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Marduk1813

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Everything posted by Marduk1813

  1. Marduk1813

    TF47 Launchers [WIP]

    Thanks for the release - what a great addition to the game! Just downloaded the mod, went into the editor, placed a VAS and fired a few rockets. Feels meaty and powerfull as fuck. Haven't found any major bugs, only thing I have to mention is the insane fast reload time. Seems like it doesn't take longer then reloading a magazine, which is a little bit weird since it looks like that it isn't easy to reload that beast even with 2 persons. (Same prob with the Carl Gustav if you ask me.) I think the reloading should take longer. But I also have to admit I got no real idea how this things work in reality. You can see a part of a reload around 2:33.
  2. He hasn't, but there are some by other moders on a similar quality-level.
  3. Marduk1813

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Hey, still a chance to play that mission with you? Looks realy interesting, would like to give it a try, I think some of my friends might join aswell if that would be ok.
  4. Marduk1813

    [SP/Coop 04] Contention Zone

    Hey guys, has been quite for a while. Are there any news about the project or is set on hold at the moment?
  5. Sounds decent. Can't wait to get hands on the Sig's and give those a try. It's a weapon-family I never used before. MG3 after the G36s is great. Combined with G3s and 416s finally outstanding BW-weapons. I'm hoping for the Hk121 and Mg4 soonish. Also looking forward to the ACRs! Thanks for the update, Toadie. And thanks for supporting Blastcore Tracers, also a recommendable mod which my clan and me are using in our current setup.
  6. Marduk1813

    Alaska 2035 Terrain [Alpha]

    I saw those posts. What I failed to communicate was that this previous entry was meant as a "+1" kind of post. Anyway, thanks for your reply! Your intention to only use A3-assets is one which will probably avoid many errors and save nervs. Realy a shame that there are no good northern assets.
  7. Marduk1813

    Alaska 2035 Terrain [Alpha]

    Looking realy impressing so far. But I think the terrain realy needs some other kind of trees, since the actual ones are looking way to mediterran. In general it realy reminds me of the Battlefield 3 map Alborz Mountains, which I love. According to pictures, this area got a similar vibe to Alaska, I would love to have a mission there. I hope you are planning to add some structures, because fighting in this wilderness will be a pain. :) Oh, and is there any chance to see a full winter-version of that map one day - in the case you finish the actual version of course?
  8. Well, the MG36 was in A2, probably for some reason. I've got the feeling it's somehow a popular gun since you can find it in many actual shooters where many people use it. Creating one shouldn't be to difficult if you already got a G36K, but I don't want to beat a dead horse.
  9. In my opinion, he should just create the G36's we had in A2 - so a G36K with the integrated scope, a G36K with RIS, and a G36C, would like to see them all with AG36-variants, and maybe a MG36 (so basically a G36K with drum-mags, long barrel and bipod) - and 95% of the players which are using HLC-mods will be happy to finally have a decent G36-mod. Of course I would also like to see camo or several sf-variants, but not for the sake of keeping Toadie busy with unecessary work. This mod will fill a very big gap in the actual A3-Mod-Armory, as did the SAWs, and I am very curious about a G36 on the HLC-quality-level. Highly appreciate the amount of work Toadie is spending into the mods, which always has been worth waiting for. Also I'm glad to hear that a future project will be the ACR's, another weapon-family which isn't represented in A3 in any decent way yet and which I appreciate as a alternative to the M4. Thanks to Toadie and HLC-team for improving my A3-experience in that massive way they did.
  10. YES! Finally some decent SAW's and a new HLC-release, at a saturday! Thank you. Going to test it now.
  11. Great news! Ha, I know some insurgents which will have a pretty bad week.
  12. Marduk1813

    RH Pistol pack

    Yeah, I was just thinking about a IR-Lasers how they work in A3, not even about normal las-pointers. Any chance to get a attachment for that? I would love it.
  13. Marduk1813

