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Benno101

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Everything posted by Benno101

  1. Extended Fortifications Mod Sustainable security solutions for your safety. More than 1 year after announcing and hundreds of working hours, im happy to release the third public version 0.7 of the Extended Fortifications Mod. It contains a variety of 94 modular base elements aiming at the extension of vanilla fortifications by adding the possibility of creating contorted military outposts on small areas, mountain bases, checkpoints aswell as the refining of big sized, military bases. As Im going to be absent for 6 month from September on, please submit suggestions or bugs before that time. Benno FEATURES - 94 single models - Up to 6 range LODs - "Simple object" option in Editor - Editor preview pictures - Server key (.bikey) included - Zeus integration PLANNED FEATURES - Ace integration - More assets KNOWN ISSUES - CHANGELOG Version 0.7 (02.09.2017) ADDED Note: Updated license! EFM_revetment_wall_0_80x0_60x0_90m_soil_c_blufor EFM_revetment_wall_0_80x0_60x0_90m_soil_c_opfor EFM_revetment_wall_0_80x0_60x0_90m_soil_double_c_blufor EFM_revetment_wall_0_80x0_60x0_90m_soil_double_c_opfor EFM_revetment_wall_1_60x0_60x0_90m_soil_c_blufor EFM_revetment_wall_1_60x0_60x0_90m_soil_c_opfor EFM_revetment_wall_1_60x0_60x0_90m_soil_double_c_blufor EFM_revetment_wall_1_60x0_60x0_90m_soil_double_c_opfor EFM_wood_wall_2m_half_beam_single EFM_wood_wall_2m_half_beam_single_c_blufor EFM_wood_wall_2m_half_beam_single_c_opfor EFM_wood_wall_2m_half_beam_single_filled EFM_wood_wall_2m_half_beam_single_filled_c_blufor EFM_wood_wall_2m_half_beam_single_filled_c_opfor EFM_wood_wall_2m_door EFM_beam_wood_h_4m EFM_beam_wood_h_4m_railing EFM_coverage_camo_net_2x2m_blufor EFM_coverage_camo_net_2x2m_opfor EFM_coverage_camo_net_2_8x2m_blufor EFM_coverage_camo_net_2_8x2m_opfor EFM_stair_wood_1m EFM_stair_wood_1_7m EFM_stair_wood_2_7m EFM_ladder_metal_1_7m EFM_ladder_metal_2_7m EFM_ladder_metal_3_7m Fixed fixed performance issues for revetment_wall_types missing zeus objects deleted unsupported UV Sets _______________________ Version 0.6 (24.08.2017) ADDED Zeus integration EFM_wood_wall_2m_beam EFM_wood_wall_2m_door EFM_wood_wall_2m_half_single EFM_wood_wall_2m_half_beam_single EFM_wood_wall_2m_half_single_filled EFM_wood_wall_2m_half_beam_single_filled EFM_wood_wall_2m_single EFM_wood_wall_2m_single_filled EFM_wood_wall_2m_support FIXED Added "simple object" possibility in EdenEditor Server key now working properly EFM_coverage_plywood_2_7m - changed _as for top side EFM_coverage_plywood_2_7m_beam - changed _as for top side EFM_coverage_plywood_2_7m_fortified_A - changed _as for top side EFM_coverage_plywood_2m - changed _as for top side EFM_coverage_plywood_2m_beam - changed _as for top side EFM_coverage_plywood_2m_fortified_A - changed _as for top side EFM_revetment_wall_1_60x0_60x0_90m - fixed alpha texture EFM_revetment_wall_0_80x0_60x0_90m - fixed geometry / fire / physX LOD EFM_revetment_wall_0_80x0_60x0_90m_soil - fixed geometry / fire / physX LOD EFM_revetment_wall_0_80x0_60x0_90m_soil_double - fixed geometry / fire / physX LOD EFM_revetment_wall_1_60x0_60x0_90m - fixed geometry / fire / physX LOD EFM_revetment_wall_1_60x0_60x0_90m_soil - fixed geometry / fire / physX LOD EFM_revetment_wall_1_60x0_60x0_90m_soil_double - fixed geometry / fire / physX LOD ____________________ Version 0.5 (03.08.2017) ADDED EFM_beam_wood_angular_bearer_01 EFM_beam_wood_h_1_5m EFM_beam_wood_h_1_5m_railing EFM_beam_wood_h_1m EFM_beam_wood_h_1m_railing EFM_beam_wood_h_2m EFM_beam_wood_h_2m_railing EFM_beam_wood_h_3m EFM_beam_wood_h_3m_railing EFM_beam_wood_v_0_5m EFM_beam_wood_v_1_5m EFM_beam_wood_v_2_75m EFM_beam_wood_v_2m EFM_concrete_barrier_new EFM_concrete_wall_big_half_new EFM_concrete_wall_big_new EFM_concrete_wall_big_new_camo_blufor EFM_concrete_wall_big_new_camo_opfor EFM_concrete_wall_big_pillar_new EFM_concrete_wall_half_new EFM_concrete_wall_new EFM_concrete_wall_new_camo_blufor EFM_concrete_wall_new_camo_opfor EFM_concrete_wall_pillar_new EFM_coverage_camo_net_1_5m_blufor EFM_coverage_camo_net_1_5m_opfor EFM_coverage_camo_net_2m_blufor EFM_coverage_camo_net_2m_opfor EFM_coverage_concrete_2_7m EFM_coverage_concrete_2m EFM_coverage_plywood_2_7m EFM_coverage_plywood_2_7m_beam EFM_coverage_plywood_2_7m_fortified_A EFM_coverage_plywood_2m EFM_coverage_plywood_2m_beam EFM_coverage_plywood_2m_fortified_A EFM_ground_surface_2x2m_dirt EFM_ground_surface_2x2m_soil EFM_ground_surface_4x4m_dirt EFM_ground_surface_4x4m_soil EFM_ground_surface_8x4m_dirt EFM_ground_surface_8x4m_soil EFM_rack_wood_big_new EFM_revetment_wall_0_80x0_60x0_90m EFM_revetment_wall_0_80x0_60x0_90m_soil EFM_revetment_wall_0_80x0_60x0_90m_soil_double EFM_revetment_wall_1_60x0_60x0_90m EFM_revetment_wall_1_60x0_60x0_90m_soil EFM_revetment_wall_1_60x0_60x0_90m_soil_double EFM_stair_wood_3_5m EFM_support_hole_dirt EFM_support_hole_soil EFM_mobile_barrier_A EFM_mobile_barrier_B EFM_mobile_dragons_teeth_small EFM_mobile_dragons_teeth_small_orange EFM_pole_B_01_yellow EFM_pole_B_02_black EFM_pole_B_03_black_white EFM_slide_gate_small EFM_tetrapod_line EFM_tetrapod_line_wet EFM_tetrapod_pile_big EFM_tetrapod_pile_big_wet EFM_tetrapod_single EFM_tetrapod_single_wet CONTENT DOWNLOAD Steam Workshop Armaholic Included Files EFM_basic_textures.pbo EFM_modular_base.pbo EFM_road_barrier_items.pbo EFM_road_barrier_static.pbo LICENSE By downloading and using my work, you hereby agree to the following license agreement. Creative Commons Attribution by nc-nd-4.0 International Public License -Attribution-NonCommercial-NoDerivatives For more info, see https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode Additionally to this license, I prohibit the use of this software or parts of it in any "pay-to-play" monetization scheme and / or server. This addon is provided for Bohemia Interactives Arma 3 series only. Please report any infringement of the license above directly. CREDITS Special thanks to Jay, Jokoho, Da12thMonkey and X3KJ aswell as the whole ArmaWorld and Discord Community for helping me out with bugs and scripting. DISCLAIMER One or more textures used on the models included have been created with images from http://www.textures.com/ These images may not be redistributed by default. Please visit http://www.textures.com/for more information. _________________________________ THE AUTHOR IS NOT RESPONSIBLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.
  2. Benno101

