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Devil Dogs SF

Animations not working....

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EDIT: Switchmove actually worked, but could someone explain to me why playmove didn't work? It doesn't make sence why it wouldn't....

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I have a trigger that, upon activation, animations are played and the enemy units are set to captive. I used the Animation Viewer to get the animations and the previous mission animations worked. I'm about to try switchmove and playaction but I'm thinking it is going to do nothing again.:(

rus playmove" CivilSitting01"; rus2 playmove "CivilSitting03"; rus3 playmove "CivilSitting02"; rus4 playmove "CivilLying01"; rus setcaptive true; rus2 setcaptive true; rus3 setcaptive true; rus4 setcaptive true;

Edited by Devil Dogs SF

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