slatts 1978 Posted July 13, 2010 // BIS basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define VSoft 0 #define VArmor 1 #define VAir 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 #define CanSeePeripheral 32 #define ReadAndWrite 0 //! any modifications enabled #define ReadAndCreate 1 //! only adding new class members is allowed #define ReadOnly 2 //! no modifications enabled #define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied #define LockNo 0 #define LockCadet 1 #define LockYes 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 4 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 16 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class MY_NAMED_ADDON { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAWheeled2", "CACharacters2", "CAWeapons","CAWeapons"}; }; }; class CfgVehicles { class hmmwv; // External class reference class midf_rgm32: HMMWV { scope=2; model = "\sfp_dc_wheeled\rg-32ltv"; displayname="RG-32LTAV"; crew = "IDF1"; picture = "\sfp_dc_wheeled\data\galten_ca.paa"; armor = 50; memoryPointsGetInDriver = "pos driver"; memoryPointsGetInDriverDir = "pos driver dir"; memoryPointsGetInCargo = "pos cargo"; memoryPointsGetInCargoDir = "pos cargo dir"; transportsoldier=4; selectionBrakeLights = "light_brake"; selectionBackLights = "light_back"; wheelCircumference=3.316; unitInfoType = UnitInfoShip; class Turrets = {}; }; class TransportWeapons { weap_xx(Javelin ,1); }; class TransportMagazines { mag_xx(Javelin ,1) }; }; this config is tossing up a few errors like "= encountered instead of {" once one is solved another pops up..anyone able to fix it up? Share this post Link to post Share on other sites
Deadfast 43 Posted July 13, 2010 class CfgVehicles { class hmmwv; // External class reference class midf_rgm32: HMMWV { scope=2; model = "\sfp_dc_wheeled\rg-32ltv"; displayname="RG-32LTAV"; crew = "IDF1"; picture = "\sfp_dc_wheeled\data\galten_ca.paa"; armor = 50; memoryPointsGetInDriver = "pos driver"; memoryPointsGetInDriverDir = "pos driver dir"; memoryPointsGetInCargo = "pos cargo"; memoryPointsGetInCargoDir = "pos cargo dir"; transportsoldier=4; selectionBrakeLights = "light_brake"; selectionBackLights = "light_back"; wheelCircumference=3.316; unitInfoType = UnitInfoShip; class Turrets = {}; [color="Red"]}; //Remove[/color] class TransportWeapons { weap_xx(Javelin ,1); }; class TransportMagazines { mag_xx(Javelin ,1) }; [color="Lime"]}; //Add[/color] }; Share this post Link to post Share on other sites
slatts 1978 Posted July 13, 2010 cheer deady ;) will update if works ---------- Post added at 04:02 PM ---------- Previous post was at 03:44 PM ---------- nope same error "file sfp_dc_wheeled\sfp_dc_wheeledzconfig.cpp, line 27:/cfgvehicles/midf_rgm32/:'=' encountered instead of '{' but on there isnt any = on line 28 of the whole thing or the cfgvehicles part wth? Share this post Link to post Share on other sites
[frl]myke 14 Posted July 13, 2010 class Turrets = {}; should be class Turrets {}; There is never a = in a class definition, only in arrays. as example: weapons[] = {}; Share this post Link to post Share on other sites
pez2k 10 Posted July 14, 2010 Missing a semicolon too: class CfgVehicles { class hmmwv; // External class reference class midf_rgm32: HMMWV { scope=2; model = "\sfp_dc_wheeled\rg-32ltv"; displayname="RG-32LTAV"; crew = "IDF1"; picture = "\sfp_dc_wheeled\data\galten_ca.paa"; armor = 50; memoryPointsGetInDriver = "pos driver"; memoryPointsGetInDriverDir = "pos driver dir"; memoryPointsGetInCargo = "pos cargo"; memoryPointsGetInCargoDir = "pos cargo dir"; transportsoldier=4; selectionBrakeLights = "light_brake"; selectionBackLights = "light_back"; wheelCircumference=3.316; unitInfoType = UnitInfoShip; class Turrets {}; class TransportWeapons { weap_xx(Javelin ,1); }; class TransportMagazines { mag_xx(Javelin ,1)[color="Red"];[/color] }; }; }; Share this post Link to post Share on other sites
slatts 1978 Posted July 15, 2010 ah cheers guys thanks :) Share this post Link to post Share on other sites