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macfifa

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Everything posted by macfifa

  1. macfifa

    grid issue

    hi all My map size is 12288 m and the lower left point in real live is 51657,51946 in altis config.cpp class grid:grid { xoffset = 0; yoffset = 30720; in my map the yoffset value came from adding 51946 and 12288 = 64234 but the xoffset is a problem after alot of testing the value is 48357 why? class grid:grid { xoffset = 48357; yoffset = 64234; and the game give me the lower left point as in real live 51657,51946 can some one explane why the xoffset value is like that ? res 4096 x 3 m = 12288 m
  2. macfifa

    grid issue

    this what it looks in the game but i had changed it as you see in the pic 651657,3451946
  3. macfifa

    PBOProject Type 70

    in terrain builder did you setup the library from a3 folder or another one ? and also make sure that all object are in maps boundaries
  4. macfifa

    PBOProject Type 70

    you used a copy vergepost_f.p3d in your project this will not work just refrence the object where it is in A3 foulder
  5. macfifa

    grid issue

    no reply after some playing with the grid class i make 10m x 10m grid with actual Universal Transverse Mercator as in the pic
  6. I want to make a street lamp with fake flare like the runway navigation lights and after looking i found that these nav. lights have something called light_1_source in there p3d file i dont know what is it and how i make one becouse in config.cpp there a class animationsources that uses it to make the fake texture glow light hope you understand me
  7. i solve this now there is another issue,the airport lamp sample in arma 3 samples is not complete becouse i try to study it and there is a huge diff. between the sample lamp and A3 lamp in game the high LOD is missing and there are a white emmisve plates that do not show in the sample lamp are the BI company doing that in perpose and why? how can i learn what to do to make a lamp works
  8. color[] = {1000,650,400}; Land_LampDecor_F color[] = {1000,1000,1200}; Land_LampHalogen_F color[] = {700,600,500}; Land_LampHarbour_F color[] = {1100,700,500}; Land_LampShabby_F color[] = {2500,4000,6000}; Land_LampAirport_F (all the value above are under 1200 but here there are 3 value above 1200) if someone know what is going on plx explane to me i want to make a lamp in arma and these numbers does not make any sense
  9. macfifa

    lights

    hi all I just place a navigation lights (NavigLight_3_F) on my runway by TB set the time to 23:00 and the lights are not on. what am i missing here?
  10. macfifa

    lights

    thx again no reply, i find the solution it is in the class MarkerLights in the CfgVehicles , the lights are now on after i changed the config.cpp but i put 50 lights from two types and only 20 from them are active at the same time from each type i wonder why? i have changed the intensity and flareMaxDistance with no affect at all i hope someone will help this time.
  11. hi I am new at making terrain and i am having problem with the clutter and tried alot to solve it but no luck the clutter i used not showing on the game here my simple setup cfgClutter class maz_Grass: DefaultClutter { model = "A3\Plants_F\Clutter\c_Grass_Tall_Dead.p3d"; affectedByWind = 0.0; swLighting = 1; scaleMin = 0.7; scaleMax = 1; }; cfgSurfaces class CfgSurfaces { class Default{}; class Water{}; class maz_Grasstp: Default { access = 2; files = maz_grasstp*; rough=0.11; dust=0.1; soundEnviron = "drygrass"; character= maz_grassy; soundHit = soft_ground; }; }; class CfgSurfaceCharacters { class maz_grassy { probability[] = {1}; names[] = {maz_Grass}; }; }; layers.cfg class Layers { class maz_grasstp { texture = ""; material = "\hatzerimairbase\data\maz_desert.rvmat"; }; }; class Legend { picture="\hatzerimairbase\source\maplegend.png"; class Colors { maz_grasstp[] = {{207,115,0}}; }; }; edit : I followed a tutorial for the name of the classes and i should have at least 4 or 5 layer then the clutter works fine also there is an arrow showed up in the bottom left corner of my map in the game not buldozer
  12. i found the mistake i have downloaded a new copy of Altis 360 Degree Training Course and it didnot have AB module enabled i thought it is enable by deafult thx man
  13. hi after last update i dont find my set zero adjustment option in ace ->equipments and also that range table only have one column it seems that AB is not working for some reason game 1.46 ace 3.1.1
  14. do this class CfgFactionClasses { class HAMAS_faction ------------------------>this name { displayName = "HAMAS"; author = "Excess3"; icon = "HAMAS_Faction\hamas.paa"; // Needs to be 16x16 in resolution and it needs to be in the form of a PAA. priority = 1; = 0; // opfor }; }; class CfgGroups { class East { class HAMAS ---------------------> and this name must be the same { name = "HAMAS"; class Infantry { name = "Mujahedin group"; class Mujahedin { name = "Hamas squad"; side = 0; faction = "HAMAS_faction"; rarityGroup = 0.3; class Unit0 i did ti long ago and i m playing with alive every thing is ok
  15. hi i do not know if some one noticed it befor when i use mini titan with AP missile the titan locks but the rocket goes away and works normal with AT missile. is it normal in AP missile to do so?
  16. hi i have a mod with custom back bag inside it 2 first aid kit i notiest that ace3 remove them from the bag could ace3 exchange somthing equivalent to first aid kit like morphine or something like that when it see it ---------- Post added at 08:20 ---------- Previous post was at 08:12 ---------- may be if you put the firearm in a custom backbag then make interaction with key buttun to swap bettween the main firearm in the first slot and the one in the bag without going to inventory
  17. hi i m using alive and i dont know the factions names i tried IDF_faction but it did not work error massage "no groups for OPCOM faction" and i put into hamas men ini box "hint (faction this);" it give me that he is in IDF_faction ??? i find this you name the faction "IDF_faction" but in CfgGroups the name is "IDF" it must be the same as this site say http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation i tried it and it works fine with alive
  18. if i put idf man the game works fine but if i put hamas man as player the game stop responding and also player cant put hamas uniform i dont know where is the problem if i put one idf man in the map every thing works fine but if i delete this idf the game stop responding
  19. In a mission i told AI to engage a target until he said no ammo so he used the pistol. Later on i give him some ammo but he still holding pistol not going back to rifle i dont know if it is a bug or i have to command him plz help thx
  20. did any body noticed that in high optic the reticle moves when you adjust the scope like a real thing now i can adjust according to where my bullet land:yay: but that does not work in weapon deployment why?
  21. I did not know what has happened i test it today and the sway is gone i remember that i was playing with greandes and may be i got injured by fragment or somthing if that the case it is good but i hope to reduce the value of sway a little
  22. I test AB, atragmx and kestral4500 i loved it but the weapon sway are too mush even with right mouse button (hold breath) still too mush it is like arma 1.38 befor the marksmen dlc addon is that normal?
  23. macfifa

    arma 3 1.44 add number 2

    hi all in arma 3 1.44 chang log what is the meaning of "added :Another height to Weapon Deployment"
  24. I tried you advice but the kestral4500 give me wrong cross value when i but my self on 90 degree from the wind it should give me full cross wind(that what i m understanding) but kestral give me 0 value or close to zero I tried to use set direction buttun and also it give me zero (quote :crosswind / headwind main menu page, click the middle button to set your reference heading) i dont know if it works like that or it is abug
  25. i know that Ruthberg i dont talk about what atragmx is i talk about what is efficient there is a new kestral that have ballistics calculator inside it where you dont have to put wind and andriod apps or ios that give me that ability and also web sites so why do we stay with the original atragmx and make it harder on us consder it a new version i like your mod and that what i m thinking
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