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toby2600

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Everything posted by toby2600

  1. Does anyone else have the problem in the commander console that when moving the map by holding down the right mouse button, it forces the last player controlled unit to move towards wherever you had to click to move the map?
  2. I've noticed that my MCC4 tends to runs slow after I start running a mission. I don't have a huge FPS drop, everything in the MCC4 menu tends to stop or slow to crawl. Moving units becomes a big hassle. In your guys experience what kinds of mods tend to slow down MCC4? The other mods I'm running are equipment mods for new gear, like SMA3 and RHS, a few factions, a few map packs. Also just watched the video for R19 and am super excited for it. Last question is do you think I should even bother with ACE3 at this point? You seem to be adding a lot of the same features as it does but better suited for singleplayer stuff.
  3. Been playing this mod since release and still got goosebumps. Good music choice.
  4. I have a random request. For all of the groups that can be spawned in Zeus and things like MCC4 or ALIVE, can you increase the ammo capacity for all units? I find that on missions with the AI they tend do run out of ammo pretty fast and I have yet to be able to get to rearm at an ammo box.
  5. Will ACE only work with the latest CBA? I use a mod that does not mesh with the new CBA so I still use the previous version.
  6. Thank you for the response Shay! I did not make it clear what I meant. That's my fault. I'm talking about when I select a unit in MCC and give it the player. Then I give it the order to unload at a location with troops inside, either by MCC or the commander console. I love the commander console and use it all the time in my missions. Beyond that problem, and the console being slow when a lot is going on, everything else works fine.
  7. I can't get the interaction keys to work at all. The menu for ACE is there when I hit escape but hitting either windows button does nothing. Any ideas?
  8. I still can't get my units to unload out of a vehicle. The chopper gets to the location then just sits in the air. If it can attack it will fly around attacking units but never try to unload the troops. Fast ropes are working better now though.
  9. I cant find the ACE mod to download.
  10. This would be fantastic. That's basically what I keep having trouble with. Pilots especially. Just trying to get a helicopter to land with MCC can take 10 minutes sometimes. Especially on a Arma 2 map.
  11. I love what you guys have created and good luck with everything new. If you could, I have one question. What could cause the scripting in it to slow down to a crawl? It seems like when I make a mission I get a huge amount of script lag. Not sure why. I mostly mean units not moving at all, or after a while, and things like the commander console taking almost 30 seconds to fully load. Any help is appreciated! Thanks again!
  12. As far as I'm aware no. As for the HVT, I just always return him or her to where I started out then call it mission complete. You have to use the MCC interaction to get them to surrender though. after that you can use agm to secure and move around.
  13. On the bottom left of the MCC menu is a tab called brushes. Click it, select the option for unlock doors, then drag the brush over the mission area. Not sure about the HVT thing. Make sure that under mission settings you have both the interaction option and the button turned on. The mission settings is top right of the MCC menu.
  14. Well I got a mod that does great roping but the MCC AI still cannot get to the exact spot I need it to be. Using both EVAC and spawning one with waypoints. I tried to get to a spot in a town and it got about 50 feet then just stops. Won't budge. Frustrating.
  15. HAHA. I've never had it drag me like that. Same problem on ropping me but no one else in my squad. I've tried it with just MCC loaded so I know it's not another mod causing the problem. If you spawn a helo in mcc, tell it to land, have you and your squad get in the tell it to drop you off via the interact keys, it gets there and immediately heads back to its spawn point. Does not even slow down. The evac selection works great for getting me to a location but then I have to tell the helo to leave because it just sits there. A pain if under fire. I wish the helo casting (thing where it hovers over water then everyone jumps out) could work on land. The chopper hovers while everyone gets out. Shay, if you and Spirit are seeing this please let us know. I love using MCC but this basically breaking it for me.
  16. You use the EVAC selection. Spawn a chopper of some sort. Then use the EVAC menu to select the chopper and what you want it to do. Fast Rope is one of the options. Select a spot and see what happens.
  17. For some reason this mod started making my character be half way in the ground and arms out in a default model stance. Anyone else?
  18. Dang. That is embarrassing. I should have thought of that a long time ago......... I have two things happen with the fast ropes. I am talking about with using AI as team mates. No multiplayer. 1. The chopper gets there, drops the ropes, and only my character comes out. It then just sits there. 2. The chopper gets there, drops the ropes, then nothing happens. It used to work okay before but after the update to r12 it seems busted.
  19. Hey Shay. I seem to be having problems with the issuing commands. I keep having the problem of units not reacting to commands or stopping half way through. With Ground units it's not as bad but helicopters are especially bad. I can't get them to land on Unload, return to base, or use the fast ropes. They always end up just sitting in the air. I have used them as Evac and normal spawned in. I have no AI mods installed. Any help or advice would be appreciative. From anyone really. Seriously. If anyone can help me figure out why the AI is jacked up let me know.
  20. Ohhhh... I only have most of those add on mods so I can have all the different factions. African Pirates, Eastern rebels, Russian units, etc. Things that require different outfit and weapon packs. Is using those factions for a mission playing into the lag I get? Also ,what about script lag? Sometimes I'll tell a unit to move to a location and they will just stay put or get close then stop. That's all troops too.
  21. Love this mod. Basically makes single player playable. My only issue so far is the inconsistency of the AI when piloting heli's. So far the evac ropes almost never work and several times the AI lands hard and almost breaks the heli. Besides this and AGM, which i am wanting to drop soon anyway because of the lag it causes, I only use mods that add weapons or items. Nothing script heavy at all. Any idea if this is common or of a possible fix on my end?
  22. Has anyone else had issues with the AI piloting the pelican? I use MCC to place and fly them around and half the time they can't even land. They just do monster circles or an up and down motion like a dolphin does on water surface. Sometimes they bounce land. They were good before the patch. Still loving the mod. I honestly think it might be MCC which is why I was seeing if anyone else had issues.
  23. I can confirm, for my setup, upgrading ASDG to .13 did stop the crashes.
  24. Awesome job guys! Not sure if this was you but I love how the units use the different accents. One thing I noticed, and it's not really a bug, if the Pelican lands facing away from where the troops are headed they tend to get stuck on the landing gear and bunching up. Once it takes off they do fine. I do have one question, will this be compatible with ASDG at any point? Not sure if it's been mentioned yet. Again, I'm loving it!
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