Funkman 10 Posted July 4, 2010 Heya, I looked up how to make a man get in a car and drive it in past threads, and AssignAsDriver was the given solution. Well, great I thought. So I had a functionary "Civ1" and a hatchback "C1" I put Civ1 assignAsDriver C1 And it worked fine much to my happiness. So later on, I am trying to do the same thing with a civ who is armed with an M16, and using a pickup and it just wont work. I have him (L1) right next to the pickup (Car) and I am using the command L1 assignAsDriver Car But he just wont get in the damn thing. I want him to spawn in or next to the car, and drive through a set of waypoints. Any other suggestions on how to do this? ---------- Post added at 11:23 AM ---------- Previous post was at 10:26 AM ---------- SOLVED! I used MoveInDriver instead of AssignAsDriver. Happy days! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 4, 2010 After assign, you could also have used orderGetIn. Don't have a clue if there is anything special going on about the civvies though. But assignAsDriver and orderGetIn will normally "look better" than the simple teleportation, but only "means something" if you can actually see it happen. Share this post Link to post Share on other sites
Funkman 10 Posted July 7, 2010 Ok, thanks for that. I will try it out next time I need it. Share this post Link to post Share on other sites
Drapoel 10 Posted July 13, 2010 (edited) I'm trying to do somthing simular. But I can't get it to work. Do you put this into the unit's init line? I found my problem, when my unit's was in a group the command didn't work. So i removed the groupe string, then it work:D Edited July 13, 2010 by Drapoel Share this post Link to post Share on other sites
f2k sel 164 Posted July 13, 2010 (edited) I'm trying to do somthing simular. But I can't get it to work. Do you put this into the unit's init line?I found my problem, when my unit's was in a group the command didn't work. So i removed the groupe string, then it work:D It can be in an init, in the units init you could put this moveindriver carname but if you put it in the cars init it would be unitname moveindriver this It's probably better to name both units and then you can use the command anywhere unitname moveindriver carname to move them in with actions its unitname assignAsDriver Carname [unitname] orderGetIn true or something very close to that. Edited July 13, 2010 by F2k Sel Share this post Link to post Share on other sites