. A few tad bits from the old model still around for size referencing and stuff for myself, but everything is redone completely. (seats, ugly as hell air box etc are some relics from the past for size reference when I get around to making those parts proper) The model below is only about 25% done and in the blockout phase. (Think of it as basic shapes vs advanced shapes) but it's a good start at least towards getting a modern version around to be used. Once the basic up-armored one is complete i'll probly make the basic models as well to go along with it,like the snatch and the like. Easy enough to do when the model is made with a workflow that wasnt phased out last century, aka nothing modular. :P So yeah, super rough blocking out phase still but I promised a weekly update so here it is, even though a tad late. ^_^ As always, enjoy and have a great week! //AFDS
  12. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    So the short answer is yes. My plan all along has been to make it easily integrated with other mods, and now that I have joined the lovely lads over in 16AA, that will defenatly be a thing. I'll probably get around to getting a MAN Truck made to be used with these at one point trough 16AA as they are needing that for the future for other stuff as well. So yeah, towing is defenatly something that's getting looked into. :D
  13. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Been a busy week, but got around to fixing up some stuff on the good 'ol drone/uav container. Most of the work is below the surface though, but just started getting some more of the basics sorted out. Still some work to be done like most things when it comes to the small stuff like cables and the like. But, like most stuff, it's getting closer to the finished product with the little time had today. //AFDS
  14. Arctic Fox Defense Solutions

