snajdan
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12 GoodAbout snajdan
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Thoughts On Creator DLC and How It Has Mislead
snajdan replied to tinter's topic in ARMA 3 - CREATOR DLC
even RHS, ACE or ACRE would be worth to "spend" 20$ instead of this to get a "modern" arma in 2019. For Vanilla arma is very oldschool with his mechanics to handle multiplayer scenarios (VoIP for an example) -
snajdan started following FAST2 - Arma Server and Steam Workshop Tool
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great functionviewer, so much easier to handly and usability. Maybe the same with the config viewer, because sometimes i cant scroll complete to the lowest entry because too much entries or something like that.
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whats the new command for activate/disable tactical ping? https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu#Difficulty_Presets should be updated asap
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Toadie's SmallArms and Animations for Arma3
snajdan replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Toadie your planning an hk416/hk417 addon? This would be so f*ck*ng awesome and i would love you more than before. Great work and keep it running <3 -
sry for an 24/7 persistent server i will not everytime join my server, after random restart cycles, to use this workaround. This so dumb if this is the only way...BIS need to fix this and we need 300% usable documenations
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its so hard to edit those settings....im using now class Difficulties in my server.cfg and took the regular settings. But i can't disable the cursor identification from my targets example: Combat Medic (random Playername) or shut off the mapmarker from vehicles and npc's i tried to deactivate these FriendlyTag=0; EnemyTag=0; HUDGroupInfo=0; Map=0; vars and nothing happen...really annoying this overhaul.
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DifficultyPresets in server.cfg? example: class Missions { class Mission_1 { template = "MissionName.Altis"; difficulty = "YourMode"; }; }; class DifficultyPresets { class YourMode { class Options { groupIndicators=2; friendlyTags=0; enemyTags=0; detectedMines=1; commands=0; waypoints=2; weaponInfo=2; stanceIndicator=2; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.25; }; }; or how it works now? edit1: ok it works, but groupIndicators=0; not working to disable the group icons
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http://feedback.arma3.com/view.php?id=25948 it says it should been fixed...but still happens
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2015/12/04, 0:45:51 Warning Message: Script \userconfig\dcg\sen_unitpools.sqf not found but the userconfig has been placed in the mission file AND at the arma 3 folder for debug. But still the error exist. -filePatching helps..
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Isola d'Elba WIP bi [EVF] Alex
snajdan replied to Fr3eMan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
something new here? -
Bornholm, Denmark [Terrain]
snajdan replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
could you reupload the sourcefiles? -
addAction with near mines/explosives
snajdan posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Dear BIS-Forum-Community, i wrote a script for civilians to "defuse" / "disarm" mines or explosive charges... player addAction["<t color=#b77414'>Disarm Devices</t>", "fn_disarmMine.sqf"," ",0,false,false," ",' ]]; Its working fine, but i need a exception because the addaction is showing up the whole time and i cant find a solution with nearestObjects or nearObjects or whatever.....with mines / explosives. Can you help me? :D