    Extended Fortifications Mod

    Hey @Vandeanson Im happy to hear someone is putting effort into a base building mod which was a long time goal for myself I had never achieved. Feel free to use my shared content as stated in the license above, I can give you access to the GitLab project for the published content if you send me your Account Name via PM. Benno
  3. Benno101

    Extended Fortifications Mod

    Just a small info update, I´m alive, the mod...well not very much. I have simply lost any motivation and time for investing hundreds of hours into Gimp and Blender for ArmA, a game I haven´t touched in a year or so. As there´s some unfinished projects left on my computer, too much for leaving it in the dust, i have decided to publish all of my un-binarized content for others to learn or to finish up some of the models. Except for the license restrictions listed, publish finished models and don´t keep it for yourself / your clan. With best regards, Benno Some pictures of the unreleased / unfinished models... ____________________________________________________________ By downloading and using my work, you hereby agree to the following license agreement. Creative Commons Attribution by nc-nd-4.0 International Public License -Attribution-NonCommercial-NoDerivatives For more info, see https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode Additionally to this license, I prohibit the use of this software or parts of it in any "pay-to-play" monetization scheme and / or server. This addon is provided for Bohemia Interactives Arma 3 series only. Please report any infringement of the license above directly. Download: https://www.dropbox.com/s/r1v63v38o1his0v/Modelle.rar?dl=0
  4. Benno101

    Extended Fortifications Mod

    Yeah, that's exactly what I meant. Simply did not now if it was public yet ;)
  5. Benno101

    Extended Fortifications Mod

    @jonpas Im sorry but I cant tell / promise anything about it as im not in the action of this feature. :)
  6. Benno101

    Extended Fortifications Mod

    Thats a point, I agree April 2018. :)
  7. Benno101

    Extended Fortifications Mod

    No, April 2017...next year. Thanks alot ;)
  8. Benno101

    Extended Fortifications Mod

    /Hotfix 0.7.1 - removed open_door action (wood_wall types) I would have really loved to add some new assets, poorly simply didn´t have the time to do so. Info: No more mod support / updates until about April 2018, as im going to be absent from tomorrow on. I´ll try to answer questions as soon as possible or as soon as I get my hand on a functioning internet connection. ;) Well see when the ACE support is added, probably with outsourced files, not from me.
  9. Benno101

    Extended Fortifications Mod

    Thanks for the report, i´ll try to release a hotfix tomorrow. ;)
  10. Benno101

    Oxygen 2 : Ai path lod ? how to do them ?

