kieranator
Member-
Content Count
13 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout kieranator
-
Rank
Private First Class
-
Any chance for an update? This crashes now.
-
There are several official samples on the workshop published by Bohemia Interactive, but they are locked and you can't edit them. I understand you can make a copy, but then you can't edit or remove anything that's already there. Is there a way to fix this?
-
kieranator started following Fred1988
-
Dedicated server hanging on mission load
kieranator posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I'm trying to load a mission but it hangs whenever loaded on a dedicated server. I tried a windows dedicated and a linux dedicated. The mission runs fine when I start a listen server. I'm running CBA, ACRE2, and Eden Enhanced. In the mission, I'm trying to change units' advanced skill levels and their AI capabilities using the Eden Enhanced menus. Other than that I'm only using vanilla units and little to no scripting. Here is the RPT: https://pastebin.com/1RRwzMgZ I've been trying to make test missions that include all these elements but nothing I do triggers the hang, and I can't seem to find anything unique in the RPT for working missions compared to this one. Anyone have an idea? -
RHS Escalation (AFRF and USAF)
kieranator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes and it's really nice of you guys. People have posted in this thread in earnest with long, detailed explanations of their requests, they are requests that would serve the entire community including the developers of the mod. Other users think I was asking that my own question be answered, I was actually defending another user in this thread who I felt was being totally blown off by MistyRonin. ---------- Post added at 21:16 ---------- Previous post was at 21:15 ---------- Thank you very much.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
kieranator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well then get someone else to represent you in your thread. Posts like this: Are plain out rude, and not helpful to anyone.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
kieranator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He is absolutely correct, and multiple users in this thread have echoed his request. You guys don't seem very friendly to your community.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[RELEASE]Zeus Mission Builder
kieranator replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i know it interferes with the add action but being able to export the objects currently highlighted in zeus would be really nice. -
RHS Escalation (AFRF and USAF)
kieranator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's really easy to do, and the carryhandle M4 already has the same model. The non-carryhandle ironsights are extremely hard to use, and without a carryhandle M4A1 there is no USAF weapon that has carryhandle ironsights and fully automatic fire.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
kieranator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still waiting for an answer on this MistyRonin- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[RELEASE]Zeus Mission Builder
kieranator replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wondering if you are planning on any updates soon, ammo boxes are still broken. ---------- Post added at 23:51 ---------- Previous post was at 22:59 ---------- Also at the very least being able to export only a select number of objects to SQM would help improve the useability of this script dramatically. -
RHS Escalation (AFRF and USAF)
kieranator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really like the RobertHammer 3D ACOG. ---------- Post added at 00:39 ---------- Previous post was at 00:38 ---------- Can you please add an M4A1 with a Carryhandle to this mod?- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[RELEASE]Zeus Mission Builder
kieranator replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for not being clear, Arsenal IS the Zeus UI that pops up when you fill an ammo box, and it DOES export the box filling script to the SQM file. However, it doesn't remove previous items, and the code to add new items fails, with the error I mentioned above. As for editing previously made missions, I found that if I changed the lines in the ADV Zeus Script (here) from _curator addCuratorEditableObjects [(allMissionObjects "Man"),false]; _curator addCuratorEditableObjects [(allMissionObjects "Air"),true]; _curator addCuratorEditableObjects [(allMissionObjects "Ammo"),false]; to simply _curator addCuratorEditableObjects [(allMissionObjects "All"),false]; I was able to properly edit all of the mission objects I had placed previously using your script. -
[RELEASE]Zeus Mission Builder
kieranator replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Austin, very nice tool you've made. I have a couple bugs I'm running into though. The first one has to do with ammo crates that have been edited through Arsenal. I get "Error Generic error in expression" at addWeaponCargo. The other issue I'm having is I can't find a way to continue editing something you have already saved, even when using the ADV Zeus Script (can't link it cause my needs to be a day old, but it attempts to make all objects editable by zeus) all the things I previously placed are untouchable. The mission also never successfully saves if I try editing a previously saved sqm. (Edit: Looks like it doesn't save if there is an ammo box present. Still no avail in attempting to make the objects editable) The only other issue I'm running into probably doesn't relate to your script, a vast majority of objects can't be placed through zeus, even though you can view them in the arsenal, etc. If anyone has any advice regarding that I'd appreciate it. Being able to edit a saved mission would make the editing process a lot less of a hassle and being able to edit the contents of crates is why I picked up this script, so I hope it's possible to work the kinks out. Great work so far, the code is clean and well written.