Azza FHI 50 Posted July 20, 2010 http://www.filefront.com/17128035/Operation%2520Dawn%2520Skorpion.Zargabad.pbo conatains revive and full briefing, enjoy! any feedback is appreciated Share this post Link to post Share on other sites
big 0 Posted July 20, 2010 Some more info about the mission? Share this post Link to post Share on other sites
Azza FHI 50 Posted July 21, 2010 (edited) sorry its first time makin posting a mission. but anyway its for OA, u dont need anything from arma2. ur a group of elite german ksk and have to carry out a sabotage and an assination in zargabad. iv made it so that if u have max players on (20) u can do a full assault on the town and come up against quite a large number of enemy, or if there is only 4 or so u can snipe the target and covertly carry out the obj's. ull still come up against a few enemy u need to engage but not as many. it all works on triggers, the only scripts running are revive and the briefing. P.S. when u evac, if there is a teamkiller with u the UN independant will engage u and screw up the evac, so check ur fire. teamkillers include people who kill civillians heaps of civillians in the town to add realism Edited July 21, 2010 by Azer1234 Share this post Link to post Share on other sites
TheScar 0 Posted July 21, 2010 put it on my server today,playtested it 30min ago - two times server freezed ... It looks that everytime when u spawned and wanted to change your gear,so you go drop your spawn gear in the box,you cant pickup any new weapon anymore,nor can you restart the mission or even do something admin related to it - had to take the server offline to get acess to it again So,like said - i can avoid the server crash when NOT using any more extra gear it seems - need to confirm that but right now i cant find the motivation to do it Sadly i havnt bothered checking out the rest of the mission - but i´m eager to do so,especially the civilian life feature looks quite promising so far by reading the briefing Hope you check on that issue cheers Share this post Link to post Share on other sites
Azza FHI 50 Posted July 22, 2010 probably should have mensiond that there is no respawn. if u run out of revive time (300 secs) u go into spectate. i made this mish for realsim not for people who like to respawn all the time. Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted July 22, 2010 Yep we had the same prob ....sever freeze after everyone goes to change their gear...after the third attempt it worked..but very laggy. Share this post Link to post Share on other sites
Azza FHI 50 Posted July 22, 2010 (edited) wasnt it coz the first 2 times i wost hosting then we changed to the vma server and it was sweet? there wasnt much lag at all after that. or have u played it since? @thescar, might have misinterpreted before. if u were just trying to change ur gear at the start then i dont know what the problem is. we played with 20 people and it was all good the other night, try running only arrowhead and not arma2 aswell. Edited July 22, 2010 by Azer1234 Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted July 22, 2010 (edited) Ahhh yes sorry my bad...but it is strange that TheScar is getting the same prob. I think it was a hard mission for the VMA server to run......not your fault but did ruin the mission for me. damn cheap slow server!! Edited July 22, 2010 by DMC_RULEZ Share this post Link to post Share on other sites
TheScar 0 Posted July 22, 2010 i m giving it a 2nd try today ... any chance of giving out a "CombOps" version of this mission too as u made it with OA_standalone because that way it would be more comfortable for my server/any CombOp server? Well,i´ll better check again first before jumping the gun lol Share this post Link to post Share on other sites
Azza FHI 50 Posted July 22, 2010 i run combine ops but i disable the arma 2 expansion by temporarily removing the 'dta' and 'addons' folders from my directory. (this is so i cant put A2 units in a mission coz if someone is only running standalone it screws up) it shouldnt make a difference if u run combops or OA standalone, i think if u experience trouble its coz ur server does not have a good enough upload speed as this mission has very heavy AI. hope it works out, was great with 20 ppl Share this post Link to post Share on other sites
