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egbert

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Everything posted by egbert

  1. egbert

    Log position to clipboard

    Thanks a lot for your answer Greenfist ! The KK's blog post is indeed very interesting. I can't say I understood it all, first of all because english is not my mother tongue and because I'm a newbie at scripting. But I got the essential. Now I don't know what to do with these pieces of scripting, can I use it as a function in Eden Editor ? If yes, I don't have any clue how to do that... I'm sorry, I thought it might be easier to achieve that. But thanks anyway Greenfist, it's a good start !
  2. egbert

    Log position to clipboard

    Up ! I would be surprised nobody here haven't even a clue to solve this problem ! I've seen so many tricky problems find their resolution in this forum ! :) Or maybe this topic should go to the troubleshooting section ? Thanks in advance !
  3. egbert

    Folders in Virtual Arsenal

    @ Road Runner : I agree with you, deleting a bunch of custom loadouts in one single click is frightening, then adding a lock function on each folder could prevent this kind of mistake (like layers in photoshop for example). As for deleting loadouts I made to avoid scrolling for hours...Well, I create missions, I often need a lot of custom loadouts to make it more real, and I don't want to delete many hours of work just to keep the list short. No need to tell I'm not a scripting genius, so I often use VA with 3DEN to make my missions.
  4. A big thanks to all of you who helped me figuring out how to place "decorative" objects ! So, apparently, the "createObject" function will be implemented in Eden as a check box in the attributes of an item, like the "enable simulation" which is already functional for what I could see in devbranch and RC 1.56. Thanks to you, I've been able to place some objects with no interaction possible, but the only problem I didn't manage to fix was the rotation of these objects. I wanted them verticals, like if you hang a weapon on the wall (I agree it doesn't happen often to most people, but ey, it's Arma, not real life :) ). The other little problem was I already designed a whole gun store with Eden, so it was a wee bit long to copy all positions of all my objects (nearly 500) into the init fields. For now, I think I just won't allow access to the gun store, in order to prevent any interactions between the guns and the players, and when the new "decorative" function will come out, I'll fix that with this easier way ! But I learned a lot with your help, and I'm very grateful for that ! Many thanks to all of you, keep up the good work, Arma's community is the best in the world ! Cheers !
  5. Unfortunately I can't figure if you have to use this command in the init field or in an external script. It sucks to be a noob...
  6. @donelsarjo : I will definitely take a look, it seems interesting ! (for the record, new createObject command can be found here : https://forums.bistudio.com/topic/187670-new-command-createobject-for-decorative-objects/ )
  7. Well sorry to come again, but it appears it doesn't work. t.a.6, I think your answer is really close to what I'm trying to do. I tried to place 1 katiba on the floor, with your code in the init field. I removed all underscores because I want it local for now. I don't know if it is the proper way to do that. So it spawns the katiba on the floor, like normal, and a second one floating 1 meter in front of me, 1 meter above the floor (so far so good). I can't take the floating katiba, but I can still access to its inventory, which I wish I couldn't, but that would be OK like that. Problem is : there is still the first katiba on the floor, the one i placed with editor, and I can take it and use it. Since I'm not very familiar with coding and scripting, could you please tell me if : -First, removing the underscore may cause problems with what's next, -It is possible to make the katiba I placed with editor invisible, or if I must place it deep down in the sea ? And I didn't figured out what the first line of your code means. Anyway, thanks a lot for your help mate !
  8. Thanks guys, I'm gonna see if I can fix my problem with your answers !
  9. Hi guys ! First I would like to thank you for the massive and wonderful work you're doing here for us, Arma 3 is the only game I play since its alpha release, and I feel I'm not even close to be bored by it ! Being more and more interested by the editor, I was wondering if it would be possible to implement some functionnality in the new Eden editor (which, by the way, is another outstanding feature and seems very encouraging), which could allow several editors to work on the same mission, in live. Like multiplayer but with editor. I don't know if that would be possible, how difficult it would be to get it work, but I'm sure I wouldn't be the only one to really appreciate that kind of stuff, especially people like me who really sucks at editing. Thanks for reading this, and again, thanks for all your work on this beautiful game ! Cheers !
  10. egbert

    Multi Editors

    Yeah, but Zeus is for live editing while other players play. What I was thinking about is more oriented on missions editing and scripting, in order to play it after it's done, and share it with communitys. But thanks for your answer mate !
  11. Hi there ! I don't know if this wish has been mentionned before, I guess yes because it's not a very bright idea, but it would be really nice, in order to enhance the simulation, if we could just let the primary weapon hang on chest when grabbing secondary weapon, or goggles, or anything else. It would mean add some slings on rifles I guess, although there are no slings for now, and we're still able to put rifles on back. Which is kind of weird because in case of unexpected contact with ennemies, it would probably take a lot longer to equip weapon and response to ennemy fire. Anyway, I love Arma, I love BIS, and I love how involved the community is ! Keep up the good work guys ! Cheers
  12. egbert

    UAV camera shake after update?

    About the UAV camera, the insanely shaking was already there before 1.38. This problem appears just in multiplayer though. Apparently it depends of the FPS, which are lower in multiplayer than in singleplayer. But yes, I noticed that now, even on foot, camera is a wee bit shaking, for no reasons. Weird.
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