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    • Ehh. I'm not sure about just upgrading RAM. I mean, I know that will be an improvement as I currently only have 16GB. 32 would be great, but like, I can run Star Citizen right now without much issue and that's probably one of the most RAM intensive games I can think of. And these crashes were happening with essentially empty missions. Literally one player and one added object.

      Not ruling out that this could be an issue with my system though. RAM does seem to be running at higher capacity than it should be. It was hovering above 50% with just Steam and Discord open. Went through and killed some programs and restarted Steam and Discord seems to have helped a bit, but in the past I've found that this issue has a tendency to come back after a day or so. Irritating, but at least the memalloc fix lets me game. 
    • The spawnScienceGroup.sqf is being started via execVM from the (missionPath + "runMission.sqf") file: if(!isServer) exitWith {}; scientist = objnull; scientistDead = compileFinal preprocessfilelinenumbers (missionPath + "scientistDead.sqf"); checkForWin = compileFinal preprocessfilelinenumbers (missionPath + "checkForWin.sqf"); giveUnitsPistols = compileFinal preprocessfilelinenumbers ("scripts\common\giveUnitsPistols.sqf"); policeKnowsAbout = compileFinal preprocessfilelinenumbers (missionPath + "policeKnowsAbout.sqf"); [] execVM "scripts\common\eastGermanyGroundDefences.sqf"; [] execVM "scripts\common\eastGermanyAirDefences.sqf"; private _handle = [] execVM "scripts\common\addAirAssets_1.sqf"; waitUntil {scriptDone _handle}; private _bldgList = []; // Choose random city record targetCityRecord = selectRandom eastCityAreaArray; // [cityName:string, center:pos, radius:number] // Choose building private _pos = targetCityRecord select 1; private _radius = (targetCityRecord select 2) / 2; _bldgList = [_pos, _radius] call getHouseList; // Place victom _handle = [_bldgList] execVM (missionPath + "spawnScienceGroup.sqf"); // <<<--------------------------- waitUntil {scriptDone _handle}; // Create task [true, ["tskAssassination"], ["Assassinate the Scientist", "Assassination", "assassinationMarker"], scientist, "ASSIGNED", 1, true, "kill", true] call BIS_fnc_taskCreate; ["itemAdd", ["scientistDeadID", { [] call scientistDead; }, 1]] call BIS_fnc_loop; ["itemAdd", ["patrolKnowsAboutID", { [activeFootGroupArray] spawn patrolKnowsAbout; }, 2]] call BIS_fnc_loop; ["itemAdd", ["vehiclePatrolKnowsAboutID", { [activeVehicleGroupArray] spawn vehiclePatrolKnowsAbout; }, 2]] call BIS_fnc_loop; I deleted the log files and started the mission fresh. It produced two files: mpStatistics_7736.log and Arma3_x64_2021-10-26_10-05-50.rpt mpStatistics_7736.log: AddInitAndRemoveOverridden statistics ... total messages = 899 55 ... Type_10 186 ... Type_53 21 ... Type_54 7 ... Type_58 4 ... Type_59 75 ... Type_63 5 ... Type_64 19 ... Type_69 5 ... Type_269 5 ... Type_270 24 ... Type_288 4 ... Type_325 4 ... Type_326 4 ... Type_327 4 ... Type_328 406 ... Type_356 39 ... Type_360 1 ... Type_362 4 ... Type_380 27 ... Type_386 AddInitAndRemoveOverridden remoteExec statistics ... total messages = 2 2 ... Type_375 Arma3_x64_2021-10-26_10-05-50.rpt: 10:09:04 [CBA] (settings) INFO: Checking mission settings file ... 10:09:04 Client: Nonnetwork object 2053e940. 10:09:04 Client: Nonnetwork object e66f200. 10:09:04 Client: Nonnetwork object bac3da60. 10:09:04 Client: Nonnetwork object bac3dde0. 10:09:04 Client: Nonnetwork object bcc2fe40. 10:09:04 Client: Nonnetwork object 82bb040. 10:09:04 Client: Nonnetwork object 3ec5d520. 