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Hi All,

I try to find the classname and the path of the new Opération Arrowhead Flags.

I can't open the Ca_e File so it's impossible for me to see the new texture.

Did someone find the classname ? with the path like :

ex: Ca_e/Dta/FlagTk.paa

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Thanx Kylania, but this isn't what i'm seeking.

I try to find this, but with the news textures name and path ^^

flag_usmc_co.paa - is the US Marie Corps Flag

flag_usa_co.paa - is the United States of America Flag

flag_rus_co.paa - is the Russian Armed Forces Flag

flag_napa_co.paa - is the National Party Flag

flag_chernarus_co.paa - is the Chernarussian Defence Forces Flag

flag_chdkz_co.paa - is the Chernarussian Movement Of The Red Star Flag

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Ahh, sorry, teach me to post late at night. :)

You don't need to use script references to these since they are all objects in game Empty -> Objects -> Flag (whatever), but here are their paa names:

flag_bis_co.paa - BIS

flag_blufor_co.paa - BLUFOR

flag_cdf_co.paa - CDF ensign

flag_cr_co.paa - Chernarus

flag_cz_co.paa - Czech Republic

flag_ger_co.paa - Germany

flag_indfor_co.paa - INDFOR

flag_knight_co.paa - Kingdom of Takistan

flag_nato_co.paa - NATO

flag_opfor_co.paa - OPFOR

flag_pow_co.paa - POW/MIA

flag_rcrescent_co.paa - Red Crescent

flag_rcross_co.paa - Red Cross

flag_rcrystal_co.paa - Red Crystal

flag_tka_co.paa - Takistan

flag_tkg_co.paa - TF Knight

flag_tkm_co.paa - TK Militia

flag_uno_co.paa - UNO

flag_usarmy_co.paa - US Army

flag_us_co.paa - USA

flag_white_co.paa - White

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Ok thanks a, lot, but i got a little problem to use:

I try something like this :

This setObjectTexture [selectionNumber,"flag_tkm_co.paa"];

But doesn't work i think the path is needed, like this way, but with the OA path

this setObjectTexture "Ca\Data\flag_tkm_co.paa";

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try:

ca\ca_e\data\flag_uno_co.paa

Edit: just tested, this is the correct path

By the way there is a special scripting command to change the texture of a flag:

http://community.bistudio.com/wiki/setFlagTexture

If you want to unPBO the new pbos of OA, update your CPBO : http://www.kegetys.net/arma/

Edited by columdrum

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Ok thanks a, lot, but i got a little problem to use:

I try something like this :

This setObjectTexture [selectionNumber,"flag_tkm_co.paa"];

But doesn't work i think the path is needed, like this way, but with the OA path

this setObjectTexture "Ca\Data\flag_tkm_co.paa";

Yes, you need the correct path there. Here's the full list of flag textures in Operation Arrowhead, along with the correct path to them for use with the setFlagTexture command:
"\ca\ca_e\data\flag_bis_co.paa"

"\ca\ca_e\data\flag_blufor_co.paa"

"\ca\ca_e\data\flag_cdf_co.paa"

"\ca\ca_e\data\flag_cr_co.paa"

"\ca\ca_e\data\flag_cz_co.paa"

"\ca\ca_e\data\flag_ger_co.paa"

"\ca\ca_e\data\flag_indfor_co.paa"

"\ca\ca_e\data\flag_knight_co.paa"

"\ca\ca_e\data\flag_nato_co.paa"

"\ca\ca_e\data\flag_opfor_co.paa"

"\ca\ca_e\data\flag_pow_co.paa"

"\ca\ca_e\data\flag_rcrescent_co.paa"

"\ca\ca_e\data\flag_rcross_co.paa"

"\ca\ca_e\data\flag_rcrystal_co.paa"

"\ca\ca_e\data\flag_tka_co.paa"

"\ca\ca_e\data\flag_tkg_co.paa"

"\ca\ca_e\data\flag_tkm_co.paa"

"\ca\ca_e\data\flag_uno_co.paa"

"\ca\ca_e\data\flag_usarmy_co.paa"

"\ca\ca_e\data\flag_us_co.paa"

"\ca\ca_e\data\flag_white_co.paa"

Edited by Killswitch
Corrected texture paths

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You don't need to use that method anymore, since the objects are in game already.

To create a Takistani flag 10m in front of the player with the Functions module on map:

myFlagPos = [player, 10, getdir player] call BIS_fnc_relPos; myFlag = "FlagCarrierTakistan_EP1" createVehicle myFlagPos;

If you really really wanted to use the old method, pre-place a flagpole and put this in it's init:

this setflagtexture "ca\ca_e\Data\flag_tka_co.paa";

Another neat thing you can do with this is say place a crewed Takistani Motorocyle (has to be manned for this example) and place a blank flagpole in the middle of nowhere and put this in the cycle's init:

carFlag setFlagTexture "ca\ca_e\Data\flag_tka_co.paa"; carFlag setFlagOwner driver this;

Doesn't work with all vehicles, and sadly doesn't work with the SUV (!!) but does for things like cycles and HMMWV and UAZ.

Killswitch, "ca\Data\..." doesn't work for OA only clients, you'll get a path not found error. Might work for the abomination that is CO though. :p But for OA you need "ca\ca_e\Data\...".

Edited by kylania

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Thanks for all,

I use the SetObjectTexture Command for a reason:

I'm trying to make a personalized panel.

With Arma 2 it work great, so i just need to take the flag paa texture to put it into another object ( a panel).

I will try to do it by another way

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Ahh, thought you were asking about flags! This works for what you want:

Place a sign object and put this in it's init:

this setObjectTexture [0,"ca\ca_e\data\flag_tka_co.paa"];

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Hmm, no luck on replacing the red panel on the CROWE HMMWVs with a different texture (flag or procedural color) or replacing the red crystal with a red cross on the MEV UH60.

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I don't think it can work with vehicles like this .... but i only try with Editor Object like panel .....

Maybe have a look to the Xml tag who add a texture to heli or car.

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