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breeze

Dont want to sound stupid about weapons but...?

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How do I know If I am making a loadout exactly what ammo I can use with each of the guns? also accessories like Scopes or NV Scopes flashlights now and laser sights.

Is there anyway to know what can be added to each gun in terms of the new stuff

And

Is there anyway that I can be sure that the ammo I pick will be right for each gun?

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take a wonderful stroll down this thread, should have all the class lists for all the guns with ammo types, for arma2 and OA

http://forums.bistudio.com/showthread.php?t=73241

As for the scopes/NV/Lazers and all that stuff it is actually dependant on the gun that you choose, there is no way to take a stock gun and add on those additions to it, there are many variartions of the guns, if your unsure which gun to choose and like pictures to look at which i do take another stroll over to http://www.armatechsquad.com/ArmA2Class/ and you can browse all the guns and units and stuff there all with pictures an they also have the ingame class name and what ammo the gun uses as well

Edited by Woodstock21

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Ok I like the one with pics because it tells me the actual mags I can use with each of the guns however like theres one that has like 5 or 6 choices of ammo do you know where I can maybe read the differences so I know what I am giving people?

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well i know that the ammo that has SD after it is for slienced weapons, i typically just grab the frist one, on the list and toss it in. lol

typically 30Rnd_556x45_Stanag regular m16ish type guns, 30Rnd_556x45_StanagSD for slienced versions of the gun...I would stick to either Mag1 or Mag2 choice, sometimes just read em a bit like the g36 says g36 in the ammo line

heres an example of one custom loadout i did in a mission mind you its using ACE2 stuff for just regular Arma2 not oa

unit init line

removeallweapons this; this addweapon "m8_carbineGL"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag";this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_30Rnd_556x45_SB_Stanag"; this addmagazine "ACE_1Rnd_HE_M203"; this addmagazine "ACE_1Rnd_HE_M203"; this addmagazine "ACE_1Rnd_HE_M203"; this addmagazine "ACE_1Rnd_HE_M203"; this addweapon "NVGoggles"; this addweapon "CDF_dogtags"; this addweapon "ACE_Earplugs"; this addweapon "ACE_DAGR"; addit = [this, "ACE_MORPHINE", 5] call ace_fnc_PackMagazine; addit = [this, "ACE_Bandage", 10] call ace_fnc_PackMagazine; addit = [this, "ACE_Epinephrine", 5] call ace_fnc_PackMagazine;

Edited by Woodstock21

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I dont think I was verbalizing this correctly what I am asking is how do I know which of these is best for which situation here is an example

Class = M249_TWS_EP1

Name = M249 TWS

Side = EAST

Info

The M249 Squad Automatic Weapon is a fully-automatic, gas-operated, magazine or belt-fed individual weapon.

It is the standard US Army light machine gun based on the Belgian FN Minimi, featuring a 200 round plastic magazine box. The bipod can be collapsed and the weapon can be fired from the hands.

The M249 SAW provides the squad with the accurate and sustained fire required to suppress and destroy enemy targets.

Magazine Class(1) = 100Rnd_556x45_M249

Magazine Class(2) = 200Rnd_556x45_M249

Magazine Class(3) = 30Rnd_556x45_Stanag

Magazine Class(4) = 20Rnd_556x45_Stanag

Magazine Class(5) = 30Rnd_556x45_StanagSD

Magazine Class(6) = 100Rnd_556x45_BetaCMag

Magazine Class(7) = 30Rnd_556x45_G36

Magazine Class(8) = 30Rnd_556x45_G36SD

Now most dont have this many but I am just asking to try and understand the ammo itself and I was able to realize the sd was for silent weapons from another thread I was just curious if there was a place to read on different ammo types once I found the guns I liked the most..

Last part of My question I want to be able to carry a rifle of some sort with a large zoom in scope if possible a TWS. I am also hping that one of the backpacks could still hold a launcher with one or 2 shots is this possible??

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In reguards to the ammo types, that are different, sometimes there are specific ammo that only that gun can use, in your Example there, Class 1 and Class 2 are made for the M249 which you can see there at the end, and of course 100rnd is the amount..with my experience anything that says beta on it like Magazine Class(6) = 100Rnd_556x45_BetaCMag usually doesn't work. and class 3 and 4 are just Reg Magazine type ammo classes, for like a standard m16/m4 as for the rest the last ones are for the g36 rifle. There really isn't much of a difference between the ammo besieds the amount, for standard BIS stuff.

Large rifle with TWS and nice zoom. M107 my personal fav hehe.

as for backpacks with OA please reference the fallow thread

http://forums.bistudio.com/showthread.php?t=103207

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If you want to reduce the effort in assigning custom loadouts, check out the addWeapon script in my sig. You only have to know the weapon classname and the amount of magazines you want.

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