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vPzBtl33_Hunger

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Everything posted by vPzBtl33_Hunger

  1. vPzBtl33_Hunger

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Thank you Rich and kerozen! Maybe I can update it one more time before our holiday begins. PopUpTargets are in the Works
  2. See Addons & Mods Complete ;)
  3. vPzBtl33_Hunger

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Thank you very very much! I cant say how much I appreciate your words! Thanks to all of you guys!
  4. Okay guys, that screen is running for 1.5hrs right now, shoud I cancel it??? Is it normal?
  5. Progress... publishing to workshop since 20 minutes
  6. As I've already said, dont be hyped, dont expect too much. See ADDONS & MODS Complete in approx 20 minutes...
  7. Okay thank you EO, so it will propably be steam
  8. Sorry Foxhound, but I dont want to ask for download statistics, i will reduce it to one DL plattform, propably steam or my own webside.
  9. Thats the problem. I would like to track the downloads, to see how many people are interested in such a terrain. And Armaholic is not a good option to do that. Steam Workshop would show me the exact number of abonnements
  10. When I look at my very first terrain released on armaholic it says: downloaded: 0 times SB2
  11. Okay guys, release will be tomorrow evening (GMT+2). Since my time was very very short, i wasnt able to get rid of every single bug we've found during the test run. One question to all of you guys: What kind of DL hoster would you prefer?? I'm thinking abour releasing on steam only, cause i would like to see exactly how many times hebontes will get downloaded. What do you think??
  12. Exactly, release next weekend!
  13. Stream Link:: (Will start 2030, GMT+2) https://gaming.youtube.com/c/virtuelleLehrbrigade16/live
  14. We'll propably stream the scouting/performance test tonight, i'll post a link! All patreon bakers and george floros are invited to join the performance test, will post ts data when im home
  15. Doing the Alpha-Crunch NOW, that will be the last crunch till the performance test next friday. If this will be sucessfull und the map is working good, it should be released in 2 weeks. Greetings, Hunger
  16. All good buddy, no problem! As I said, its just a matter of how much time you have
  17. Beeing a tank commander for several years, i know very well how Tank Ranges look like. The question is what you can do in 3 Months of time and tools like L3DT and Buldozer. As much as i wish to create a 100% realistic, original looking terrain, I just cant invest so much time.
  18. Okay guys, there will be the first performance test in 2 weeks, i think we can set up an alpha version till then. The first test will be vLehrBrig16 internal. After the test in 2 weeks, i will hopefully be able to solve the last problems etc. Until then, we still have a lot of work. Some other screenshots: greetings, Hunger & Chrissy
  19. #Please stay cool, wait until its released. Its really not a masterpiece (SAT, Object placement, heightmap). Could be much much much much better if i would have more time. So its definately not a masterpiece. PLEASE DONT EXPECT TOO MUCH
  20. Okay guys, last Range is now done. Last steps: 1. Add two small villages 2. Finish some smaller areas 3. Add smaller details everywhere 4. Build yet missing signs and place em 5. Rebuild Camp Asteria Docks 6. Finish St. Phokas Village 7. Check EVERYTHING 8. Build PopUp targets for tank ranges and infantry ranges 9. Build smaller details like platoon/coy direction signs 10. TEST IT
  21. Depends on the range. SR5, 6 and 7 are pretty flat, these are basic armored training ranges. 8, 9 and 10 are slightly hilldown with some light hills everywhere. 14 is pretty flat, 15 is a desert like range, also pretty flat. 16 has a small height and a gravel pit behind it. 17 varies in height with hills and slopes.
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