10:09:04 EPE manager release (0|9|0) 10:09:04 [CBA] (xeh) INFO: missionNamespace processed [false] 10:09:09 Starting mission: 10:09:09 Mission file: BlackOPs 10:09:09 Mission world: gm_weferlingen_summer 10:09:09 Mission directory: C:\Users\edamr\Documents\Arma 3\mpmissions\BlackOPs.gm_weferlingen_summer\ 10:09:10 [CBA] (xeh) INFO: [20838,200.864,0] PreInit started. v3.15.6.211004 10:09:10 [CBA] (settings) INFO: Reading settings from settings file. 10:09:10 [CBA] (settings) INFO: Finished reading settings from settings file. 10:09:10 [CBA] (xeh) INFO: [20838,200.95,0] PreInit finished. 10:09:10 damagehide - unknown animation source damage 10:09:10 damagehide - unknown animation source damage 10:09:11 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 10:09:11 [CBA] (xeh) INFO: [20839,201.606,0] PostInit started. MISSIONINIT: missionName=BlackOPs, missionVersion=54, worldName=gm_weferlingen_summer, isMultiplayer=true, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false 10:09:11 [CBA] (versioning) INFO: [20839,201.608,0] VERSIONING:cba=3.15.6.211004 10:09:11 [CBA] (xeh) INFO: [20839,201.608,0] PostInit finished. 10:09:12 Unknown task state: 10:09:12 Unknown task state: 10:09:12 Unknown task state: 10:09:12 Attempt to override final function - deleteallwaypoints 10:09:12 Weather was forced to change 10:09:13 Error in expression <// Choose random city record> 10:09:13 Error position: <// Choose random city record> 10:09:13 Error Invalid number in expression 10:09:13 Error in expression <ecord = selectRandom eastCityAreaArray; // [cityName:string, center:pos, radius:> 10:09:13 Error position: <// [cityName:string, center:pos, radius:> 10:09:13 Error Invalid number in expression 10:09:13 Error in expression <// Choose building> 10:09:13 Error position: <// Choose building> 10:09:13 Error Invalid number in expression 10:09:13 Error in expression <// Place victom> 10:09:13 Error position: <// Place victom> 10:09:13 Error Invalid number in expression 10:09:13 Error in expression <// Create task> 10:09:13 Error position: <// Create task> 10:09:13 Error Invalid number in expression 10:09:13 Suspending not allowed in this context 10:09:13 Error in expression <waitUntil {scriptDone _handle};> 10:09:13 Error position: <scriptDone _handle};> 10:09:13 Error Generic error in expression 10:09:13 Suspending not allowed in this context 10:09:13 Error in expression <waitUntil {scriptDone _handle};> 10:09:13 Error position: <scriptDone _handle};> 10:09:13 Error Generic error in expression 10:09:19 Weather was forced to change 10:09:32 EPE manager release (34|84|0) 10:09:32 Number of actors in scene after release: 34 10:09:32 EPE manager release (0|34|0) 10:09:34 damagehide - unknown animation source damage 10:09:34 damagehide - unknown animation source damage 10:09:34 damagehide - unknown animation source damage 10:09:34 damagehide - unknown animation source damage 10:09:34 soldier[gm_ge_army_machinegunner_mg3_80_ols]:Some of magazines weren't stored in soldier Vest or Uniform? 10:09:35 [CBA] (xeh) INFO: missionNamespace processed [false] 10:09:35 [CBA] (xeh) INFO: [21915,224.968,0] PreInit started. v3.15.6.211004 10:09:35 [CBA] (settings) INFO: Reading settings from settings file. 10:09:35 [CBA] (settings) INFO: Finished reading settings from settings file. 10:09:35 [CBA] (xeh) INFO: [21915,225.049,0] PreInit finished.  
    • Super excited for this but just one question, can we ride the camel?     
    • I have the same issue. Worked on Sunday, didnt work on Monday. Still occures. 

      Could this be a region thing? 
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