Jump to content

easyeb

Member
  • Content Count

    305
  • Joined

  • Last visited

  • Medals

Everything posted by easyeb

  1. I'm looking for a mod that lets me select a group member and point at a building to make that group member go search that building. This function existed in the addon WW AI Menu but it has stopped working due to recent updates. Any help would be much appreciated.
  2. Yes, I know. However, the author has not even been signed in in over a year. I'm at my most desperate hour. :(
  3. This has nothing to do with giving AI targets, what I mean is the Clear Building function. Now, when you hold the cursor over a building, it does not show "Brown old building #5" or something like that, so the command to clear can not be given.
  4. My life is in shatters guys. I need your help. Since some update I can't get my AI to clear buildings, it seems the function is highly limited to only some buildings now. Are you also seeing this? How do I get it back? Please help :(
  5. Hi all! I'm scratching my head trying to figure out what I'm doing wrong. I have two snippets I try to run in the init field. One is to set mission start time as random, and the other is to make time go faster. Now, my problem is I'm having trouble getting them to run at the same time. The first bit is: Makes time go a bit faster. Is nice. The second part is: Now, how would one go about getting these to run togeather? What am I doing wrong? Cheers!
  6. easyeb

    VCOM AI Driving Mod

    Oh, is this where that comes from? Yeah, I have the same. It keeps talking about some canopener :)
  7. Set their roles to "Western" or "Eastern" in the editor and when you walk up to them (or run like hell after them) an action to "talk to politician/town elder/whatever" comes up. Ones in a blue moon you will get an option to "Gather intel" and sometimes that shows insurgent locations on the map (take a note, the map location will fade away). You can also search and/or arrest them.
  8. Intel is best gathered by talking to the civilians. It's a tedious task (and sometimes you have to RUN after them) but eventually someone will spill the beans. Oh man, an update to the C2ISTAR module would be wonderful.
  9. Thanks! I'm doing what the tutorial shows, but the mission won't load when trying to join the server. The program looks different now from the tutorial. Is it the same process for starting a server locally? Edit: I can select the server in the LAN window and I get what looks like a regular loading screen, but nothing seems to be loading. I can ESC out of the screen back to the multiplayer menu. It says Status: Creating in the server list.
  10. This sounds amazing! Would it be possible to get a step by step on how to do this? With assigning cores and all? I only play SP and my two biggest bummers are no persistance (never thought it was possible for just one person) and performance when working with lots of units spawned by ALiVE.
  11. easyeb

    Scope Mod A3

    Oh, I would also like to ad one wish to a SpecterDR with the Deltapoint but without killflash. :) And while I'm here wishing? A Docter instead of a Deltapoint. Oh my.
  12. easyeb