    Eden Objects

    Great to see another modeler doing something that isn't vehicles or weapons like everyone else. No offense to anyone that does that, but god knows ArmA is lacking rather heavily on assets that populate the world. Keep up the amazing work, quality looks top notch. Love the manual as well. I might just borrow the idea for my containers when I get abit further in. :D
  15. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    So, it's sunday. And I woke up super early for reasons that is far beyond my understanding. Therefor, I took the opportunity to get some work done on this, seeing as im doing "an update a week".. at least it's almost Monday, right? Im going down the line with a few exceptions on my containers from before. And for that purpose the ISTAR was up. Or small command center if you wish. Still has alot of small detailing to do, such as way to many cables and stuff. Still a bit on the edge if I want to use arma chairs due to already done animations that fit, or just make my own. The front "stand" isnt exactly done and will probably store some stuff under there. Pelican military spec cases for important server hardware and the like. Probably end up making a outside antenna or two to use with it for the correct aesthetics. Anyway, have a lovely sunday and enjoy for now. //AFDS
  16. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    For the sake of ease and updates, almost certainly going to be released in one pack. If someone for whatever reason desperately needs just one thing im sure that could be done ofcourse //AFDS
  17. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Both really. Some things will be purely static just for the immersion aspect, while some will also be functional. Not everything has a obvious purpose ingame (more so in vanilla). Obviously application wise it will be more limited to my own config mastery (or lack thereof), but most of them should have some kind of purpose other than looking pretty. Stuff like say Repair stations and Fuel stations will obviously fill that purpose. Kitchens and lavatories less so. On the other hand you have medical facilities and uav centers that will if all goes according to plan be fully operational and functional. It all comes down like I mentioned to configs. I know what I want to do can, and has been done already. So I'll take a peek at some examples when it gets closer to that stage. //AFDS
  18. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    So I woke up early today and figured i'd get cracking on getting one of my older assets a quick do over to get more inline with my new quality benchmarks. Obviously still a bit of work still to be done on it, but it's getting closer to where it needs to be, and a hell of alot more refined vs the first version. Getting the hang of my renders again I think so its getting there. This will be a two room repair module, where you have your air compressor and other heavier equipment on the end of it and the main repair section on the left with your assortment of power tools and such for working on vehicles. Probably add another power tool or so in the main room and such, but it's getting there. The boxes look pretty low res when you have it at this distance but they are loosely based on pelican cases and have a good bit of detailing up close (without going overboard in polys haha) Doors and the like are ofcourse super placeholder so ignore the funky "handles" haha. Also got around to update my first post with the new (at least to me) intergrated imgur showcase thingy so you can now see all current assets alot easier. Havn't gotten around to resort it all by date yet, but it should still be alot easier to find older assets and have a look this way. Anyway, just a quick update before the day starts. Hope you enjoy. //AFDS
  19. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Hardly had any time at all to get into the gritty of the old containers, but 90% of the work so far is just redoing alot of old assets that were terribly optimized and generally speaking terrible in many ways haha. To put it into perspective after going over a few things the total polys would decrease to half, while quality got *alot* better. So, since I dont really feel like sharing some rough rework stuff yet, i'll just throw up some pictures of some wip containers now that I have so much more polys to work with. One thing I wanted when I got back to the project was to make some real containers, not just rely on high def textures to give the idea that it has depth and what not. Due to that i've started some slowpoke work whenever I have some minutes spare to get some standardized sizes and testing around abit with a good mix of real world vs custom made once. The rendering makes the roughed out door frames look real goofy, but it's just block out testing yet. Still super rough and just a blockout for myself so I can move some of the containers out of their old "cutouts" that is in reality just two planes glued together for the sake of having a rough size reference. Also need to find my old rendering settings because they look like poop at the moment, at least it beats my old blender render before moving to newest max..hehe.. But it's a start in the right direction again at least. The major point being that something is being done, and i'll try and get a weekly update or so going, hopefully with more interesting updates than this. //AFDS
  20. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    So, I'll give this post a little update, seeing as it has been bumped a few times by a few interested guys. I've finally gotten around to getting a bit more time on my hands. Finally. (yay) So i'll start slowly trying to allocate some time to these goodies again and see if I cant get them out into the wild within the year. If anyone loves the import stuff into arma (which is the one thing that made me bonkers mad in the past, arma mod tools and me are not best friends to say the least haha) then feel free to send me a PM. Glad to see people still want it, and i'll do a re-pass of all my stuff with new known knowledge and get them a (in retrospect) a much needed final pass to get them up to a standard I can live with. Aka, they'll get a rather big beauty overall :P //AFDS - Back from the grave.
  21. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Im a big believer in sharing, so im going to do this very simple so that anyone can borrow what they wish and so I don't have to send a couple dusin PM's. :o The link below will get you to my mega drive, which again contains all my current worked on projects. Everything will be "released" as is, for the purpose of giving people who want to port it themselves or use them to further modify it at will. To be frank, do whatever you wish with them. They are made in Blender and for that reason they will be released as that. There is of-course a small disclaimer as I have started working on a game with some indie guys, and that is that you cannot release anything commercially. The simple reason for this is that most if not every asset will find its way in our game world in some kind of way, and therefor the above. :) You must also give credit to the original author that is of-course me. Other than that, knock yourself out. All assets are delivered as is, you can look at my spreadsheet and see the rough estimate of completion on all models done so far. Mainly most assets need a bit of a polishing and adding some roofs and walls and shit. I will most likely come back at one point to complete these, but right now all my focus is on game development. There is also a possibility that I will come back with some golden nuggets as far as assets after the game is released for you guys. After all, I am all about sharing, and I always loved the ARMA community so might as well. In that case there might be a megapack of a couple of hundred buildings with the same amount of props coming out in a future near you. :rolleyes: Untill then.. have a great day and I hope you enjoy. Download AFDS Assets
  22. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Guess it's about time to update this thread huh.. So there's some good news and theres some bad news. First the good which is that I have joined a small indie game team as their lead modeler and level designer. The bad is that this will sadly be on hold for the time being because of it.. If anyone have a wish to get ahold of some of the models to get them in engine themselves in the mean time hit me up on a PM. Sorry for the holdup guys. Life works in mysterious ways. :o
  23. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Started back up a bit today when I managed to steal some time to get working on the next training facility part, which will be a convenience store. Bit throttled on time last few weeks, mix of gaming and other priorities that needs to be looked at, but hopefully will get some more time in the coming weeks to get stuff kicking back up :o
  24. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    @Wansec Nothing so drastic good fellow. It's just a small thing called GTA V on PC..:o Will be getting back to working on mods again over the weekend probably to start working on more stuff and finishing up old stuff. :cool:
  25. Arctic Fox Defense Solutions

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Not much to report here today, been making some slow progress blocking out the tornado from scratch after getting more used to bits and bobs. A lazy sunday so I couldn't be bothered with doing a 2 hour render for something that is not complete. :rolleyes: Super rough, and about 10-15% done on the model, but it's something at least as it seems quite a few people are looking forward to getting a tornado.. That's all for now. Off to the couch where one is supposed to be on a sunday.. :p
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