    RH Pistol pack

    Thanks for the update and for the mod! I'm using the pistol pack since I started to play modded A3 and I could always trust in this sidearms. There is just one request I wan't to make. Is there any way to add a laserpointer to the mod? I realy enjoy it that there are some hq-attachments to customize the pistols (especially the USP's), and a laserpointer would be simply awesome. It looks like the Insight X2 got a laserpointer under the flashlight, is it working somehow? Also... I know, it's just a modified USP, but are there any plans for a SOCOM Mk23? Thanks again for your pack and your updates.
  14. Very nice. Can't wait to test it!
  15. Hey, if you are interested in the upcoming HLC-plans, check Toadies post here: http://forums.bistudio.com/showthread.php?172850-Toadie-s-SmallArms-and-Animations-for-Arma3/page109 And there you will find a very impressive to-do list, which contains every weapon a arma-fan can imagine. https://docs.google.com/spreadsheets/d/1Ntyv14BqYyhabzDfBgnmEfnKlIk3exvM8WDOlU5Qv_g/edit#gid=0 A HLC-pistol-pack doesn't excist so far, but there are other fine pistol-packs out. In the list you can see many planned pistols, and other guns which explains the ammo-files you found. Dunno if you know but the next HLC-mod will be a Minimi-pack, and the release should be soon!
  16. Can't explain how much I am waiting for this mod, since I saw this guns in your list. Can't wait to get my hands on a Mk46/48 made by you. I hope that doesn't sound demanding or so, but do you have plans what you will work on when the Minimi-pack is finished? What will be the next gun-pack? Realy hope it will be the SCAR's, G36's or WW2 guns. But whatever it will be, I guess I will realy enjoy it.
  17. Hey there, I am one of the squad-mates of Maj-12. We played the mission yesterday, we managed it to finish the first objective, but haven't played any further so far. We will defintly play it more in the future to explore more weird stuff. Thirsk is a great map, especially for a mission of that kind. Another map you might want to use fore a similar feeling and with a similiar vibe could be Caribou Frontier. As a stalker-fan, I'm realy in love with the atmosphere you are creating here. When played the mission, I was thrilled all the time an had this feeling every stalker-fan knows from a new, unknown location, mixed with some memories of MW1. My thoughts so far. Keep up the good work! Cant wait to find more Stalker/Mw1/whatever stuff!
  18. Marduk1813

    RH Acc pack

    Also big thanks by me for your awesome mods. I wanted to ask if you could add tan versions of the M4/M16 railcovers.
  19. Marduk1813

    H1z1

    They do. I think the DayZ SA had much more content then H1Z1 when it was released. It's the first time now I am watching gameplay-footage and I am just shocked by the look. This is a little bit to much "retro-look"...
  20. Marduk1813

    Leights OPFOR Pack

    Thanks much for this great mod! Me and my clan are highly appreciating this well done army-pack. I am working at my first mission at the moment and I am using the ISIS-forces, the Chedakis and the Ultranationalists. I also would like to thank you for being interested into the community's suggestions and adding the HLC-config. I registrated to the forum to report some glitches concerning the ISIS-units, the "PKM-Gunner", the "Grenadier", the "Driver" and the "Corpseman". The PKM-Gunner is wearing a shemag and a balaclava, the other 3 units are wearing a shemag and a kufyia. This combination is causing glitches, which are unnecessary. http://cloud-4.steamusercontent.com/ugc/546393553633768181/D48307E48E833B220CB0D2D5F4F73F58303B78B8/ PKM-Gunner http://cloud-4.steamusercontent.com/ugc/546393553633768456/9B11A8D75D091A8669857AE24125F57CF1C8C93E/ Driver http://cloud-4.steamusercontent.com/ugc/546393553633768597/B788C96A96B7B9321192699E835C12566BA7E173/ Grenadier http://cloud-4.steamusercontent.com/ugc/546393553640072820/C0F6F409559625C38367A40677BED49AF859E296/ Corpseman Would be very nice if you could remove the balaclava/ kufyia's to get rid of the glitches. Also, I know its called "OPFOR-pack", but I would be usefull if all armys could be used as all factions. I would like to let Chedakis fight against ISIS.
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