TheScar 0 Posted July 23, 2010 (edited) tested it 3 times yesterday again (with different conditions) the ammo crate thing got obviously nothing to do with it - the server crashed each time after 1min in the game ... checking the server logs again now Gotta say its kinda hard to believe that my server can run this mission --> http://www.armaholic.com/page.php?id=11245 (205 playable slots) but then crashing on your mission Seriously,help me get this fixed/find the error because i want to play your mission on my server - i always demanded missions with hvy Civ presence,now you cant leave me out there with knowing there´s such a mission but its not playable on my server :eek: edit: played the mission both in SP and on my server again,cleared both client and server.rpt files and here´s the result Client rpt @ SP/missions Item str_disp_server_control listed twice Updating base class ->RscText, by ca\ui\config.bin/RscSplashText/ Added texture headers from file "ca\air_e\texheaders.bin" Added texture headers from file "ca\animals_e\texheaders.bin" Added texture headers from file "ca\ca_e\texheaders.bin" Added texture headers from file "ca\characters_e\texheaders.bin" Added texture headers from file "ca\desert_e\texheaders.bin" Added texture headers from file "ca\l39\texheaders.bin" Added texture headers from file "ca\misc_e\texheaders.bin" Added texture headers from file "ca\missions_e\texheaders.bin" Added texture headers from file "ca\modules_e\texheaders.bin" Added texture headers from file "ca\plants_e\texheaders.bin" Added texture headers from file "ca\roads_e\texheaders.bin" Added texture headers from file "ca\rocks_e\texheaders.bin" Added texture headers from file "ca\signs_e\texheaders.bin" Added texture headers from file "ca\structures_e\texheaders.bin" Added texture headers from file "ca\takistan\data\texheaders.bin" Added texture headers from file "ca\takistan\data\layers\texheaders.bin" Added texture headers from file "ca\tracked_e\texheaders.bin" Added texture headers from file "ca\weapons_e\texheaders.bin" Added texture headers from file "ca\wheeled_e\texheaders.bin" Added texture headers from file "ca\zargabad\texheaders.bin" Checking texture headers done - ok = 5591, failed = 0, patched = 0. Exe version: 1.52.71816 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Mission Operation_Dawn_Skorpion.Zargabad: Number of roles (20) is different from 'description.ext::Header::maxPlayer' (15) ca\structures_e\housea\a_statue\a_statue_ep1.p3d: house, config class missing 222dd800# 93745: rubasicweapons.p3d is not soldier nor transport. No transport Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Bad conversion: scalar Saving undefined enum value -2147483648 / 6, context /SlowVehicles/VisibleFar/Vehicles/Item0.activationType Saving undefined enum value -2147483648 / 6, context /SlowVehicles/VisibleFar/Vehicles/Item1.activationType Saving undefined enum value -2147483648 / 6, context /SlowVehicles/VisibleFar/Vehicles/Item2.activationType Creating debriefing Server rpt @ MP/server Item str_disp_server_control listed twice Updating base class ->RscText, by ca\ui\config.bin/RscSplashText/ Added texture headers from file "ca\air_e\texheaders.bin" Added texture headers from file "ca\animals_e\texheaders.bin" Added texture headers from file "ca\ca_e\texheaders.bin" Added texture headers from file "ca\characters_e\texheaders.bin" Added texture headers from file "ca\desert_e\texheaders.bin" Added texture headers from file "ca\l39\texheaders.bin" Added texture headers from file "ca\misc_e\texheaders.bin" Added texture headers from file "ca\missions_e\texheaders.bin" Added texture headers from file "ca\modules_e\texheaders.bin" Added texture headers from file "ca\plants_e\texheaders.bin" Added texture headers from file "ca\roads_e\texheaders.bin" Added texture headers from file "ca\rocks_e\texheaders.bin" Added texture headers from file "ca\signs_e\texheaders.bin" Added texture headers from file "ca\structures_e\texheaders.bin" Added texture headers from file "ca\takistan\data\texheaders.bin" Added texture headers from file "ca\takistan\data\layers\texheaders.bin" Added texture headers from file "ca\tracked_e\texheaders.bin" Added texture headers from file "ca\weapons_e\texheaders.bin" Added texture headers from file "ca\wheeled_e\texheaders.bin" Added texture headers from file "ca\zargabad\texheaders.bin" Checking texture headers done - ok = 5591, failed = 0, patched = 0. Mission Operation_Dawn_Skorpion.Zargabad: Number of roles (20) is different from 'description.ext::Header::maxPlayer' (15) Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 SetFace error: custom face texture not found in c:\dokumente und einstellungen\gameadmin\lokale einstellungen\anwendungsdaten\arma 2 oa\players\thescar\ SetFace error: custom face texture not found in c:\dokumente und einstellungen\gameadmin\lokale einstellungen\anwendungsdaten\arma 2 oa\players\thescar\ ca\structures_e\housea\a_statue\a_statue_ep1.p3d: house, config class missing 15cf1800# 93745: rubasicweapons.p3d is not soldier nor transport. No transport Server: Update of object 2:524 arrived from nonowner *********** Like said/or seen - clientside it works like charm but on the server it immidiatly crashes after like max 1min ingame - maybe "Number of roles (20) is different from 'description.ext::Header::maxPlayer' (15)" is a issue for it Edited July 23, 2010 by TheScar additional info Share this post Link to post Share on other sites
Azza FHI 50 Posted July 25, 2010 ill have my mate look at it for u as i dont understand it. otherwise on tuesday (after we play and test it) i will post my next mission wich uses the same civilian AI, but is a far better mission as this one i was still learning a few things. Share this post Link to post Share on other sites