    Scope Mod A3

    lol, how much is marksmen? 10 € donated.
  13. easyeb

    Scope Mod A3

    I'm really appreciating the variations in this addon. It's clear that hard work has been put into it. I have an item for the wishlist, and it's for the FDE version to not be a two-tone skin. As it is right now it looks alot like the airsoft replicas of the scope, and less like the actual scope. What I mean is that I want it less like this: http://thegunstore.ca/shop/wp-content/uploads/2014/10/Airsoft-4x-Elcan-SpecterDR-Type-RedGreen-Dot-Sight-Scope-Tan-0-4.jpg And more like this: http://cdn2.armslist.com/sites/armslist/uploads/posts/2014/09/01/3451221_01_elcan_specterdr_1_4x_fde_5_56_640.jpg The color of the outer casing of the FDE is just right as it is now, it's just the inner tube and other bright parts that would need to match it. Thanks for the addon! Great work.
  14. Hey, it worked! Thanks alot Greenfist!
  15. Hey froggyluv, here's the mission I made: https://www.dropbox.com/s/5urnparvz21ns22/Easy_01.Altis.zip?dl=0 Be aware though, it really is nothing fancy at all. Except for ALiVE (d'aaaawww).
  16. Sure, won't be able to do it until tomorrow though. I don't know what use it will be however, as you will probably never be able to recreate that particular scenario. It's was all a product of ALiVE randomness of things :) The mission is set up like this: Player with squad starts in a vehicle at a random position within 15000m from the center of Altis. ALiVE placed enemy is all over the entire map, set up to Assymetric. Ad high IED threat. Also civilians. Profit.
  17. Heh, well I just got yelled at by a mod for asking for an update on some other thing so I guess I'm on their watch list. On topic tax: So yesterday me and my group was entering Abdera from the north to patrol the town and see what was up. The town was eerily quiet except for three well hidden IED's. It was a really close call trying to disarm one that had a new sort of fuse I had never seen before so I actually had to GUESS which cable to cut. Holding my breath I guessed the correct one. We spotted a civilian in a blue shirt walking about south of the town along a small dirt road and we proceeded towards him, but in the tall grass was a group of insurgents that got the drop on us and we started taking heavy fire in an intense gunfight that lasted until our HMMWV had made it around to get a firing angle. I sent our medic to look after the man in the blue shirt, I think he appreciated our job as he shared some intel about an insurgent recruitment facility south west of Galati. We started heading there carefully as there were two enemy occupied military class facilities between us and our target location. We assaulted the facilities and met only light resistance, even though there were some intense moments at close quarters at the Pyrsos facility (WWAI menu - Clear Building). However, after one hour of getting the intel we finally had eyes on the target location and the man in the blue shirt came true with his intel –***it was practically swarming with insurgent and civilian activity, UAV intel confirming both armed and unarmed footmobiles on site. Due to the latter we could not call in the Apache Gunships until we had cleared the target buildings. We did a fast assault from the HMMWV and met heavy resistance and panicking civilians so proper target identification was paramount. During the assault however, we lost one of our own – Lieutenant Wallace Nelson was severely injured by a suicide bomber neither of us had time to identify or stop until it was too late. Our thoughts and prayers are with his family and loved ones. When the dust had settled we realized we had struck gold. It looked like the site had been serving double-duty as both a recruitment facility and an IED factory. We immediately started rigging the building complex with explosives and all the while I had this nagging feeling that if this is a gold mine for us, what does our enemy think of this place? My heart sank when our UAV operators confirmed my fears – multiple terrorist fighters were inbound from all directions but one. We high tailed it north making it about 100m before the bullets, and our Apache gunships, started flying. In what seemed like forever we held our ground while the helicopters were inbound and I turned towards the target building to set of the explosives when I saw a civilian run into the building. No. This cannot be happening! Not now! With no time to think I grabbed one of my assaulters and started heading back to the building while under the cover from our designated marksman provided desperate cover practically over our heads. We rushed into the building looking for the man who ran in only to find him high-tailing it south when I looked out a window. Fvck! All right. Back again! With not an inch to spare we set of the explosives and finally took down the building, adding to the fireworks show provided by our brave beautiful Apache pilots who rained capitalist freedom down on our enemies. The mission was accomplished, but I am left with the thought that maybe the price was too high and the risks too great. I'm beeing told not, but I bet that this snake of an organisation we are fighting are really a hydra and that this was just one head cut off. All of this was single player, and all thanks to you, so thanks guys :)
  18. This is severly off-topic for the ALiVE mod, but since the two of them works so well together I'm going to risk it. You don't have to script anything, just follow the ASR AI installation guide to the letter and you will be good to go.
  19. So, placing zip-tied prisoners in vechicles is acting kind of dodgy. They stand up in their seats (in their standard hands-behind-back animation) with their heads sticking out the roof.
  20. ASR AI works well with ALiVE. You don't have to manage everything, the AI simply finds you, and kills you (take this with a grain of salt).
  21. Yes, thank you. All I'm actually asking at this point is if everything is working as intended if i get the option to "Gather Intel" from a civilian, and the map pops up but nothing is marked on it? ---------- Post added at 05:11 ---------- Previous post was at 05:03 ---------- ...even though I can see many of them via "toggle opcom installations".
  22. Highhead, the only thing that feels like it's not working is when I get a "Gather intel" from a civilian and it switches to the map but nothing is marked on the map. Does talking to civilians matter? I like it, but does it make a difference?
  23. Hey I have a question! And it's divided into multiple sub-questions, yay! I've taken a break from the cold war gone hot kind of establishment and tried out this here fancy new assymetric warfare thing and I like it alot so far! I tried it out on Kunduz with the Agressors pack and it really felt like I was out hunting insurgents. Very well done. When on Kunduz I got alot of info from civvies quite often. Now I'm trying to make the same thing on Altis with the RHS Insurgents, but so far I have not yet gotten the same kind of feel to it. I am (of course) covering the entire map as the insurgency TAOR and I have civilians set to 'High', but I very very rarely get the lovely feature of "Gather Intel", and when I do I get no intel. It pops to the map but it shows no target locations. So, questions then: 1. What am I doing wrong? I have Mil Placement, Civ Plavement and Mil CQB to cover the entire map of Altis synced to OPCOM. I have an opcom set to Assymetric. I have a marker covering the entire map that is the TAOR for the insurgents. Everything seems to work like it's supposed to, except for the assymetric bit. The RHS Insurgents are Side = Independent (or GUER, not really sure, but they are green anyways). 2. Is it possible to get the kind of intel (like IED facilities, training facilities and so on) from anything other than talking to civilians? 3. Does it make any difference how I approach the civilians? Guns down, guns drawn, smiling?
  24. easyeb

    Scope Mod A3

    Very nice! Thanks alot for this. Could go without the red gunk on it, but still very good job!
  25. So, while we are on the topic of performance, I'd like to run some things by you guys. I'm a HUGE fan of ALiVE. It is the single best thing that has ever happened to Arma. What I like most is create a "occupied" Altis that I go around lookibg for trouble in. Problem is, my computers performance gets HAMMERED. I place Civ Obj Placement, Mil Obj Placement and CQB that cover the entire island of Altis and as soon as I get close to something other than the mountain regions my FPS drops to 1. Now, is this because I'm asking too much or is something fvcky in my operation you think?
×