THEBLITZ6794 10 Posted July 17, 2010 basically, i wanna make a mission that works somethin like this: player starts at frontline and commands like 4 guys outta a huge force that is attacked by a huger force and u fall back to secondary and emergency positions where the enemy is finally held...um, most of the fighting is done by the AI and player doesnt hav much influence over battle, he just experiences it...how much mapping and coding skillz will that take and wut map is the best for that and where at? i got arrowhead Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 17, 2010 That wouldn't take too much mapping and scripting at all other than a few triggers, objectives and a briefing. Depending on your system I'd use Takistan or Desert if the battle is going to be huge. For making your units fallback easily I suppose you could put a move waypoint for all frontline units then sync it with a trigger which detects when a certain ammount of friendly units are KIA. Put the other waypoints for the same frontline units back at the secondary positions and the units should fall back once the trigger is activated. Share this post Link to post Share on other sites
THEBLITZ6794 10 Posted July 17, 2010 well like...i dont want the friendlies to get decimated becuz they didnt retreat...i dont want them to retreat too soon...i dont want them to win till the very end...ect..like wuts a good method for doin this? oh, i can preplace them in their forward positions but not the secondary and emergency 1s...how do i get them in good positions Share this post Link to post Share on other sites
Drumheller 19 Posted July 18, 2010 please type your words out punctuation and capitalization-not so important Share this post Link to post Share on other sites
maturin 12 Posted July 18, 2010 Getting large numbers of AI to fall back to fortified positions would be incredibly difficult. Perhaps if only the player falls back, and the first line is just a delaying force while the main garrison arrives to take up positions at the main line. A large infantry assault can be done with only a basic knowledge of waypoints, and fortifications can be placed via trial and error. The hard part is the dozens of playtests needed to balance and time the action. Share this post Link to post Share on other sites
THEBLITZ6794 10 Posted July 18, 2010 is there a script for that? how do i make waves of attackers? Share this post Link to post Share on other sites
Drumheller 19 Posted July 18, 2010 You'd have to look up how triggers and waypoints all work together. I made a mission similar to this and it was pretty difficult trying to get every element of the attack to synch up and move forward appropriately. I was trying to sync up all of my unit's waypoints so that once they got to a certain place they would move forward to another certain place, and so on. The trouble I had was that once they got into combat the AI just did whatever it wanted and took about forever to all get on-line together so that they could advance. What I ended up doing was making one trigger and once the first blufor unit got to the zone, all the units were given the command to advance regardless of where they were. Good luck :) Share this post Link to post Share on other sites
THEBLITZ6794 10 Posted July 18, 2010 can i take a look at ur work? i wont just make changes to it and release, itll all be my work from scratch but id like to see how u do some things Share this post Link to post Share on other sites