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wizbomb

Zero Dark Thirty

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YAY! my fist mission!!.....im looking for testers before i go anyfurther, onto armaholic and such. This is my first mission so it may be a little rusty......heres the situation......you have to capture an enemy military instalation responsable for supplying the frontlines with supplies, troops and armor. To get from point A to point B (B being the military instalation) will be very tough because of lots of patrols and enemy towns, i use UPS patrol script so you will be clueless to where the enenemy is everytime you play.....you deside how to complete this mission, use your imagination...it tends to help :p

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Known issues that i strugle with: the breifing isnt working but there is notes and objectives

other than that i know no other issues, if u find issues please tell me!

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This is a pre-realese version, final version may differ in content

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Addons required: ArmA2 Combined Operations

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donwload -----> http://rapidshare.com/files/405924803/Zero_Dark_Thirty.Takistan.pbo

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Here I whipped up a skeleton Briefing for you.

Save it as Briefing.sqf into your mission folder

In your init file, add this to the very top.

execVM "Briefing.sqf";

Briefing.sqf

player createDiaryRecord ["Diary", ["Mission Title", "Detailed Description of the mission. Here is a marker <marker names="">Text here</marker>]];

obj1 = player createSimpleTask ["First Objective"];
player setCurrentTask obj1;
obj1 setSimpleTaskDescription ["Your primary objective is to reach the blank, "Objective", "Objective"];
obj1 setSimpleTaskDestination (getMarkerPos "Name of marker to go to");
obj2 = player createSimpleTask ["Second Objective"];
obj2 setSimpleTaskDescription ["Your next objective now is...", "Objective", "Objective"];
obj2 setSimpleTaskDestination (getMarkerPos "Name of marker for next objective");
obj1 setTaskState "Created";
obj2 setTaskState "Created";
getCurrent = currentTask player;

// Comments by you

For objectives make triggers and markers and name them specifically. You make markers in the editor and put their names in the briefing to hot link to them.

For completing an objective put this in the trigger

hint "Objective complete, move onto objective 2.";obj1 setTaskState "SUCCEEDED"; player setCurrentTask obj2; obj1 = true; publicVariable "obj1";

Its quite simple, If you need anymore help just ask.

Save this as Debriefing.html in your mission folder. This will show text when your mission is complete at the end screen in the bottom left.

<html>

<head>

<meta http-equiv="Content-Type" content="text/html; charset=windows-1250">

<title>Debriefing</title>

</head>

<body bgcolor="#FFFFFF">

<! -----DEBRIEFING----->

<hr>

<br>

<h2><a name="Debriefing:End1">Mission complete.</a></h2>

<br>

<p>

Congratulations, all objectives have been completed.

</p>

<br>

</body>

</html>

Edited by Toasticuss

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thnxs dude....i really dont have any other questions..just that have u played my mission if so..was there any bugs?

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thnxs dude....i really dont have any other questions..just that have u played my mission if so..was there any bugs?

No I haven't yet sorry. I'm working on an update of my own. I just thought I'd drop by and help you a bit.

Keep at it! I'll check it out soon.

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crap man...for some reason i just cant get this to work at all! its worse than before......do you mind making it for me if i give you lots of credit when i realease it? i understand if u dont want to, if you dont want to i will show you my mission breifing and maybe you could tell me what to do

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crap man...for some reason i just cant get this to work at all! its worse than before......do you mind making it for me if i give you lots of credit when i realease it? i understand if u dont want to, if you dont want to i will show you my mission breifing and maybe you could tell me what to do

Sure, add my Skype or MSN, I can help you a lot faster on there.

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uhh lool i dont have those but cant you pm me on these forums?

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