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    • Larrow's observation has been very timely. Indeed, it works perfectly, both locally and on the server. The backpack appears in the vehicle inventory with the tools inside. Perfect. Therefore, the script would look like this:   if (!isServer) exitWith {}; // VEHICLES // _markerstr = createMarker ["VEHICLE",[8849.8,23460.5]]; _markerstr setMarkerShape "ICON"; _height = 0.000335693; _vehicle = createVehicle ["CUP_B_RG31E_M2_OD_USMC", (getMarkerPos "VEHICLE"),[],0,"NONE"]; _dir = 210; _vehicle setDir _dir; _vehicle setFuel 0.5; clearMagazineCargoGlobal _vehicle; clearWeaponCargoGlobal _vehicle; clearItemCargoGlobal _vehicle; clearBackpackCargoGlobal _vehicle; /// WEAPONS /// _vehicle addweaponcargoGlobal ["launch_MRAWS_green_F",1]; _vehicle addweaponcargoGlobal ["launch_I_Titan_F",1]; _vehicle addweaponcargoGlobal ["rhs_weap_M320",2]; /// AMMUNITION /// _vehicle addmagazinecargoGlobal ["DemoCharge_Remote_Mag",4]; _vehicle addmagazinecargoGlobal ["200Rnd_556x45_Box_F",12]; _vehicle addmagazinecargoGlobal ["DGR_264_S_30Rnd",64]; _vehicle addmagazinecargoGlobal ["1Rnd_HE_Grenade_shell",32]; _vehicle addmagazinecargoGlobal ["HandGrenade",24]; _vehicle addmagazinecargoGlobal ["MiniGrenade",24]; _vehicle additemcargoGlobal ["Titan_AA",4]; _vehicle additemcargoGlobal ["MRAWS_HEAT_F",4]; /// EQUIPMENT /// _vehicle additemcargoGlobal ["ACE_Clacker",1]; _vehicle additemcargoGlobal ["B_UavTerminal",1]; _vehicle additemcargoGlobal ["ALIVE_Tablet",1]; _vehicle additemcargoGlobal ["tf_anprc152_1",2]; _vehicle additemcargoGlobal ["tf_rt1523g_big_bwmod",2]; _vehicle additemcargoGlobal ["SAS_Predator_W",8]; _vehicle additemcargoGlobal ["ToolKit",1]; _vehicle addbackpackcargoGlobal ["B_UAV_01_backpack_F",1]; _vehicle addbackpackcargoGlobal ["B_Carryall_khk",1]; _bpks = everyBackpack _vehicle; _bpk = _bpks select ( count _bpks - 1 ); _bpk additemcargoGlobal ["ToolKit",1]; /// MEDICINES /// _vehicle addItemCargoGlobal ["ACE_personalAidKit",8]; _vehicle addItemCargoGlobal ["ACE_bloodIV_500",32]; _vehicle addItemCargoGlobal ["ACE_epinephrine",16]; _vehicle addItemCargoGlobal ["ACE_tourniquet",32]; _vehicle addItemCargoGlobal ["ACE_morphine",40]; _vehicle addItemCargoGlobal ["ACE_packingBandage",100]; _vehicle addItemCargoGlobal ["ACE_elasticBandage",100]; _vehicle addItemCargoGlobal ["ACE_surgicalKit",2]; Gentlemen, thank you very much for your help.
      Greetings from Spain.
    • No I didn't know about that fabulous list of weapons, thank you so very much that's worked perfectly.

      Also, You wouldn't happen to know if there's any way to make an aircraft other than the Sentinel or Black Wasp be able to use the arrestor wires. Like a script that could let a Shikra do Carrier landings etc?
    • @GEORGE FLOROS GR  Drat did I forget to mention that in my credits post on page one?  So many moving parts I lose track of what is in there....   Thanks for the update, will have a look!   @froggyluv  / @Godis_1  Yep it pulls content from a bunch of sources.   You can play the mission with just ace / ace compats, the map, RHS, and project opfor.   The weapon packs listed are extras that the mission supports (you can buy them from the shops).  Since it makes use of arsenal, if you don't have or don't want to use NIArms or SMA or example, then those weapons will simply not be in the shops.   The mission can be played in Local multiplayer.  Singleplayer mode will not work due to the scripting framework being used.   There are a couple of instances where friendly AI will be present but otherwise you'll be lone wolf-ing it if you are playing solo.   I've played many hours testing the mission solo and it can be done.    
    • Great mission kind sir! I have two questions:   1) When you have ACE medical enabled it seems like medical center does nothing. I think that's because ACE damage system not being included in script. Is this done on purpose? 2) Could we expect this mod ported on Livonia someday?   Thanks
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