    Would it be possible to create "modular" pathway LODs (only), as example a straight line, a posXX and inXX as single objects? Thinking about it I guess the AI will be having issues with finding from one to another... Also, if the first one would be working, is there any way of adding a visual LOD which is only visible in 3D Editor, maybe even Zeus?
  11. Benno101

    Extended Fortifications Mod

    /Update 0.7 added - revetment_wall_types, camo variants - stair_wood, size variants - ladder_metal_types - wood_wall_types, camo variants - beam_wood_4m - camo_net, size variants fixed - performance issues for revetment_wall_types - missing zeus objects - deleted unsupported UV Sets
  12. Benno101

    Extended Fortifications Mod

    Please note: Updated legal license above!
  13. Benno101

    Extended Fortifications Mod

    @KoalaGM I think you were looking for this this one: http://www.armaholic.com/page.php?id=30624 @Victruso. a real time building mechanic by joko is already in the pipeline ;)
  14. Benno101

    Extended Fortifications Mod

    Updated to Version 0.6 (Hotfix) (24.08.2017) ADDED Zeus integration 8x EFM_wood_wall types "Simple object" possibility in EdenEditor Fixed EFM_revetment_wall types fixed Alpha texture + Geo / PhysX / Fire LOD Server key issues Thanks @Joko for tracking and solving the server key + zeus problems!
  15. Benno101

    Extended Fortifications Mod

    Summing up the feedback ill be working on the following items for the next update. Feel free to add suggestions for more objects. - Stair (Height variants) - Rev. Wall (Geometry LOD fix) - Rev. Wall (Camo variants) - Ladder - Wall Panel - Wood Coverage (Footprint variants) - Concrete Wall (Top segment) - Concrete Wall (Doorway) - Camo Coverage (Size variants) Unknown release, hopefully the next one... - Ace Integration - Sliding Gate - Metal Gate - Bar Gate Also feel free to post pictures of your custom bases. :)
  16. Benno101

    Extended Fortifications Mod

    @Rich_R Thanks for the feedback, ill try to fix / add the most during the next 2 weeks, will be off next week though... @mondkalb Well id really like to add ACE support for allowing some Squad like real time building mechanics. Also having loads of more ideas for other useful objects aswell as unfinished models. Poorly currently aint got the time to do so...Will still try to kick through a lot before September. :)
  17. I have created many different assets over time, all of them have Geo, Geo PhysX and Geo Fire. The problem is that after shooting no bullet holes appear, the .rvmat particle effects (e.g. wood, concrete) are working just fine. Is it even possible (without endless effort)? I have tried multiple mods which all seem to have no bullet holes aswell... Would add some nice atmospheric realism though. Thanks Benno
  18. Benno101

    Bullet holes on custom models

    No poorly doesnt work for me...Thanks anyways :)
  19. Benno101

    Bullet holes on custom models

    Sorry for asking but what´s done there to achieve bullet holes? Im having materials like wood or metal applied, im also getting the particle effects ingame, just curious about the bullet holes. :) Thanks!
  20. Benno101

    Bullet holes on custom models

    Yeah, i mean those black dots appearing on Vanilla objects... :) see: http://de.tinypic.com/view.php?pic=212s6qw&s=8#.WRmfA1kvwgE
  21. No, adding LandContact LOD poorly does not work for me. (If I did it right, simply adding vertices to the corner and grid) However, using the Helipad Model and setting the path to my own materials and textures somehow works...So the point MUST be in the .obj file (like youve said already). Simply annoying as i´ve had all the decal files finished already. Do you know an active BI Modeler in these forums? :) Also, youve used the helipad files as a base for your decals on the Australia Map aswell right? @Auss Thanks again. Benno
  22. So it ain´t possible to create your own model and export it? I´ve looked into the A3 helipad.p3d file with some magic and made the exact same on my own in Blender Edit: I´ll try it out with a land contact LOD. Thanks man!
  23. Thanks @Auss! I´ve already had found the Arma 3 helipad files, everything works alright, except for the most important thing. The texture behaves like a normal model as you can change it´s hight. It should automatically allign to the terrain. Does anyone knows why? I have pretty much copied the A3 files... Thanks for helping! :) .rvmat config.cpp
  24. @bludski I´m stuck whith the same problem, have you find a solution yet? :)
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