Nephris1 10 Posted July 5, 2010 As OA provides deployable weapons by vanilla right now. I am of course curious to get it working. I am able to pack a weapon into the 2 backs. But i cant deploy it from that packs anymore. I tried to lay both pieces next to each other to get a possible action entry - nothing. Has anyone found out how to deal with it? Share this post Link to post Share on other sites
Kristian 47 Posted July 5, 2010 Put one of the bags to ground, and hold one in your back. then approach and AIM precisely at the bag on ground, and you should be able to assemble it with action menu. At least this works for me ;) Share this post Link to post Share on other sites
Nephris1 10 Posted July 5, 2010 Give it a try, cheerz buddy! Share this post Link to post Share on other sites
Marauder8 10 Posted July 6, 2010 I remebmer when I was trying to test this feature, I spawned an M2, and a backpack with a tripod inside. After disassembling the M2, I picked up the turret part, and walked up to the tripod I had spawn previousely, then selected the "deploy" option. Instead of an M2 being spawned, however, an American mortar launcher was spawned. Good thing I wasn't in combat. Share this post Link to post Share on other sites
Murphe 0 Posted July 6, 2010 I remebmer when I was trying to test this feature, I spawned an M2, and a backpack with a tripod inside. After disassembling the M2, I picked up the turret part, and walked up to the tripod I had spawn previousely, then selected the "deploy" option. Instead of an M2 being spawned, however, an American mortar launcher was spawned. Good thing I wasn't in combat. A known bug, also you can't dismantle the M2 Mini tripod. Also: http://forums.bistudio.com/showthread.php?t=101196&highlight=minitripod Share this post Link to post Share on other sites
wolfbite 8 Posted July 6, 2010 Cant dissasemble any of the Ruski weapons yet..... Share this post Link to post Share on other sites
Nephris1 10 Posted July 19, 2010 Is it possible to get the AI to deplay weapons? I can remember Inv44 did that in OFP in their first Demo. I didnt see it up to now in ArmA2, so i doubt it will work, but perhabs s.o. has found a workaround. Share this post Link to post Share on other sites